Table of Contents

Class SpawningRoomConnectorEventArgs

Namespace
Exiled.Events.EventArgs.Map
Assembly
Exiled.Events.dll

Contains all information before spawning the connector between rooms.

public class SpawningRoomConnectorEventArgs : IDeniableEvent, IExiledEvent
Inheritance
SpawningRoomConnectorEventArgs
Implements
Inherited Members
Extension Methods

Constructors

SpawningRoomConnectorEventArgs(RoomConnectorSpawnpointBase, SpawnableRoomConnectorType)

Initializes a new instance of the SpawningRoomConnectorEventArgs class.

public SpawningRoomConnectorEventArgs(RoomConnectorSpawnpointBase roomConnectorSpawnpointBase, SpawnableRoomConnectorType connectorType)

Parameters

roomConnectorSpawnpointBase RoomConnectorSpawnpointBase

The RoomConnectorSpawnpointBase.

connectorType SpawnableRoomConnectorType

The connector type the game is trying to spawn.

Properties

ConnectorType

Gets or sets which Connector the game should spawn.

public SpawnableRoomConnectorType ConnectorType { get; set; }

Property Value

SpawnableRoomConnectorType

IsAllowed

Gets or sets a value indicating whether the connector can be spawned.

public bool IsAllowed { get; set; }

Property Value

bool

RoomBackward

Gets the Room Backward of the Connector.

public Room RoomBackward { get; }

Property Value

Room

RoomConnectorSpawnpoint

Gets the RoomConnectorSpawnpointBase.

public RoomConnectorSpawnpointBase RoomConnectorSpawnpoint { get; }

Property Value

RoomConnectorSpawnpointBase

RoomForward

Gets the Room forward of the Connector.

public Room RoomForward { get; }

Property Value

Room