Class SpawningRoomConnectorEventArgs
Contains all information before spawning the connector between rooms.
public class SpawningRoomConnectorEventArgs : IDeniableEvent, IExiledEvent
- Inheritance
-
SpawningRoomConnectorEventArgs
- Implements
- Inherited Members
- Extension Methods
Constructors
SpawningRoomConnectorEventArgs(RoomConnectorSpawnpointBase, SpawnableRoomConnectorType)
Initializes a new instance of the SpawningRoomConnectorEventArgs class.
public SpawningRoomConnectorEventArgs(RoomConnectorSpawnpointBase roomConnectorSpawnpointBase, SpawnableRoomConnectorType connectorType)
Parameters
roomConnectorSpawnpointBaseRoomConnectorSpawnpointBaseThe RoomConnectorSpawnpointBase.
connectorTypeSpawnableRoomConnectorTypeThe connector type the game is trying to spawn.
Properties
ConnectorType
Gets or sets which Connector the game should spawn.
public SpawnableRoomConnectorType ConnectorType { get; set; }
Property Value
- SpawnableRoomConnectorType
IsAllowed
Gets or sets a value indicating whether the connector can be spawned.
public bool IsAllowed { get; set; }
Property Value
RoomBackward
Gets the Room Backward of the Connector.
public Room RoomBackward { get; }
Property Value
RoomConnectorSpawnpoint
Gets the RoomConnectorSpawnpointBase.
public RoomConnectorSpawnpointBase RoomConnectorSpawnpoint { get; }
Property Value
- RoomConnectorSpawnpointBase
RoomForward
Gets the Room forward of the Connector.
public Room RoomForward { get; }