Class DisruptorFiringEventArgs
Contains all information before a pickup ItemType.ParticleDisruptor shoot while on the ground.
public class DisruptorFiringEventArgs : IDeniableEvent, IPickupEvent, IExiledEvent
- Inheritance
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DisruptorFiringEventArgs
- Implements
- Inherited Members
- Extension Methods
Constructors
DisruptorFiringEventArgs(Pickup, Player, FiringState, bool)
Initializes a new instance of the DisruptorFiringEventArgs class.
public DisruptorFiringEventArgs(Pickup disruptor, Player attacker, DisruptorActionModule.FiringState state, bool isAllowed = true)
Parameters
Properties
Attacker
Gets or Sets whether is the attacker.
public Player Attacker { get; set; }
Property Value
IsAllowed
Gets or Sets a value indicating whether the disruptor shoot and the ground.
public bool IsAllowed { get; set; }
Property Value
Pickup
Gets the pickup who shot the bullet.
public Pickup Pickup { get; }
Property Value
State
Gets the state of the weapon.
public DisruptorActionModule.FiringState State { get; }
Property Value
- DisruptorActionModule.FiringState