Enum EffectType
Status effects as enum.
public enum EffectType
- Extension Methods
Fields
None = 0This EffectType do not exist it's only use when not found or error.
AmnesiaItems = 1Prevents the affected player from reloading weapons and using medical items.
AmnesiaVision = 2Makes SCP-939 invisible to players under its effect. Visibility is temporarily restored when SCP-939 takes damage or attacks.
Asphyxiated = 3Drains the affected player's stamina and then health.
Bleeding = 4Damages the affected player over time.
Blinded = 5Blurs the affected player's screen.
Burned = 6Increases damage the affected player receives. Does not apply any standalone damage.
Concussed = 7Blurs the affected player's screen while rotating.
Corroding = 8Effect given to the affected player after being hurt by SCP-106.
Deafened = 9Muffles the affected player's audio. Does not scale with intensity.
Decontaminating = 10Removes 10% of the affected player's health per second.
Disabled = 11Slows down the affected player's movement.
Ensnared = 12Prevents the affected player from moving.
Exhausted = 13Halves the affected player's maximum stamina and stamina regeneration rate.
Flashed = 14Flashes the affected player.
Hemorrhage = 15Drains the affected player's health while sprinting.
Invigorated = 16Increases the affected player's FOV very slightly, gives infinite stamina and gives the effect of underwater sound.
BodyshotReduction = 17Reduces the affected player's damage taken by body shots.
Poisoned = 18Damages the affected player every 5 seconds, starting low and increasing over time, capping out at 20 hp every 5 seconds.
Scp207 = 19Increases the speed of the affected player while also draining health, dependent on how fast the player is moving.
Invisible = 20Makes the affected player invisible.
SinkHole = 21Slows the affected player's movement speed, adds vignette, and makes the affected player's footsteps the same as SCP106's.
DamageReduction = 22Reduces the affected player's overall damage taken.
MovementBoost = 23Increases the affected player's movement speed.
RainbowTaste = 24Reduces the severity of the affected player's negative effects.
SeveredHands = 25Drops the affected player's current item, disables interaction with objects, spawns hands that drop to the floor, and deals damage while effect is active.
Stained = 26Prevents the affected player from sprinting, plays a sound alongside their every footstep, reduces movement speed by 20%.
Vitality = 27Causes the affected player to gain immunity to certain negative status effects.
Hypothermia = 28Cause the affected player to slowly take damage, reduces bullet accuracy, applies a blue vignette, plays a sound effect spanning the entire effect's length, and increases item pickup time.
Scp1853 = 29Increases the affected player's motor function, causing the affected player to reduce the weapon draw time, reload speed, item pickup speed, and medical item usage.
CardiacArrest = 30Effect given to a player after being hurt by SCP-049. Deals 8 damage per second, after an initial 16 damage for the first second.
InsufficientLighting = 31Cause the lighting in the facility to dim heavily for the player.
SoundtrackMute = 32Disable ambient sound.
SpawnProtected = 33Protects the affected player from enemy damage if the config is enabled.
Traumatized = 34All players with the Scp106 role will be able to see the affected player whilst stalking. Causes the affected player's screens to become monochromatic when seeing Scp106. The affected player is instantly killed if attacked by Scp106.
AntiScp207 = 35Slows the affected player, provides passive health regeneration and passive AHP gain up to 75, and can save the affected player from fatal damage once per effect.
Scanned = 36The effect applied by SCP-079's breach scanner. Mutes the affected player's soundtrack.
PocketCorroding = 37Teleports the affected player to the pocket dimension and drains their health until the affected player escapes the pocket dimension or is killed. The amount of damage received increases the longer the effect is applied.
SilentWalk = 38Reduces the affected player's own movement sounds by 10% per intensity level.
[Obsolete("Only availaible for Halloween")] Marshmallow = 39Makes you a marshmallow guy.
Strangled = 40The effect that is given to the player while getting attacked by SCP-3114's Strangle ability.
Ghostly = 41Allows the affected player to pass through doors.
FogControl = 42Manipulate which fog type the affected player will have.
You can choose fog with CustomRendering.FogType and putting it on intensity. Slowness = 43Slows the affected player down by 1% per intensity.
Scp1344 = 44Allows the affected player to see other players through walls, with a slight delay between spurts of viewability.
SeveredEyes = 45Does not blind the affected player. Spawns eyeballs that drop to the floor, and does 10 damage per second.
PitDeath = 46Immediately kills the affected player with death message "Fatal blunt trauma; the body is badly mutilated and pupled.", and "Reason: Crushed" through console.
Blurred = 47Blurs the affected player's vision. Does not scale with intensity.
[Obsolete("Only availaible for Christmas and AprilFools.")] BecomingFlamingo = 48Makes the affected player a flamingo CustomPlayerEffects.BecomingFlamingo.
[Obsolete("Only availaible for Christmas and AprilFools.")] Scp559 = 49Makes the affected player a Child after eating Cake Scp559Effect.
[Obsolete("Only availaible for Christmas and AprilFools.")] Scp956Target = 50Scp956 found you Scp956Target.
[Obsolete("Only availaible for Christmas and AprilFools.")] Snowed = 51you are snowed Snowed.
Scp1344Detected = 52Plays a sound effect to the affected player, and adds purple vignette to the affected player's vision.
Scp1576 = 53Allows the affected player to speak with players in spectator or overwatch.
Lightweight = 54Increases the affected player's jump height.
HeavyFooted = 55Decreases the affected player's jump height.
Fade = 56Makes the affected player transparent, 255 being completely transparent.
NightVision = 57Allows the affected player to see in dark areas. Does not extend the viewing range. Scales with intensity.
[Obsolete("Only availaible for Halloween.")] Metal = 58CustomPlayerEffects.Metal.
[Obsolete("Only availaible for Halloween.")] OrangeCandy = 59CustomPlayerEffects.OrangeCandy.
[Obsolete("Only availaible for Halloween.")] OrangeWitness = 60CustomPlayerEffects.OrangeWitness.
[Obsolete("Only availaible for Halloween.")] Prismatic = 61CustomPlayerEffects.Prismatic.
[Obsolete("Only availaible for Halloween.")] SlowMetabolism = 62CustomPlayerEffects.SlowMetabolism.
[Obsolete("Only availaible for Halloween.")] Spicy = 63CustomPlayerEffects.Spicy.
[Obsolete("Only availaible for Halloween or Christmas.")] SugarCrave = 64CustomPlayerEffects.SugarCrave.
[Obsolete("Only availaible for Halloween.")] SugarHigh = 65CustomPlayerEffects.SugarHigh.
[Obsolete("Only availaible for Halloween.")] SugarRush = 66CustomPlayerEffects.SugarRush.
[Obsolete("Only availaible for Halloween.")] TemporaryBypass = 67CustomPlayerEffects.TemporaryBypass.
[Obsolete("Only availaible for Halloween.")] TraumatizedByEvil = 68CustomPlayerEffects.TraumatizedByEvil.
[Obsolete("Only availaible for Halloween.")] WhiteCandy = 69CustomPlayerEffects.WhiteCandy.
Scp1509Resurrected = 70Gives the affected player 25 non-decaying AHP, and sets their HP to 75 if it was above or at 75, otherwise if <75 keeps current HP. Clearing this effect does not reset their AHP nor HP maximum.
FocusedVision = 71CustomPlayerEffects.FocusedVision.
AnomalousRegeneration = 72If the affected player has a maximum hume shield, this sets the hume shield to the maximum value.
AnomalousTarget = 73Allows SCPs to see the affected player from a certain distance. Works on SCPs.