Table of Contents

Enum DoorType

Namespace
Exiled.API.Enums
Assembly
Exiled.API.dll

Unique identifier for the different types of doors.

public enum DoorType
Extension Methods

Fields

UnknownDoor = 0

Represents an unknown door.

Scp914Door = 1

Represents the 914 door.

GR18Inner = 2

Represents the GR18_INNER door.

Scp049Gate = 3

Represents the Unsecured door.

Scp049Armory = 4

Represents the 049_ARMORY door.

Scp079First = 5

Represents the 079_FIRST door.

Scp079Second = 6

Represents the 079_SECOND door.

Scp096 = 7

Represents the 096 door.

Scp079Armory = 8

Represents the 079_ARMORY door.

Scp106Primary = 9

Represents the 106_PRIMARY door.

Scp106Secondary = 10

Represents the 106_SECONDARY door.

Scp173Gate = 11

Represents the 173_GATE door.

Scp173Connector = 12

Represents the door between the 173 gate and the 173 armory.

Scp173Armory = 13

Represents the 173_ARMORY door.

Scp173Bottom = 14

Represents the 173_BOTTOM door.

GR18Gate = 15

Represents the GR18 gate.

Scp914Gate = 16

Represents the 914 gate.

Scp939Cryo = 17

Represents the 939_CRYO door.

CheckpointLczA = 18

Represents the CHECKPOINT_LCZ_A door.

CheckpointLczB = 19

Represents the CHECKPOINT_LCZ_B door.

EntranceDoor = 20

Represents any entrance zone styled door.

EscapePrimary = 21

Represents the ESCAPE_PRIMARY door.

EscapeSecondary = 22

Represents the ESCAPE_SECONDARY door.

GateA = 23

Represents the GATE_A door.

GateB = 24

Represents the GATE_B door.

HczArmory = 25

Represents the HCZ_ARMORY door.

HeavyContainmentDoor = 26

Represents any heavy containment styled door.

HeavyBulkDoor = 27

Represents any heavy containment styled door.

HIDChamber = 28

Represents the HID_CHAMBER door.

[Obsolete("This Door has been renamed too HID_LAB.")] HIDUpper = 29

Represents the HID_UPPER door.

HIDLab = 29

Represents the HID_LAB door.

[Obsolete("This Door has been removed from the game.")] HIDLower = 30

Represents the HID_LOWER door.

Intercom = 31

Represents the INTERCOM door.

LczArmory = 32

Represents the LCZ_ARMORY door.

LczCafe = 33

Represents the LCZ_CAFE door.

LczWc = 34

Represents the LCZ_WC door.

LightContainmentDoor = 35

Represents any light containment styled door.

[Obsolete("This Door has been removed from the game.")] NukeArmory = 36

Represents the NUKE_ARMORY door.

NukeSurface = 37

Represents the NUKE_SURFACE door.

PrisonDoor = 38

Represents any of the Class-D cell doors.

SurfaceGate = 39

Represents the SURFACE_GATE door.

Scp330 = 40

Represents the 330 door.

Scp330Chamber = 41

Represents the 330_CHAMBER door.

CheckpointGateA = 42

Represents the Gate in the Checkpoint between EZ and HCZ.

CheckpointGateB = 43

Represents the Gate in the Checkpoint between EZ and HCZ.

[Obsolete("This Door has never been in the game.")] SurfaceDoor = 44

Represents a door than Yamato never implemented.

CheckpointEzHczA = 45

Represents the CHECKPOINT_EZ_HCZ_A door.

CheckpointEzHczB = 46

Represents the CHECKPOINT_EZ_HCZ_B door.

UnknownGate = 47

Represents an unknown Gate.

UnknownElevator = 48

Represents an unknown Elevator.

ElevatorGateA = 49

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.GateA01 or Interactables.Interobjects.ElevatorGroup.GateA02.

ElevatorGateB = 50

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.GateB.

ElevatorNuke = 51

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.Nuke01.

ElevatorScp049 = 52

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.Scp049.

ElevatorLczA = 53

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.LczA01 and Interactables.Interobjects.ElevatorGroup.LczA02.

ElevatorLczB = 54

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.LczB01 and Interactables.Interobjects.ElevatorGroup.LczB02.

CheckpointArmoryA = 55

Represents the Armory door in HczEzCheckpointA.

CheckpointArmoryB = 56

Represents the Armory door in HczEzCheckpointB.

Airlock = 57

Represents the door inside LczAirlock with Interactables.Interobjects.AirlockController component.

Scp173NewGate = 58

Represents the New Gate where Scp173 spawn in the Hcz049.

EscapeFinal = 59

Represents the ESCAPE_FINAL door.

ElevatorServerRoom = 60

Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.ServerRoom.

Hcz127Lab = 61

Represents the HCZ_127_LAB door.

ServerRoomCloset = 62

Represents the door in the HczServerRoom Closet.

Scp106Checkpoint = 63

Represents the checkpoint that handle door for Scp106Primary and Scp106Secondary.

TestRoom = 64

Represents the door in the HczTestRoom.

PlantsCloset = 65

Represents the door in the LczPlants Closet.

Checkpoint = 66

Represents the door used for Checkpoint.

GateAArmory = 67

Represents the door in the EzGateA Armory.

See Also