Enum DoorType
Unique identifier for the different types of doors.
public enum DoorType
- Extension Methods
Fields
UnknownDoor = 0Represents an unknown door.
Scp914Door = 1Represents the 914 door.
GR18Inner = 2Represents the GR18_INNER door.
Scp049Gate = 3Represents the Unsecured door.
Scp049Armory = 4Represents the 049_ARMORY door.
Scp079First = 5Represents the 079_FIRST door.
Scp079Second = 6Represents the 079_SECOND door.
Scp096 = 7Represents the 096 door.
Scp079Armory = 8Represents the 079_ARMORY door.
Scp106Primary = 9Represents the 106_PRIMARY door.
Scp106Secondary = 10Represents the 106_SECONDARY door.
Scp173Gate = 11Represents the 173_GATE door.
Scp173Connector = 12Represents the door between the 173 gate and the 173 armory.
Scp173Armory = 13Represents the 173_ARMORY door.
Scp173Bottom = 14Represents the 173_BOTTOM door.
GR18Gate = 15Represents the GR18 gate.
Scp914Gate = 16Represents the 914 gate.
Scp939Cryo = 17Represents the 939_CRYO door.
CheckpointLczA = 18Represents the CHECKPOINT_LCZ_A door.
CheckpointLczB = 19Represents the CHECKPOINT_LCZ_B door.
EntranceDoor = 20Represents any entrance zone styled door.
EscapePrimary = 21Represents the ESCAPE_PRIMARY door.
EscapeSecondary = 22Represents the ESCAPE_SECONDARY door.
GateA = 23Represents the GATE_A door.
GateB = 24Represents the GATE_B door.
HczArmory = 25Represents the HCZ_ARMORY door.
HeavyContainmentDoor = 26Represents any heavy containment styled door.
HeavyBulkDoor = 27Represents any heavy containment styled door.
HIDChamber = 28Represents the HID_CHAMBER door.
[Obsolete("This Door has been renamed too HID_LAB.")] HIDUpper = 29Represents the HID_UPPER door.
HIDLab = 29Represents the HID_LAB door.
[Obsolete("This Door has been removed from the game.")] HIDLower = 30Represents the HID_LOWER door.
Intercom = 31Represents the INTERCOM door.
LczArmory = 32Represents the LCZ_ARMORY door.
LczCafe = 33Represents the LCZ_CAFE door.
LczWc = 34Represents the LCZ_WC door.
LightContainmentDoor = 35Represents any light containment styled door.
[Obsolete("This Door has been removed from the game.")] NukeArmory = 36Represents the NUKE_ARMORY door.
NukeSurface = 37Represents the NUKE_SURFACE door.
PrisonDoor = 38Represents any of the Class-D cell doors.
SurfaceGate = 39Represents the SURFACE_GATE door.
Scp330 = 40Represents the 330 door.
Scp330Chamber = 41Represents the 330_CHAMBER door.
CheckpointGateA = 42Represents the Gate in the Checkpoint between EZ and HCZ.
CheckpointGateB = 43Represents the Gate in the Checkpoint between EZ and HCZ.
[Obsolete("This Door has never been in the game.")] SurfaceDoor = 44Represents a door than Yamato never implemented.
CheckpointEzHczA = 45Represents the CHECKPOINT_EZ_HCZ_A door.
CheckpointEzHczB = 46Represents the CHECKPOINT_EZ_HCZ_B door.
UnknownGate = 47Represents an unknown Gate.
UnknownElevator = 48Represents an unknown Elevator.
ElevatorGateA = 49Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.GateA01 or Interactables.Interobjects.ElevatorGroup.GateA02.
ElevatorGateB = 50Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.GateB.
ElevatorNuke = 51Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.Nuke01.
ElevatorScp049 = 52Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.Scp049.
ElevatorLczA = 53Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.LczA01 and Interactables.Interobjects.ElevatorGroup.LczA02.
ElevatorLczB = 54Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.LczB01 and Interactables.Interobjects.ElevatorGroup.LczB02.
CheckpointArmoryA = 55Represents the Armory door in HczEzCheckpointA.
CheckpointArmoryB = 56Represents the Armory door in HczEzCheckpointB.
Airlock = 57Represents the door inside LczAirlock with Interactables.Interobjects.AirlockController component.
Scp173NewGate = 58Represents the New Gate where Scp173 spawn in the Hcz049.
EscapeFinal = 59Represents the ESCAPE_FINAL door.
ElevatorServerRoom = 60Represents the Elevator door for Interactables.Interobjects.ElevatorGroup.ServerRoom.
Hcz127Lab = 61Represents the HCZ_127_LAB door.
ServerRoomCloset = 62Represents the door in the HczServerRoom Closet.
Scp106Checkpoint = 63Represents the checkpoint that handle door for Scp106Primary and Scp106Secondary.
TestRoom = 64Represents the door in the HczTestRoom.
PlantsCloset = 65Represents the door in the LczPlants Closet.
Checkpoint = 66Represents the door used for Checkpoint.
GateAArmory = 67Represents the door in the EzGateA Armory.