title: NW Documentation
Last Update (14.2.0.0)
Index
- RoleType, Team, Side, LeadingTeam
- Damage Handlers
- AchievementName
- ActionCategory
- ActionName
- Activity
- AdminFlags
- AnimationQuality
- AnimItemLayer3p
- AnimState3p
- AttachmentDescriptiveAdvantages
- AttachmentDescriptiveDownsides
- AttachmentEditorsTranslation
- AttachmentName
- AttachmentParam
- AttachmentParamState
- AttachmentSlot
- AttachmentStatus
- AttackResult
- AttackType
- AttackType
- AuthenticationResponseFlags
- Authorization
- AutoHideType
- AutosyncInstantiationStatus
- AutosyncMessageType
- BadgePreferences
- BadgeVisibilityPreferences
- BanType
- BlockedInteraction
- BroadcastFlags
- BuoyancyMode
- CallType
- CandyKindID
- CassieAnnouncementType
- Category
- CentralAuthPreauthFlags
- ChallengeState
- ChallengeType
- ChamberState
- ChaosMsgType
- ClientFlags
- ClientInstanceMode
- ClientReceivedContentType
- ClientSwitchState
- ClientType
- CloudState
- CmdTeleportData
- CoffeeTranslation
- CollectionDeserializeToBehaviour
- ColliderShape
- CollisionsDisablingReasons
- ColorMode
- CommandOperationMode
- Condition
- ConfigShare
- ConfigShareTypes
- ConnectionRequestResult
- ConnectionState
- ConnectRequestResult
- ConsoleLogType
- ConsumeError
- CursorOverrideMode
- DataType
- DebugLevel
- DecalPoolType
- DecontaminationStatus
- DeliveryMethod
- DetectionStatus
- DiodeType
- DisconnectReason
- DisconnectResult
- DisguiseStatus
- DispatchTime
- DisplayExactMode
- DisplayVideoSetting
- DistributionPlatform
- DoorAction
- DoorDamageType
- DoorLockMode
- DoorLockReason
- DoorPermissionFlags
- DropdownEntryType
- DtoaMode
- EffectClassification
- EffectReason
- ElevatorGroup
- ElevatorSequence
- EmotionBlendshape
- EmotionPresetType
- EncryptedChannel
- Entry
- EscapeScenarioType
- EType
- ExampleId
- ExampleId
- ExampleId
- ExplosionType
- ExportPreset
- FacilityZone
- Faction
- FailReason
- FalloffType
- FastDtoaMode
- FilmmakerBlendPreset
- FirearmAnim
- FirearmCategory
- FirearmWorldmodelType
- FiringState
- Flags
- Flags
- FogType
- FoldoutMode
- FootprintsTranslation
- FootstepLoudness
- ForceCondition
- ForceResult
- FpcViewMode
- FreezingMode
- FriendlyFireAction
- FriendlyFireInteraction
- GeneratorColliderId
- GeneratorFlags
- GeoblockingMode
- GlobalChatIconType
- GroupMuteFlags
- HandlerOutput
- HandlerType
- HintEffectType
- HintMessageTypes
- HintParameterType
- HintTranslations
- HintType
- HitboxType
- HitResult
- HolidayType
- HotkeysTranslation
- IcomText
- IconType
- IndicatorType
- InputActivationMode
- IntercomState
- InventoryGuiAction
- InventoryGuiTranslation
- InvisibilityFlags
- IPAddressType
- ItemAddReason
- ItemCategory
- ItemDescriptionType
- ItemTierFlags
- ItemType
- JailbirdMessageType
- JailbirdWearState
- JsonToken
- KeycardLabelTranslation
- KeyCodeTranslations
- LcdElementType
- LeadingTeam
- LegacyInterfaces
- LightingVideoSetting
- LocalAddrType
- LoggingState
- MainBoolsSettings
- MapGenerationPhase
- MappingLifetime
- MessageHeader
- MessageImportance
- MessageInterceptionResult
- MessageType
- MessageType
- MicroHidFiringMode
- MicroHidPhase
- MiscControlsSetting
- MiscPrivacySetting
- MiscVideoSetting
- MixerChannel
- Mode
- Mode
- Mode
- ModifierMode
- Modules
- MsgType
- NatAddressType
- NetLogLevel
- NetworkProtocolType
- NextRoundAction
- NotificationSound
- NtpLeapIndicator
- NtpMode
- NullableBoolValue
- OpenerEventType
- OptOutExportBehavior
- OpusApplicationType
- OpusCtlGetRequest
- OpusCtlSetRequest
- OpusStatusCode
- OtherAudioSetting
- OtherCondition
- OutputCodes
- PacketProperty
- PanelColliderId
- ParameterMixingMode
- ParseResult
- PDTeleportType
- PerformanceVideoSetting
- PhaseFunction
- PickupFlags
- PlayerInfoArea
- PlayerInfoColorTypes
- PlayerMovementState
- PlayerPermissions
- PlayerPermissionType
- PlayerSorting
- PopupState
- PortMapper
- PrimitiveFlags
- RaClipBoardType
- RadioCommand
- RadioRangeLevel
- RefpointType
- RejectionReason
- RejectionReason
- ReloaderMessageHeader
- RemoteAdminResponseFlags
- RemovalMode
- ReproProjectAssetType
- RequestType
- ResizeDirection
- RespawnSetting
- RespawnTooltipTranslation
- ResurrectError
- RoleChangeReason
- RoleSpawnFlags
- RoleTypeId
- RoomLevelName
- RoomName
- RoomShape
- RootCullablePriority
- RoundRestartType
- RpcStateMsg
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- RpcType
- ScanSequenceStep
- Scp0492SoundId
- Scp079HudTranslation
- Scp096AbilityState
- Scp096HitResult
- Scp096HudTranslation
- Scp096RageState
- Scp127Tier
- Scp127VoiceLinesTranslation
- Scp1344Status
- Scp1509MessageType
- Scp173SoundId
- Scp244State
- Scp3114HudTranslation
- Scp3114MaterialType
- Scp914InteractCode
- Scp914KnobSetting
- Scp914Mode
- Scp914Sound
- Scp939DamageType
- Scp939HudTranslation
- Scp939LungeState
- ScpSetting
- SecurityLevel
- SensitivitySetting
- SequenceState
- ServerLogType
- ServerOperativeSystem
- ServerRateLimit
- ServerReceivedContentType
- ServerShutdownState
- ServerType
- SettingType
- ShutdownResult
- SpawnableRoomConnectorType
- SpectatableListElementType
- SpectatorSpawnReason
- State
- States
- StatMessageType
- StatusType
- SteamLobbyPrivacy
- StorageLocation
- StructureType
- SubtitleType
- SyncData
- SyncDataFlags
- SyncMode
- SystemCursorID
- TargetButton
- Team
- TrackerMessage
- TrackType
- TransitionStatus
- TurnStatus
- UISetting
- UnconnectedMessageType
- UpdateMessageFlags
- UpdateType
- UpdateType
- UpdateType
- UpdateType
- UrgencyLevel
- UserResponseMode
- ValidationError
- ValidationError
- ValidationError
- VcMuteFlags
- VcPrivacyFlags
- VersionType
- VoiceChatChannel
- VoiceChatSupportMode
- VoiceLinePriority
- VoiceLinesName
- VolumeSliderSetting
- WarheadScenarioType
- WaveQueueState
- WearableElements
- WearableSlot
- WorkstationStatus
AchievementName
Achievements.AchievementName
[0] = TurnThemAll
[1] = Pacified
[2] = MelancholyOfDecay
[3] = DontBlink
[4] = LightsOut
[5] = ItsAlwaysLeft
[6] = AccessGranted
[7] = DeltaCommand
[8] = ProceedWithCaution
[9] = Friendship
[10] = ForScience
[11] = IsThisThingOn
[12] = FireInTheHole
[13] = HeWillBeBack
[14] = BePoliteBeEfficient
[15] = ExecutiveAccess
[16] = SecureContainProtect
[17] = TMinus
[18] = ChangeInCommand
[19] = ThatCanBeUseful
[20] = JustResources
[21] = ThatWasClose
[22] = SomethingDoneRight
[23] = WalkItOff
[24] = AnomalouslyEfficient
[25] = MicrowaveMeal
[26] = EscapeArtist
[27] = Escape207
[28] = CrisisAverted
[29] = DidntEvenFeelThat
[30] = IllPassThanks
[31] = Overcurrent
[32] = PropertyOfChaos
[33] = Overtime
[34] = RuleBreaker
[35] = CompleteTheMission
[36] = ArmyOfOne
[37] = LMGG
[38] = OnSpeakingTerms
[39] = HatsOffToYou
[40] = Hawkeye
[41] = AmnesticAmbush
[42] = AfterlifeCommunicator
[43] = TheEnemyOfMyEnemy
[44] = SignalLost
[45] = ThinkFast
[46] = TrilateralTermination
[47] = MutuallyAssuredDestruction
[48] = UndeadSpaceProgram
[49] = ArizonaRanger
[50] = Matador
[51] = ToothAndNail
ActionCategory
ActionCategory
[0] = Gameplay
[1] = Weapons
[2] = Movement
[4] = Communication
[5] = System
[6] = Unbindable
[7] = Scp079
ActionName
ActionName
[0] = Shoot
[1] = Zoom
[2] = Jump
[3] = Interact
[4] = Inventory
[5] = Reload
[6] = Run
[7] = VoiceChat
[8] = Sneak
[9] = MoveForward
[10] = MoveBackward
[11] = MoveLeft
[12] = MoveRight
[13] = PlayerList
[14] = CharacterInfo
[15] = RemoteAdmin
[16] = ToggleFlashlight
[17] = AltVoiceChat
[18] = Noclip
[19] = GameConsole
[21] = InspectItem
[22] = WeaponAlt
[23] = ThrowItem
[27] = HideGUI
[28] = NoClipFogToggle
[30] = PauseMenu
[31] = DebugLogMenu
[32] = Scp079FreeLook
[33] = Scp079LockDoor
[34] = Scp079UnlockAll
[35] = Scp079Blackout
[36] = Scp079Lockdown
[37] = Scp079PingLocation
[38] = Scp079BreachScanner
Activity
InventorySystem.Searching.SearchSessionPipe+Activity
[0] = Idle
[1] = Requested
[2] = Promised
AdminFlags
PlayerStatsSystem.AdminFlags
[0] = None
[1] = Noclip
[2] = GodMode
[4] = BypassMode
AnimationQuality
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.CullingSubcontroller+AnimationQuality
[0] = VeryLow
[1] = Low
[2] = Medium
[3] = High
[4] = Ultra
AnimItemLayer3p
InventorySystem.Items.Thirdperson.AnimItemLayer3p
[0] = Left
[1] = Right
[2] = Middle
[3] = Additive
[4] = PreMovement
AnimState3p
InventorySystem.Items.Thirdperson.AnimState3p
[0] = Override0
[1] = Override1
[2] = Override2
[3] = Additive0
[4] = Additive1
[5] = Additive2
[6] = RunForward
[7] = SprintForward
AttachmentDescriptiveAdvantages
InventorySystem.Items.Firearms.Attachments.AttachmentDescriptiveAdvantages
[0] = None
[2] = Flashlight
[4] = AmmoCounter
[8] = FlashSuppression
[16] = NightVision
[32] = ShotgunShells
AttachmentDescriptiveDownsides
InventorySystem.Items.Firearms.Attachments.AttachmentDescriptiveDownsides
[0] = None
[2] = Laser
[4] = NoHeadshots
AttachmentEditorsTranslation
InventorySystem.Items.Firearms.Attachments.AttachmentEditorsTranslation
[0] = Custom
[1] = PresetId
[2] = SaveAttachments
[3] = ClearAttachments
[4] = DefaultAttachments
[5] = Presets
[6] = WorkstationOffline
[7] = WorkstationStandby
[8] = WorkstationWelcome
[9] = WorkstationBooting
[10] = WorkstationReady
[11] = WorkstationEquipGun
[12] = WorkstationShuttingDownHeader
[13] = WorkstationShuttingDownDescription
[14] = ShowStatsSummary
[15] = CloseStatsSummary
[16] = AttachmentCustomization
[17] = SpectatorEditorTip
AttachmentName
InventorySystem.Items.Firearms.Attachments.AttachmentName
[0] = None
[1] = IronSights
[2] = DotSight
[3] = HoloSight
[4] = NightVisionSight
[5] = AmmoSight
[6] = ScopeSight
[7] = StandardStock
[8] = ExtendedStock
[9] = RetractedStock
[10] = LightweightStock
[11] = HeavyStock
[12] = RecoilReducingStock
[13] = Foregrip
[14] = Laser
[15] = Flashlight
[16] = AmmoCounter
[17] = StandardBarrel
[18] = ExtendedBarrel
[19] = SoundSuppressor
[20] = FlashHider
[21] = MuzzleBrake
[22] = MuzzleBooster
[23] = StandardMagFMJ
[24] = StandardMagAP
[25] = StandardMagJHP
[26] = ExtendedMagFMJ
[27] = ExtendedMagAP
[28] = ExtendedMagJHP
[29] = DrumMagFMJ
[30] = DrumMagAP
[31] = DrumMagJHP
[32] = LowcapMagFMJ
[33] = LowcapMagAP
[34] = LowcapMagJHP
[35] = CylinderMag5
[36] = CylinderMag6
[37] = CylinderMag7
[38] = CarbineBody
[39] = RifleBody
[40] = ShortBarrel
[41] = ShotgunChoke
[42] = ShotgunExtendedBarrel
[43] = NoRifleStock
[44] = ShotgunSingleShot
[45] = ShotgunDoubleShot
AttachmentParam
InventorySystem.Items.Firearms.Attachments.AttachmentParam
[0] = AdsZoomMultiplier
[1] = AdsMouseSensitivityMultiplier
[2] = DamageMultiplier
[3] = PenetrationMultiplier
[4] = FireRateMultiplier
[5] = OverallRecoilMultiplier
[6] = AdsRecoilMultiplier
[7] = BulletInaccuracyMultiplier
[8] = HipInaccuracyMultiplier
[9] = AdsInaccuracyMultiplier
[10] = DrawSpeedMultiplier
[11] = GunshotLoudnessMultiplier
[12] = MagazineCapacityModifier
[13] = DrawTimeModifier
[14] = ReloadTimeModifier
[15] = ShotClipIdOverride
[16] = AdsSpeedMultiplier
[17] = SpreadMultiplier
[18] = SpreadPredictability
[19] = AmmoConsumptionMultiplier
[20] = ReloadSpeedMultiplier
[21] = PreventReload
[22] = RunningInaccuracyMultiplier
[23] = DoubleActionSpeedMultiplier
AttachmentParamState
InventorySystem.Items.Firearms.Attachments.AttachmentParamState
[0] = Disabled
[2] = UserInterface
[4] = SilentlyActive
[6] = ActiveAndDisplayed
AttachmentSlot
InventorySystem.Items.Firearms.Attachments.AttachmentSlot
[0] = Sight
[1] = Barrel
[2] = SideRail
[3] = BottomRail
[4] = Ammunition
[5] = Stock
[6] = Stability
[7] = Body
[255] = Unassigned
AttachmentStatus
InventorySystem.Items.Firearms.Extensions.ConditionalEvaluator+AttachmentStatus
[0] = Disabled
[1] = Enabled
[2] = EnabledAndReady
[3] = EnabledAndNotReady
AttackResult
PlayerRoles.PlayableScps.Subroutines.AttackResult
[0] = None
[1] = AttackedObject
[2] = AttackedPlayer
[6] = KilledPlayer
AttackType
PlayerStatsSystem.Scp049DamageHandler+AttackType
[0] = Instakill
[1] = CardiacArrest
[2] = Scp0492
AttackType
PlayerStatsSystem.Scp096DamageHandler+AttackType
[0] = GateKill
[1] = SlapLeft
[2] = SlapRight
[3] = Charge
AuthenticationResponseFlags
CentralAuth.AuthenticationResponseFunctions+AuthenticationResponseFlags
[1] = AuthToken
[2] = BadgeToken
[4] = DoNotTrack
[8] = HideBadge
Authorization
InventorySystem.Items.Firearms.Modules.IReloadUnloadValidatorModule+Authorization
[0] = Idle
[1] = Allowed
[2] = Vetoed
AutoHideType
StatusBar+AutoHideType
[0] = WhenFull
[1] = WhenEmpty
[2] = AlwaysVisible
AutosyncInstantiationStatus
InventorySystem.Items.Autosync.AutosyncInstantiationStatus
[0] = Unspecified
[1] = Template
[2] = InventoryInstance
[3] = SimulatedInstance
AutosyncMessageType
InventorySystem.Items.Autosync.AutosyncMessageType
[0] = RpcInstance
[1] = RpcTemplate
[2] = Cmd
BadgePreferences
ServerRoles+BadgePreferences
[0] = NoPreference
[1] = PreferGlobal
[2] = PreferLocal
BadgeVisibilityPreferences
ServerRoles+BadgeVisibilityPreferences
[0] = NoPreference
[1] = Visible
[2] = Hidden
BanType
BanHandler+BanType
[0] = UserId
[1] = IP
[-1] = NULL
BlockedInteraction
InventorySystem.Items.BlockedInteraction
[1] = GeneralInteractions
[2] = OpenInventory
[4] = BeDisarmed
[8] = GrabItems
[16] = ItemPrimaryAction
[48] = ItemUsage
[64] = UndisarmPlayers
[255] = All
BroadcastFlags
Broadcast+BroadcastFlags
[0] = Normal
[1] = Truncated
[2] = AdminChat
BuoyancyMode
WaterPhysics.BuoyancyMode
[0] = SuperHeavy
[1] = NonBuoyant
[2] = ShortTimeFloaters
[3] = LongTimeFloaters
[4] = Floater
[5] = SuperLight
CallType
LiteNetLib.Utils.NetSerializer+CallType
[0] = Basic
[1] = Array
[2] = List
CandyKindID
InventorySystem.Items.Usables.Scp330.CandyKindID
[0] = None
[1] = Rainbow
[2] = Yellow
[3] = Purple
[4] = Red
[5] = Green
[6] = Blue
[7] = Pink
[8] = Orange
[9] = White
[10] = Gray
[11] = Black
[12] = Brown
[13] = Evil
CassieAnnouncementType
Subtitles.CassieAnnouncementType
[0] = None
[1] = Normal
[2] = Decontamination
[3] = Detonation
Category
PlayerRoles.PlayableScps.Scp079.Scp079KeyAbilityBase+Category
[0] = Movement
[1] = SpecialAbility
[2] = OverconInteraction
CentralAuthPreauthFlags
CentralAuthPreauthFlags
[0] = None
[1] = ReservedSlot
[2] = IgnoreBans
[4] = IgnoreWhitelist
[8] = IgnoreGeoblock
[16] = GloballyBanned
[32] = NorthwoodStaff
[64] = AuthRejected
ChallengeState
ChallengeState
[0] = None
[1] = Processing
[2] = Done
[3] = DoneRejoin
ChallengeType
ChallengeType
[0] = Reply
[1] = MD5
[2] = SHA1
ChamberState
InventorySystem.Items.Firearms.Modules.CylinderAmmoModule+ChamberState
[0] = Empty
[1] = Live
[2] = Discharged
ChaosMsgType
InventorySystem.Items.Keycards.ChaosKeycardItem+ChaosMsgType
[0] = SnakeMsgSync
[1] = NewConnectionFullSync
[2] = MovementSwitch
[3] = UseDetails
ClientFlags
Query.QueryHandshake+ClientFlags
[0] = None
[1] = SuppressRaResponses
[2] = SubscribeServerConsole
[4] = SubscribeServerLogs
[8] = RemoteAdminMetadata
[16] = RestrictPermissions
[32] = SpecifyLogUsername
ClientInstanceMode
CentralAuth.ClientInstanceMode
[0] = Unverified
[1] = ReadyClient
[2] = Host
[3] = DedicatedServer
[4] = Dummy
ClientReceivedContentType
Query.QueryMessage+ClientReceivedContentType
[0] = ConsoleString
[1] = CommandException
[2] = QueryMessage
[3] = RemoteAdminSerializedResponse
[4] = RemoteAdminPlaintextResponse
[5] = RemoteAdminUnsuccessfulPlaintextResponse
ClientSwitchState
PlayerRoles.PlayableScps.Scp079.Cameras.Scp079CurrentCameraSync+ClientSwitchState
[0] = None
[1] = SwitchingRoom
[2] = SwitchingZone
ClientType
CustomLiteNetLib4MirrorTransport+ClientType
[0] = GameClient
[1] = VerificationService
CloudState
PlayerRoles.PlayableScps.Scp939.Scp939AmnesticCloudInstance+CloudState
[0] = Spawning
[1] = Created
[2] = Destroyed
CmdTeleportData
PlayerRoles.PlayableScps.Scp173.Scp173TeleportAbility+CmdTeleportData
[1] = Aiming
[2] = WantsToTeleport
CoffeeTranslation
CoffeeTranslation
[0] = EnoughCoffee
[1] = Orhu
[2] = Ced
[3] = Secret
[4] = Beryl
[5] = Banzai
[6] = Decimalis
[7] = Crimson
[8] = Meep
[9] = Pixl
[10] = X3j
[11] = Plank
[12] = M4st3r0re
[13] = RedZ
[14] = Naveil
[15] = Astral
[16] = Sixxy
[17] = Morantol
[18] = Metaverse
[19] = Ryan
[20] = Mikel
[21] = Ender
[22] = UIU
[23] = Goop
[24] = ChemicalWolf
[25] = MajorFox
[26] = Dellarie
[27] = JesusQC
[28] = Georgia
[29] = Jegg
[30] = Danstr
[31] = Nightshade
[32] = Lion
[33] = Goop2
[34] = Spoon
[35] = CombatSwift
[36] = Tychus
[37] = alleyes
[38] = Secret3
CollectionDeserializeToBehaviour
Utf8Json.CollectionDeserializeToBehaviour
[0] = Add
[1] = OverwriteReplace
ColliderShape
AdminToys.InvisibleInteractableToy+ColliderShape
[0] = Box
[1] = Sphere
[2] = Capsule
CollisionsDisablingReasons
Interactables.Interobjects.DoorUtils.DoorVariant+CollisionsDisablingReasons
[1] = DoorClosing
[2] = Scp106
ColorMode
InventorySystem.Drawers.AlertContent+ColorMode
[0] = White
[1] = Role
[2] = Accented
CommandOperationMode
Misc+CommandOperationMode
[0] = Disable
[1] = Enable
[2] = Toggle
Condition
UserSettings.GUIElements.UserSettingDependency+Dependency+Condition
[0] = EqualsTo
[1] = LessThan
[2] = GreaterThan
ConfigShare
GameCore.ConfigSharing+ConfigShare
[0] = Bans
[1] = Mutes
[2] = Whitelist
[3] = ReservedSlots
[4] = Groups
[5] = GroupsMembers
[6] = GameplayDatabase
ConfigShareTypes
GameCore.ConfigShareTypes
[0] = Bans
[1] = Mutes
[2] = Whitelist
[3] = ReservedSlots
[4] = Groups
[5] = GroupsMembers
[6] = GameplayDatabase
ConnectionRequestResult
LiteNetLib.ConnectionRequestResult
[0] = None
[1] = Accept
[2] = Reject
[3] = RejectForce
ConnectionState
LiteNetLib.ConnectionState
[2] = Outgoing
[4] = Connected
[8] = ShutdownRequested
[16] = Disconnected
[32] = EndPointChange
[46] = Any
ConnectRequestResult
LiteNetLib.ConnectRequestResult
[0] = None
[1] = P2PLose
[2] = Reconnection
[3] = NewConnection
ConsoleLogType
GameCore.ConsoleLogType
[0] = DoNotLog
[1] = Log
[2] = Warning
[3] = Error
ConsumeError
PlayerRoles.PlayableScps.Scp049.Zombies.ZombieConsumeAbility+ConsumeError
[0] = None
[1] = CannotCancel
[2] = AlreadyConsumed
[3] = TargetNotValid
[8] = FullHealth
[9] = BeingConsumed
CursorOverrideMode
CursorManagement.CursorOverrideMode
[0] = NoOverride
[1] = Centered
[2] = Confined
[3] = Free
DataType
PlayerPrefsSl+DataType
[0] = Bool
[1] = Byte
[2] = Sbyte
[3] = Char
[4] = Decimal
[5] = Double
[6] = Float
[7] = Int
[8] = Uint
[9] = Long
[10] = Ulong
[11] = Short
[12] = Ushort
[13] = String
[14] = BoolArray
[15] = ByteArray
[16] = SbyteArray
[17] = CharArray
[18] = DecimalArray
[19] = DoubleArray
[20] = FloatArray
[21] = IntArray
[22] = UintArray
[23] = LongArray
[24] = UlongArray
[25] = ShortArray
[26] = UshortArray
[27] = StringArray
DebugLevel
DebugLevel
[0] = Muted
[1] = Narrow
[2] = Normal
[3] = Elevated
[4] = Full
DecalPoolType
Decals.DecalPoolType
[0] = None
[1] = Bullet
[2] = Blood
[3] = Buckshot
[4] = GlassCrack
DecontaminationStatus
LightContainmentZoneDecontamination.DecontaminationController+DecontaminationStatus
[0] = None
[1] = Disabled
[2] = Forced
DeliveryMethod
LiteNetLib.DeliveryMethod
[0] = ReliableUnordered
[1] = Sequenced
[2] = ReliableOrdered
[3] = ReliableSequenced
[4] = Unreliable
DetectionStatus
InventorySystem.Items.Firearms.Modules.Scp127.Scp127CassieBasedVoiceTriggerBase+DetectionStatus
[0] = Idle
[1] = WaitingForTrigger
[2] = AnnouncementStartedPlaying
DiodeType
AlphaWarheadNukesitePanel+DiodeType
[0] = InProgress
[1] = BlastDoor
[2] = OutsideDoor
DisconnectReason
LiteNetLib.DisconnectReason
[0] = ConnectionFailed
[1] = Timeout
[2] = HostUnreachable
[3] = NetworkUnreachable
[4] = RemoteConnectionClose
[5] = DisconnectPeerCalled
[6] = ConnectionRejected
[7] = InvalidProtocol
[8] = UnknownHost
[9] = Reconnect
[10] = PeerToPeerConnection
[11] = PeerNotFound
DisconnectResult
LiteNetLib.DisconnectResult
[0] = None
[1] = Reject
[2] = Disconnect
DisguiseStatus
PlayerRoles.PlayableScps.Scp3114.Scp3114Identity+DisguiseStatus
[0] = None
[1] = Equipping
[2] = Active
DispatchTime
MainThreadDispatcher+DispatchTime
[0] = Update
[1] = LateUpdate
[2] = FixedUpdate
DisplayExactMode
PlayerStatsSystem.StatSlider+DisplayExactMode
[0] = PreferenceBased
[1] = AlwaysExact
[2] = AlwaysPercent
[3] = ValueHidden
DisplayVideoSetting
UserSettings.VideoSettings.DisplayVideoSetting
[0] = Resolution
[1] = AspectRatio
[2] = FullscreenMode
[3] = VSyncCount
[4] = FpsLimiter
[5] = GraphicsAPI
DistributionPlatform
GameCore.DistributionPlatform
[0] = Dedicated
[1] = Steam
[2] = Discord
DoorAction
Interactables.Interobjects.DoorUtils.DoorAction
[0] = Opened
[1] = Closed
[2] = AccessDenied
[3] = Locked
[4] = Unlocked
[5] = Destroyed
DoorDamageType
Interactables.Interobjects.DoorUtils.DoorDamageType
[1] = None
[2] = ServerCommand
[4] = Grenade
[8] = Weapon
[16] = Scp096
[32] = ParticleDisruptor
DoorLockMode
Interactables.Interobjects.DoorUtils.DoorLockMode
[0] = FullLock
[1] = CanOpen
[2] = CanClose
[4] = ScpOverride
DoorLockReason
Interactables.Interobjects.DoorUtils.DoorLockReason
[0] = None
[1] = Regular079
[2] = Lockdown079
[4] = Warhead
[8] = AdminCommand
[16] = DecontLockdown
[32] = DecontEvacuate
[64] = SpecialDoorFeature
[128] = NoPower
[256] = Isolation
[512] = Lockdown2176
DoorPermissionFlags
Interactables.Interobjects.DoorUtils.DoorPermissionFlags
[0] = None
[1] = Checkpoints
[2] = ExitGates
[4] = Intercom
[8] = AlphaWarhead
[16] = ContainmentLevelOne
[32] = ContainmentLevelTwo
[64] = ContainmentLevelThree
[128] = ArmoryLevelOne
[256] = ArmoryLevelTwo
[512] = ArmoryLevelThree
[1024] = ScpOverride
[65535] = All
DropdownEntryType
UserSettings.ServerSpecific.SSDropdownSetting+DropdownEntryType
[0] = Regular
[1] = Scrollable
[2] = ScrollableLoop
[3] = Hybrid
[4] = HybridLoop
DtoaMode
Utf8Json.Internal.DoubleConversion.DoubleToStringConverter+DtoaMode
[0] = SHORTEST
[1] = SHORTEST_SINGLE
EffectClassification
CustomPlayerEffects.StatusEffectBase+EffectClassification
[0] = Technical
[1] = Negative
[2] = Mixed
[3] = Positive
EffectReason
Scp956Target+EffectReason
[0] = None
[254] = Child
[255] = HasCandy
ElevatorGroup
Interactables.Interobjects.ElevatorGroup
[0] = GateA01
[1] = GateB
[2] = LczA01
[3] = LczA02
[4] = LczB01
[5] = LczB02
[6] = Nuke01
[7] = Scp049
[8] = Nuke02
[9] = ServerRoom
[10] = GateA02
ElevatorSequence
Interactables.Interobjects.ElevatorChamber+ElevatorSequence
[0] = StartingSequence
[1] = DoorClosing
[2] = MovingAway
[3] = Arriving
[4] = DoorOpening
[5] = Ready
EmotionBlendshape
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.EmotionBlendshape
[0] = Undefined
[1] = Frown
[2] = BrowRaise
[3] = EyeTapLeft
[4] = EyeTapRight
[5] = EyeCloseLeft
[6] = EyeCloseRight
[7] = EyeOpenLeft
[8] = EyeOpenRight
[9] = EyesBottom
[10] = Worried
[11] = MouthOpen
[12] = JawDrop
[13] = Grin
[14] = SmileOpen
[15] = Disgusted
[16] = Angry
[17] = LipsTop
[18] = LipsNormalBottom
[19] = LipsStretchBottom
[20] = Ogre
[21] = Chad
[22] = MixClosedEyes
EmotionPresetType
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.EmotionPresetType
[0] = Neutral
[1] = Happy
[2] = AwkwardSmile
[3] = Scared
[4] = Angry
[5] = Chad
[6] = Ogre
EncryptedChannel
EncryptedChannelManager+EncryptedChannel
[0] = RemoteAdmin
[1] = GameConsole
[2] = AdminChat
Entry
InventorySystem.Items.Usables.Scp330.Scp330Translations+Entry
[0] = Candies
EscapeScenarioType
Escape+EscapeScenarioType
[0] = None
[1] = ClassD
[2] = CuffedClassD
[3] = Scientist
[4] = CuffedScientist
[5] = Custom
EType
LiteNetLib.NetEvent+EType
[0] = Connect
[1] = Disconnect
[2] = Receive
[3] = ReceiveUnconnected
[4] = Error
[5] = ConnectionLatencyUpdated
[6] = Broadcast
[7] = ConnectionRequest
[8] = MessageDelivered
[9] = PeerAddressChanged
ExampleId
UserSettings.ServerSpecific.Examples.SSAbilitiesExample+ExampleId
[0] = SpeedBoostKey
[1] = SpeedBoostToggle
[2] = HealAlly
ExampleId
UserSettings.ServerSpecific.Examples.SSLightSpawnerExample+ExampleId
[0] = IntensitySlider
[1] = RangeSlider
[2] = ColorPresetDropdown
[3] = CustomColor
[4] = ColorInfo
[5] = ShadowType
[6] = ShadowStrength
[7] = LightType
[8] = LightShape
[9] = SpotAngle
[10] = InnerSpotAngle
[11] = ConfirmButton
[12] = DestroyAllButton
ExampleId
UserSettings.ServerSpecific.Examples.SSPrimitiveSpawnerExample+ExampleId
[0] = ConfirmButton
[1] = DestroyAllButton
[2] = TypeDropdown
[3] = ColorPresetDropdown
[4] = ColorField
[5] = ColorAlphaSlider
[6] = CollisionsToggle
[7] = RendererToggle
[8] = ColorInfo
[9] = ScaleSliderX
[10] = ScaleSliderY
[11] = ScaleSliderZ
ExplosionType
ExplosionType
[0] = Grenade
[1] = SCP018
[2] = PinkCandy
[3] = Cola
[4] = Disruptor
[5] = Jailbird
[6] = Custom
ExportPreset
Metrics.DeathsCollector+ExportPreset
[0] = DeathReasons
FacilityZone
MapGeneration.FacilityZone
[0] = None
[1] = LightContainment
[2] = HeavyContainment
[3] = Entrance
[4] = Surface
[5] = Other
Faction
PlayerRoles.Faction
[0] = SCP
[1] = FoundationStaff
[2] = FoundationEnemy
[3] = Unclassified
[4] = Flamingos
FailReason
PlayerRoles.PlayableScps.VisionInformation+FailReason
[0] = NotOnSameFloor
[1] = NotInDistance
[2] = NotInView
[3] = NotInLineOfSight
[4] = InDarkRoom
[5] = IsLooking
[6] = UnkownReason
FalloffType
FalloffType
[0] = Linear
[1] = Exponential
[2] = Footstep
FastDtoaMode
Utf8Json.Internal.DoubleConversion.DoubleToStringConverter+FastDtoaMode
[0] = FAST_DTOA_SHORTEST
[1] = FAST_DTOA_SHORTEST_SINGLE
FilmmakerBlendPreset
PlayerRoles.Filmmaker.FilmmakerBlendPreset
[0] = Linear
[1] = Smooth
[2] = FetchNext
[3] = Hold
FirearmAnim
InventorySystem.Items.Firearms.Thirdperson.FirearmThirdpersonItem+FirearmAnim
[0] = Ads
[1] = Hip
[2] = Reload
FirearmCategory
InventorySystem.Items.Firearms.FirearmCategory
[0] = Unclassified
[1] = Pistol
[2] = Revolver
[3] = SubmachineGun
[4] = Rifle
[5] = LightMachineGun
[6] = Shotgun
FirearmWorldmodelType
InventorySystem.Items.Firearms.FirearmWorldmodelType
[0] = Pickup
[1] = Thirdperson
[2] = Presentation
FiringState
InventorySystem.Items.Firearms.Modules.DisruptorActionModule+FiringState
[0] = None
[1] = FiringRapid
[2] = FiringSingle
Flags
Utf8Json.Internal.DoubleConversion.DoubleToStringConverter+Flags
[0] = NO_FLAGS
[1] = EMIT_POSITIVE_EXPONENT_SIGN
[2] = EMIT_TRAILING_DECIMAL_POINT
[4] = EMIT_TRAILING_ZERO_AFTER_POINT
[8] = UNIQUE_ZERO
Flags
Utf8Json.Internal.DoubleConversion.StringToDoubleConverter+Flags
[0] = NO_FLAGS
[1] = ALLOW_HEX
[2] = ALLOW_OCTALS
[4] = ALLOW_TRAILING_JUNK
[8] = ALLOW_LEADING_SPACES
[16] = ALLOW_TRAILING_SPACES
[32] = ALLOW_SPACES_AFTER_SIGN
[64] = ALLOW_CASE_INSENSIBILITY
FogType
CustomRendering.FogType
[0] = None
[1] = Inside
[2] = Outside
[3] = Decontamination
[4] = Amnesia
[5] = Nuke
[6] = Scp244
[7] = BecomingFlamingo
[8] = HalloweenInside
[9] = HalloweenOutside
[10] = ChristmasInside
[11] = ChristmasOutside
[12] = PocketDimension
FoldoutMode
UserSettings.ServerSpecific.SSTextArea+FoldoutMode
[0] = NotCollapsable
[1] = CollapseOnEntry
[2] = ExtendOnEntry
[3] = CollapsedByDefault
[4] = ExtendedByDefault
FootprintsTranslation
Respawning.Objectives.FootprintsTranslation
[0] = TimerRewardDisplay
[1] = InfluenceRewardDisplay
[2] = GenericRewardsDisplay
[3] = ObjectiveFeedExample
[4] = KillObjective
[5] = DamageObjective
[6] = EscapeObjective
[7] = GeneratorObjective
[8] = ItemPickupObjective
FootstepLoudness
PlayerRoles.FirstPersonControl.Thirdperson.AnimatedCharacterModel+FootstepLoudness
[8] = Civilian
[12] = FoundationForces
[30] = Chaos
[35] = Scp
ForceCondition
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.GlowInTheDarkSubcontroller+ForceCondition
[0] = NeverForce
[1] = ForceWhenFriendly
[2] = ForceWhenEnemy
ForceResult
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.GlowInTheDarkSubcontroller+ForceResult
[0] = ForceDarkened
[1] = ForceNormal
FpcViewMode
PlayerRoles.FirstPersonControl.FpcMotor+FpcViewMode
[0] = LocalPlayer
[1] = Server
[2] = Thirdperson
FreezingMode
InventorySystem.Items.Pickups.PickupStandardPhysics+FreezingMode
[0] = Default
[1] = FreezeWhenSleeping
[2] = NeverFreeze
FriendlyFireAction
FriendlyFireAction
[0] = Noop
[1] = Kill
[2] = Kick
[3] = Ban
FriendlyFireInteraction
InventorySystem.Items.ThrowableProjectiles.FlybyDetectorProjectile+FriendlyFireInteraction
[0] = UseFriendlyFireConfig
[1] = CollideWithEveryone
[2] = CollideWithOnlyEnemies
GeneratorColliderId
MapGeneration.Distributors.Scp079Generator+GeneratorColliderId
[0] = Door
[1] = Switch
[2] = CancelButton
GeneratorFlags
MapGeneration.Distributors.Scp079Generator+GeneratorFlags
[1] = None
[2] = Unlocked
[4] = Open
[8] = Activating
[16] = Engaged
GeoblockingMode
GeoblockingMode
[0] = None
[1] = Whitelist
[2] = Blacklist
GlobalChatIconType
VoiceChat.Playbacks.GlobalChatIconType
[0] = None
[1] = Avatar
[2] = Radio
[3] = Intercom
GroupMuteFlags
PlayerRoles.Voice.GroupMuteFlags
[0] = None
[1] = Spectators
[2] = Alive
[4] = Lobby
[8] = Summary
HandlerOutput
PlayerStatsSystem.DamageHandlerBase+HandlerOutput
[0] = Nothing
[1] = Damaged
[2] = Death
HandlerType
PlayerRoles.PlayableScps.Scp3114.Scp3114DamageHandler+HandlerType
[0] = Slap
[1] = Strangulation
[2] = SkinSteal
HintEffectType
Utils.Networking.HintEffectReaderWriter+HintEffectType
[0] = Alpha
[1] = AlphaCurve
[2] = Outline
HintMessageTypes
Hints.HintMessageParameterFunctions+HintMessageTypes
[0] = Unknown
[1] = TextHint
[2] = TranslationHint
HintParameterType
Utils.Networking.HintParameterReaderWriter+HintParameterType
[0] = Text
[1] = Timespan
[2] = Ammo
[3] = Item
[4] = ItemCategory
[5] = Byte
[6] = SByte
[7] = Short
[8] = UShort
[9] = Int
[10] = UInt
[11] = Long
[12] = ULong
[13] = Float
[14] = Double
[15] = PackedLong
[16] = PackedULong
[17] = Scp330Hint
[18] = SSKeybind
[19] = AnimationCurve
HintTranslations
Hints.HintTranslations
[0] = WarheadDetonateCoverDenied
[1] = MaxAmmoReached
[2] = MaxAmmoAlreadyReached
[3] = MaxItemCategoryReached
[4] = MaxItemCategoryAlreadyReached
[5] = MaxItemsAlreadyReached
HintType
Utils.Networking.HintReaderWriter+HintType
[0] = Translation
[1] = Text
HitboxType
HitboxType
[0] = Body
[1] = Limb
[2] = Headshot
HitResult
InventorySystem.Items.Scp1509.Scp1509Hitreg+HitResult
[0] = HitPlayer
[1] = KilledPlayer
[2] = HitWall
[3] = Missed
HolidayType
MapGeneration.Holidays.HolidayType
[0] = None
[1] = Christmas
[2] = Halloween
[3] = AprilFools
HotkeysTranslation
InventorySystem.Hotkeys.HotkeysTranslation
[0] = SettingsHeader
[1] = CreateNewLabel
[2] = SettingsHeaderHint
[3] = KeycardPredefinedName
[4] = PrimaryWeaponPredefinedName
[5] = SecondaryWeaponPredefinedName
[6] = MedicalPredefinedName
[7] = GrenadePredefinedName
[8] = NameLabel
[9] = KeyLabel
[10] = ApperanceLabel
[11] = SortLabel
[12] = OverrideLabel
[13] = OverrideHint
[14] = ApperanceHidden
[15] = ApperanceNormal
[16] = ApperanceSmall
[17] = SortItemQueue
[18] = SortItemQueueHint
[19] = SortInventoryOrder
[20] = SortInventoryOrderHint
[21] = OverrideNone
[22] = OverrideBestMedical
[23] = OverrideBestMedicalHint
[24] = OverrideRememberPrev
[25] = OverrideRememberPrevHint
[26] = OverrideNearbyDoor
[27] = OverrideNearbyDoorHint
[28] = OverrideSkipEmpty
[29] = OverrideSkipEmptyHint
[30] = PoolItemsLabel
[31] = PoolOrderLabel
[32] = PoolOrderHint
[33] = RestoreDefaultLabel
[34] = RestoreDefaultButton
[35] = TitlePrefix
[36] = NewHotkeyNamePlaceholder
[37] = GroupFirearms
[38] = GroupKeycards
[39] = GroupThrowable
[40] = GroupScpItems
IcomText
PlayerRoles.Voice.IntercomDisplay+IcomText
[0] = Ready
[1] = Transmitting
[2] = TrasmittingBypass
[3] = Restarting
[4] = AdminUsing
[5] = Muted
[6] = Unknown
[7] = Wait
IconType
InventorySystem.Items.Firearms.Extensions.DisruptorDualCamExtension+IconType
[0] = None
[1] = DesintegratorMode
[2] = BurstMode
[3] = CriticalWarn
[4] = CrashWarn
IndicatorType
PlayerRoles.PlayableScps.Scp079.Map.Scp079TeammateIndicators+IndicatorType
[0] = Low
[1] = Medium
[2] = High
InputActivationMode
UserSettings.ToggleOrHoldInput+InputActivationMode
[0] = Toggle
[1] = Hold
IntercomState
PlayerRoles.Voice.IntercomState
[0] = Ready
[1] = Starting
[2] = InUse
[3] = Cooldown
[4] = NotFound
InventoryGuiAction
InventorySystem.GUI.InventoryGuiAction
[0] = None
[1] = Drop
[2] = Select
InventoryGuiTranslation
InventorySystem.GUI.InventoryGuiTranslation
[0] = FirearmAmmo
[1] = FirearmDamage
[2] = FirearmFireRate
[3] = FirearmHipAcc
[4] = FirearmAdsAcc
[5] = Weight
[6] = Length
[7] = DropAmmo
[8] = ArmorHelmetEfficacy
[9] = ArmorVestEfficacy
[10] = ArmorStaminaUsage
[11] = ArmorMovementSpeed
[12] = ArmorItemLimits
[13] = ArmorAmmoLimits
[14] = ArmorTotal
[15] = ArmorPenetration
[16] = RunningInaccuracy
[17] = MarshmallowCackleHint
[18] = RemainingCharge
[19] = RemainingAmmo
[20] = MicroHidPrimaryHint
[21] = MicroHidSecondaryHint
[22] = DisruptorToggleModeHint
[23] = JailbirdAttackHint
[24] = JailbirdChargeHint
[25] = MicroHidReadyToDischarge
[26] = MicroHidDamaged
[27] = Scp127OnEquip
[28] = SnakeHint
InvisibilityFlags
PlayerRoles.Visibility.InvisibilityFlags
[0] = None
[1] = OutOfRange
[2] = Scp268
[4] = Scp106Sinkhole
IPAddressType
Misc+IPAddressType
[0] = Unknown
[1] = IPV4
[2] = IPV6
[3] = Localhost
[4] = Hostname
ItemAddReason
InventorySystem.Items.ItemAddReason
[0] = Undefined
[1] = PickedUp
[2] = AdminCommand
[3] = StartingItem
[4] = Scp914Upgrade
[5] = StatusEffect
[6] = Scp2536
ItemCategory
ItemCategory
[0] = None
[1] = Keycard
[2] = Medical
[3] = Radio
[4] = Firearm
[5] = Grenade
[6] = SCPItem
[7] = SpecialWeapon
[8] = Ammo
[9] = Armor
ItemDescriptionType
InventorySystem.Items.ItemDescriptionType
[0] = Default
[1] = Keycard
[2] = Firearm
[3] = Armor
[4] = None
[5] = Scp330Bag
[6] = Custom
ItemTierFlags
ItemTierFlags
[0] = Common
[1] = MilitaryGrade
[2] = Rare
[4] = ExtraRare
ItemType
ItemType
[0] = KeycardJanitor
[1] = KeycardScientist
[2] = KeycardResearchCoordinator
[3] = KeycardZoneManager
[4] = KeycardGuard
[5] = KeycardMTFPrivate
[6] = KeycardContainmentEngineer
[7] = KeycardMTFOperative
[8] = KeycardMTFCaptain
[9] = KeycardFacilityManager
[10] = KeycardChaosInsurgency
[11] = KeycardO5
[12] = Radio
[13] = GunCOM15
[14] = Medkit
[15] = Flashlight
[16] = MicroHID
[17] = SCP500
[18] = SCP207
[19] = Ammo12gauge
[20] = GunE11SR
[21] = GunCrossvec
[22] = Ammo556x45
[23] = GunFSP9
[24] = GunLogicer
[25] = GrenadeHE
[26] = GrenadeFlash
[27] = Ammo44cal
[28] = Ammo762x39
[29] = Ammo9x19
[30] = GunCOM18
[31] = SCP018
[32] = SCP268
[33] = Adrenaline
[34] = Painkillers
[35] = Coin
[36] = ArmorLight
[37] = ArmorCombat
[38] = ArmorHeavy
[39] = GunRevolver
[40] = GunAK
[41] = GunShotgun
[42] = SCP330
[43] = SCP2176
[44] = SCP244a
[45] = SCP244b
[46] = SCP1853
[47] = ParticleDisruptor
[48] = GunCom45
[49] = SCP1576
[50] = Jailbird
[51] = AntiSCP207
[52] = GunFRMG0
[53] = GunA7
[54] = Lantern
[55] = SCP1344
[56] = Snowball
[57] = Coal
[58] = SpecialCoal
[59] = SCP1507Tape
[60] = DebugRagdollMover
[61] = SurfaceAccessPass
[62] = GunSCP127
[63] = KeycardCustomTaskForce
[64] = KeycardCustomSite02
[65] = KeycardCustomManagement
[66] = KeycardCustomMetalCase
[67] = MarshmallowItem
[68] = SCP1509
[-1] = None
JailbirdMessageType
InventorySystem.Items.Jailbird.JailbirdMessageType
[0] = UpdateState
[1] = Broken
[2] = Holstered
[3] = AttackTriggered
[4] = AttackPerformed
[5] = ChargeLoadTriggered
[6] = ChargeFailed
[7] = ChargeStarted
[8] = Inspect
JailbirdWearState
InventorySystem.Items.Jailbird.JailbirdWearState
[0] = Healthy
[1] = LowWear
[2] = MediumWear
[3] = HighWear
[4] = AlmostBroken
[5] = Broken
JsonToken
Utf8Json.JsonToken
[0] = None
[1] = BeginObject
[2] = EndObject
[3] = BeginArray
[4] = EndArray
[5] = Number
[6] = String
[7] = True
[8] = False
[9] = Null
[10] = ValueSeparator
[11] = NameSeparator
KeycardLabelTranslation
InventorySystem.Items.Keycards.TranslatedLabelDetail+KeycardLabelTranslation
[0] = Scientist
[1] = Janitor
[2] = ResearchSupervisor
[3] = ContEngineer
[4] = SecurityGuard
[5] = ZoneManager
[6] = FacilityManager
[7] = SurfaceAccessPassNormal
[8] = SurfaceAccessPassUsed
KeyCodeTranslations
Hints.KeyCodeTranslations
[0] = ServerSettingNotFound
[1] = KeyNotAssigned
[2] = ArrowUp
[3] = ArrowDown
[4] = ArrowLeft
[5] = ArrowRight
[6] = LeftShift
[7] = RightShift
[8] = LeftControl
[9] = RightControl
[10] = LeftAlt
[11] = RightAlt
[12] = Tab
[13] = Space
[14] = Enter
[15] = MousePrimary
[16] = MouseSecondary
[17] = MouseMiddle
[18] = MouseN
LcdElementType
InventorySystem.Items.MicroHID.MicroHIDMonitor+LcdElementType
[0] = Windup
[1] = Winddown
[2] = ReadyToFire
[3] = Firing
[4] = Standby
[5] = Broken
[6] = JeffHappy
[7] = JeffSad
[8] = JeffConcerned
LeadingTeam
RoundSummary+LeadingTeam
[0] = FacilityForces
[1] = ChaosInsurgency
[2] = Anomalies
[3] = Flamingos
[4] = Draw
LegacyInterfaces
LegacyInterfaces
[0] = GiveOrders
[1] = FollowOrders
[2] = SameRank
[3] = ClassDEscaped
[4] = ScientistsSurvived
[5] = KilledByScps
[6] = TerminatedScps
[7] = AlphaWarhead
[8] = WarheadDetonated
[9] = WarheadUnused
[10] = RoundRestartTimer
[11] = SpecialAbility
[12] = CreateSinkhole
[13] = UseSinkhole
[14] = YouDied
[15] = YouWereKilledByNicknameLabel
[16] = YouWereKilledByRoleLabel
[17] = PassiveAbility
[18] = Hidden
LightingVideoSetting
UserSettings.VideoSettings.LightingVideoSetting
[0] = RenderShadows
[1] = ShadowResolution
[2] = RenderLights
LocalAddrType
LiteNetLib.LocalAddrType
[1] = IPv4
[2] = IPv6
[3] = All
LoggingState
ServerLogs+LoggingState
[0] = Off
[1] = Standby
[2] = Write
[3] = Terminate
[4] = Restart
MainBoolsSettings
ServerConfigSynchronizer+MainBoolsSettings
[1] = FriendlyFire
[2] = DisabledAchievements
MapGenerationPhase
MapGeneration.MapGenerationPhase
[0] = RoomCoordsRegistrations
[1] = ParentRoomRegistration
[2] = RelativePositioningWaypoints
[3] = ComplexDecorationsAndClutter
[4] = SimpleDecorations
[5] = CullingCaching
[6] = SpawnableStructures
[7] = StaticBatching
MappingLifetime
LiteNetLib4Mirror.Open.Nat.MappingLifetime
[0] = Permanent
[1] = Session
[2] = Manual
[3] = ForcedSession
MessageHeader
InventorySystem.Items.Firearms.Modules.AutomaticActionModule+MessageHeader
[0] = CmdShoot
[1] = RpcPublicSync
[2] = RpcResponse
[3] = RpcFire
[4] = RpcDryFire
[5] = RpcNewPlayerSync
[6] = RpcRejectionReason
MessageImportance
MessageImportance
[1] = MostImportant
[2] = Normal
[3] = LessImportant
[4] = LeastImportant
MessageInterceptionResult
InventorySystem.Items.Autosync.MessageInterceptionResult
[0] = Continue
[1] = ResetAndContinue
[2] = Stop
MessageType
InventorySystem.Items.Firearms.Modules.DisruptorActionModule+MessageType
[0] = RpcRequireReloadTrue
[1] = RpcRequireReloadFalse
[2] = RpcRequireReloadFullResync
[3] = RpcStartFiring
[4] = RpcStopFiring
[5] = RpcOnShot
[6] = CmdRequestStartFiring
[7] = CmdConfirmDischarge
MessageType
InventorySystem.Items.Firearms.Modules.DoubleActionModule+MessageType
[0] = RpcNewPlayerResync
[1] = RpcSetCockedTrue
[2] = RpcSetCockedFalse
[3] = RpcFire
[4] = RpcDryFire
[5] = CmdUpdatePulling
[6] = CmdShoot
[7] = StartPulling
[8] = StartCocking
MicroHidFiringMode
InventorySystem.Items.MicroHID.Modules.MicroHidFiringMode
[0] = PrimaryFire
[1] = ChargeFire
[2] = BrokenFire
MicroHidPhase
InventorySystem.Items.MicroHID.Modules.MicroHidPhase
[0] = Standby
[1] = WindingUp
[2] = WindingDown
[3] = WoundUpSustain
[4] = Firing
MiscControlsSetting
UserSettings.ControlsSettings.MiscControlsSetting
[0] = AdsToggle
[1] = SprintToggle
[2] = SearchToggle
[3] = Scp079MouseLookToggle
[4] = SneakToggle
[5] = RightClickToDrop
[6] = InventoryToggle
[7] = Scp079KeybindZoneSwitching
[8] = AutomaticSpectatorSwitch
MiscPrivacySetting
UserSettings.OtherSettings.MiscPrivacySetting
[0] = DoNotTrack
[1] = SteamLobbyPrivacy
[2] = RichPresence
[3] = HideSteamProfile
[4] = BadgePreferences
[5] = GlobalBadgeVisibility
[6] = LocalBadgeVisibility
MiscVideoSetting
UserSettings.VideoSettings.MiscVideoSetting
[0] = BrightnessBoost
[1] = ExplosionShake
[2] = HeadBobbing
[3] = FlashbangDarkMode
[4] = ShowNeedles
[5] = Scp939VisionBlur
MixerChannel
AudioPooling.MixerChannel
[0] = DefaultSfx
[1] = Interface
[2] = Weapons
[3] = VoiceChat
[4] = NoDucking
[5] = Scp127VoiceViewmodel
Mode
ManagedHttp+Mode
[0] = HttpClient
[1] = UnityWebRequest
Mode
InventorySystem.Items.Firearms.Extensions.ViewmodelReloadOnlyLayerExtension+Mode
[0] = DuringReloadsAndUnloads
[1] = OutsideReloadsAndUnloads
Mode
InventorySystem.Items.Autosync.AutosyncRpc+Mode
[0] = SpecificClient
[1] = AllClients
[2] = Conditional
ModifierMode
InventorySystem.Items.Firearms.Modules.Misc.StatModifier+ModifierMode
[0] = Inactive
[1] = Add
[2] = Multiply
[3] = Override
Modules
ServerLogs+Modules
[0] = Warhead
[1] = Networking
[2] = ClassChange
[3] = Permissions
[4] = Administrative
[5] = GameLogic
[6] = DataAccess
[7] = Detector
[8] = Throwable
[9] = Door
[10] = Elevator
MsgType
InventorySystem.Items.Keycards.KeycardItem+MsgType
[0] = Custom
[1] = OnKeycardUsed
[2] = Inspect
[3] = NewPlayerFullResync
NatAddressType
LiteNetLib.NatAddressType
[0] = Internal
[1] = External
NetLogLevel
LiteNetLib.NetLogLevel
[0] = Warning
[1] = Error
[2] = Trace
[3] = Info
NetworkProtocolType
LiteNetLib4Mirror.Open.Nat.NetworkProtocolType
[0] = Tcp
[1] = Udp
NextRoundAction
ServerStatic+NextRoundAction
[0] = DoNothing
[1] = Restart
[2] = Shutdown
NotificationSound
PlayerRoles.PlayableScps.Scp079.GUI.NotificationSound
[0] = Standard
[-1] = None
NtpLeapIndicator
LiteNetLib.Utils.NtpLeapIndicator
[0] = NoWarning
[1] = LastMinuteHas61Seconds
[2] = LastMinuteHas59Seconds
[3] = AlarmCondition
NtpMode
LiteNetLib.Utils.NtpMode
[3] = Client
[4] = Server
NullableBoolValue
Utils.Networking.NullableBoolReaderWriter+NullableBoolValue
[0] = Null
[1] = True
[2] = False
OpenerEventType
Interactables.Interobjects.DoorUtils.DoorEventOpenerExtension+OpenerEventType
[0] = WarheadStart
[1] = WarheadCancel
[2] = DeconEvac
[3] = DeconFinish
[4] = DeconReset
OptOutExportBehavior
Metrics.ScpPreferencesCollector+OptOutExportBehavior
[0] = Include
[1] = Exclude
[2] = TreatAsZero
OpusApplicationType
VoiceChat.Codec.Enums.OpusApplicationType
[2048] = Voip
[2049] = Audio
[2051] = RestrictedLowDelay
OpusCtlGetRequest
VoiceChat.Codec.Enums.OpusCtlGetRequest
[4001] = Application
[4003] = Bitrate
[4005] = MaxBandwidth
[4007] = VBR
[4009] = Bandwidth
[4011] = Complexity
[4013] = InbandFec
[4015] = PacketLossPercentage
[4017] = Dtx
[4021] = VBRConstraint
[4023] = ForceChannels
[4025] = Signal
[4027] = LookAhead
[4029] = SampleRate
[4031] = FinalRange
[4033] = Pitch
[4035] = Gain
[4037] = LsbDepth
OpusCtlSetRequest
VoiceChat.Codec.Enums.OpusCtlSetRequest
[4000] = Application
[4002] = Bitrate
[4004] = MaxBandwidth
[4006] = VBR
[4008] = Bandwidth
[4010] = Complexity
[4012] = InbandFec
[4014] = PacketLossPercentage
[4016] = Dtx
[4020] = VBRConstraint
[4022] = ForceChannels
[4024] = Signal
[4034] = Gain
[4036] = LsbDepth
OpusStatusCode
VoiceChat.Codec.Enums.OpusStatusCode
[0] = OK
[-7] = AllocFail
[-6] = InvalidState
[-5] = Unimplemented
[-4] = InvalidPacket
[-3] = InternalError
[-2] = BufferTooSmall
[-1] = BadArguments
OtherAudioSetting
UserSettings.AudioSettings.OtherAudioSetting
[0] = NoiseReduction
[1] = ProxVcReverbIntensity
[2] = SpatialAnnouncements
OtherCondition
InventorySystem.Items.Firearms.Extensions.ConditionalEvaluator+OtherCondition
[0] = Equipped
[1] = Firstperson
[2] = Pickup
[3] = Thirdperson
OutputCodes
ServerOutput.OutputCodes
[16] = RoundRestart
[17] = IdleEnter
[18] = IdleExit
[19] = ExitActionReset
[20] = ExitActionShutdown
[21] = ExitActionSilentShutdown
[22] = ExitActionRestart
[23] = Heartbeat
PacketProperty
LiteNetLib.PacketProperty
[0] = Unreliable
[1] = Channeled
[2] = Ack
[3] = Ping
[4] = Pong
[5] = ConnectRequest
[6] = ConnectAccept
[7] = Disconnect
[8] = UnconnectedMessage
[9] = MtuCheck
[10] = MtuOk
[11] = Broadcast
[12] = Merged
[13] = ShutdownOk
[14] = PeerNotFound
[15] = InvalidProtocol
[16] = NatMessage
[17] = Empty
PanelColliderId
AlphaWarheadNukesitePanel+PanelColliderId
[1] = Cancel
[2] = Lever
ParameterMixingMode
InventorySystem.Items.Firearms.Attachments.ParameterMixingMode
[0] = Override
[1] = Additive
[2] = Percent
ParseResult
Utils.CustomParser+ParseResult
[0] = FullSuccess
[1] = PartialSuccess
[2] = Failed
PDTeleportType
PocketDimensionTeleport+PDTeleportType
[0] = Killer
[1] = Exit
PerformanceVideoSetting
UserSettings.VideoSettings.PerformanceVideoSetting
[0] = TextureResolution
[1] = AntiAliasingType
[2] = AntiAliasingQuality
[3] = RagdollFreeze
[4] = BloomQuality
[5] = AOQuality
[6] = BloodDecalsEnabled
[7] = BulletDecalsEnabled
[8] = BloodDecalsLimit
[9] = BulletDecalsLimits
[10] = AnimationQuality
PhaseFunction
LightContainmentZoneDecontamination.DecontaminationController+DecontaminationPhase+PhaseFunction
[0] = None
[1] = GloballyAudible
[2] = OpenCheckpoints
[3] = Final
PickupFlags
InventorySystem.Items.Pickups.PickupSyncInfo+PickupFlags
[1] = Locked
[2] = InUse
PlayerInfoArea
PlayerInfoArea
[1] = Nickname
[2] = Badge
[4] = CustomInfo
[8] = Role
[16] = UnitName
[32] = PowerStatus
PlayerInfoColorTypes
Misc+PlayerInfoColorTypes
[0] = Pink
[1] = Red
[2] = Brown
[3] = Silver
[4] = LightGreen
[5] = Crimson
[6] = Cyan
[7] = Aqua
[8] = DeepPink
[9] = Tomato
[10] = Yellow
[11] = Magenta
[12] = BlueGreen
[13] = Orange
[14] = Lime
[15] = Green
[16] = Emerald
[17] = Carmine
[18] = Nickel
[19] = Mint
[20] = ArmyGreen
[21] = Pumpkin
[22] = Black
[23] = White
PlayerMovementState
PlayerRoles.FirstPersonControl.PlayerMovementState
[0] = Crouching
[1] = Sneaking
[2] = Walking
[3] = Sprinting
PlayerPermissions
PlayerPermissions
[1] = KickingAndShortTermBanning
[2] = BanningUpToDay
[4] = LongTermBanning
[8] = ForceclassSelf
[16] = ForceclassToSpectator
[32] = ForceclassWithoutRestrictions
[64] = GivingItems
[128] = WarheadEvents
[256] = RespawnEvents
[512] = RoundEvents
[1024] = SetGroup
[2048] = GameplayData
[4096] = Overwatch
[8192] = FacilityManagement
[16384] = PlayersManagement
[32768] = PermissionsManagement
[65536] = ServerConsoleCommands
[131072] = ViewHiddenBadges
[262144] = ServerConfigs
[524288] = Broadcasting
[1048576] = PlayerSensitiveDataAccess
[2097152] = Noclip
[4194304] = AFKImmunity
[8388608] = AdminChat
[16777216] = ViewHiddenGlobalBadges
[33554432] = Announcer
[67108864] = Effects
[134217728] = FriendlyFireDetectorImmunity
[268435456] = FriendlyFireDetectorTempDisable
[536870912] = ServerLogLiveFeed
[1073741824] = ExecuteAs
[2147483648] = Vanish
PlayerPermissionType
PlayerPermissionType
[0] = RaAccess
[1] = ViewAccess
[2] = Misc
PlayerSorting
RemoteAdmin.Communication.RaPlayerList+PlayerSorting
[0] = Ids
[1] = Alphabetical
[2] = Class
[3] = Team
PopupState
Interactables.Interobjects.PopupInterobject+PopupState
[0] = Off
[1] = Enabling
[2] = On
[3] = Disabling
PortMapper
LiteNetLib4Mirror.Open.Nat.PortMapper
[1] = Pmp
[2] = Upnp
PrimitiveFlags
AdminToys.PrimitiveFlags
[0] = None
[1] = Collidable
[2] = Visible
RaClipBoardType
RemoteAdmin.Communication.RaClipboard+RaClipBoardType
[0] = Ip
[1] = UserId
[2] = PlayerId
RadioCommand
InventorySystem.Items.Radio.RadioMessages+RadioCommand
[0] = Enable
[1] = Disable
[2] = ChangeRange
RadioRangeLevel
InventorySystem.Items.Radio.RadioMessages+RadioRangeLevel
[0] = LowRange
[1] = MediumRange
[2] = HighRange
[3] = UltraRange
[-1] = RadioDisabled
RefpointType
PlayerRoles.FirstPersonControl.Thirdperson.RefpointType
[0] = None
[1] = LineOfSightPoint
[2] = Hitbox
RejectionReason
RejectionReason
[0] = NotSpecified
[1] = ServerFull
[2] = InvalidToken
[3] = VersionMismatch
[4] = Error
[5] = AuthenticationRequired
[6] = Banned
[7] = NotWhitelisted
[8] = GloballyBanned
[9] = Geoblocked
[10] = Custom
[11] = ExpiredAuth
[12] = RateLimit
[13] = Challenge
[14] = InvalidChallengeKey
[15] = InvalidChallenge
[16] = Redirect
[17] = Delay
[18] = VerificationAccepted
[19] = VerificationRejected
[20] = CentralServerAuthRejected
RejectionReason
InventorySystem.Items.Firearms.Modules.AutomaticActionModule+RejectionReason
[1] = TimedOut
[2] = ModuleBusy
[3] = NotCocked
[4] = BoltLocked
ReloaderMessageHeader
InventorySystem.Items.Firearms.Modules.AnimatorReloaderModuleBase+ReloaderMessageHeader
[0] = Reload
[1] = Unload
[2] = Stop
[3] = RequestRejected
[4] = Custom
RemoteAdminResponseFlags
RemoteAdminResponse+RemoteAdminResponseFlags
[1] = Successful
[2] = LogInConsole
RemovalMode
InventorySystem.Items.Firearms.Extensions.WorldmodelMagazineExtension+RemovalMode
[0] = DeactivateObject
[1] = SetScaleZero
ReproProjectAssetType
ReproProjectAssetType
[0] = Wildcard
[1] = Scene
[2] = Prefab
[3] = Asset
RequestType
InventorySystem.Items.ThrowableProjectiles.ThrowableNetworkHandler+RequestType
[0] = BeginThrow
[1] = ConfirmThrowWeak
[2] = ConfirmThrowFullForce
[3] = CancelThrow
ResizeDirection
GameCore.ResizableWindow+ResizeDirection
[0] = None
[1] = Left
[2] = Right
[3] = Top
[4] = Bottom
RespawnSetting
Respawning.Graphics.RespawnSetting
[0] = RespawnInterfaceVisible
[1] = ObjectiveFeedVisible
RespawnTooltipTranslation
Respawning.Graphics.RespawnTooltipTranslation
[0] = TimerBarTranslation
[1] = InfluenceTranslation
[2] = RespawnsTokensTranslation
ResurrectError
PlayerRoles.PlayableScps.Scp049.Scp049ResurrectAbility+ResurrectError
[0] = None
[1] = TargetNull
[2] = Expired
[3] = MaxReached
[4] = Refused
[5] = TargetInvalid
RoleChangeReason
PlayerRoles.RoleChangeReason
[0] = None
[1] = RoundStart
[2] = LateJoin
[3] = Respawn
[4] = Died
[5] = Escaped
[6] = Revived
[7] = RemoteAdmin
[8] = Destroyed
[9] = RespawnMiniwave
[10] = ItemUsage
[11] = Resurrected
RoleSpawnFlags
PlayerRoles.RoleSpawnFlags
[0] = None
[1] = AssignInventory
[2] = UseSpawnpoint
[-1] = All
RoleTypeId
PlayerRoles.RoleTypeId
[0] = Scp173
[1] = ClassD
[2] = Spectator
[3] = Scp106
[4] = NtfSpecialist
[5] = Scp049
[6] = Scientist
[7] = Scp079
[8] = ChaosConscript
[9] = Scp096
[10] = Scp0492
[11] = NtfSergeant
[12] = NtfCaptain
[13] = NtfPrivate
[14] = Tutorial
[15] = FacilityGuard
[16] = Scp939
[17] = CustomRole
[18] = ChaosRifleman
[19] = ChaosMarauder
[20] = ChaosRepressor
[21] = Overwatch
[22] = Filmmaker
[23] = Scp3114
[24] = Destroyed
[25] = Flamingo
[26] = AlphaFlamingo
[27] = ZombieFlamingo
[-1] = None
RoomLevelName
MapGeneration.Rooms.RoomLevelName
[0] = Main
[1] = NukeSilo
[2] = Hcz049Sublevel
RoomName
MapGeneration.RoomName
[0] = Unnamed
[1] = LczClassDSpawn
[2] = LczComputerRoom
[3] = LczCheckpointA
[4] = LczCheckpointB
[5] = LczToilets
[6] = LczArmory
[7] = Lcz173
[8] = LczGlassroom
[9] = Lcz330
[10] = Lcz914
[11] = LczGreenhouse
[12] = LczAirlock
[13] = HczCheckpointToEntranceZone
[14] = HczCheckpointA
[15] = HczCheckpointB
[16] = HczWarhead
[17] = Hcz049
[18] = Hcz079
[19] = Hcz096
[20] = Hcz106
[21] = Hcz939
[22] = HczMicroHID
[23] = HczArmory
[24] = HczServers
[25] = HczTesla
[26] = EzCollapsedTunnel
[27] = EzGateA
[28] = EzGateB
[29] = EzRedroom
[30] = EzEvacShelter
[31] = EzIntercom
[32] = EzOfficeStoried
[33] = EzOfficeLarge
[34] = EzOfficeSmall
[35] = Outside
[36] = Pocket
[37] = HczTestroom
[38] = Hcz127
[39] = HczAcroamaticAbatement
[40] = HczWaysideIncinerator
RoomShape
MapGeneration.RoomShape
[0] = Undefined
[1] = Endroom
[2] = Straight
[3] = Curve
[4] = TShape
[5] = XShape
RootCullablePriority
ProgressiveCulling.RootCullablePriority
[0] = PreCull
[1] = Rooms
[2] = Dynamic
RoundRestartType
RoundRestarting.RoundRestartType
[0] = FullRestart
[1] = FastRestart
[2] = RedirectRestart
RpcStateMsg
PlayerRoles.PlayableScps.Scp939.Mimicry.MimicPointController+RpcStateMsg
[0] = None
[25] = PlacedByUser
[26] = RemovedByUser
[27] = DestroyedByDistance
RpcType
PlayerRoles.PlayableScps.Scp3114.Scp3114Strangle+RpcType
[0] = TargetResync
[1] = TargetKilled
[2] = AttackInterrupted
[3] = OutOfRange
RpcType
PlayerRoles.PlayableScps.Scp3114.Scp3114StrangleAudio+RpcType
[0] = ChokeSync
[1] = Kill
RpcType
PlayerRoles.PlayableScps.Scp106.Scp106StalkAbility+RpcType
[0] = StalkActive
[1] = StalkInactive
[2] = NotEnoughVigor
RpcType
InventorySystem.Items.MicroHID.Modules.BrokenSyncModule+RpcType
[0] = BreakSpecific
[1] = ResyncAll
[2] = UnbreakSpecific
RpcType
InventorySystem.Items.MicroHID.Modules.DrawAndInspectorModule+RpcType
[0] = AddPickup
[1] = OnEquipped
[2] = OnHolstered
[3] = InspectRequested
RpcType
InventorySystem.Items.MarshmallowMan.MarshmallowItem+RpcType
[0] = AttackStart
[1] = Hit
[2] = Holster
[3] = Evil
[4] = Cackle
RpcType
InventorySystem.Items.Firearms.Modules.AnimationToggleableReloaderModule+RpcType
[0] = LoadableAmmoSync
[1] = StopAnimations
RpcType
InventorySystem.Items.Firearms.Modules.EventBasedEquipperModule+RpcType
[0] = SeedSync
[1] = FirstTimeTrue
[2] = FirstTimeFalse
[3] = ResyncAllFirstTime
RpcType
InventorySystem.Items.Firearms.Modules.ImpactEffectsModule+RpcType
[0] = ImpactDecal
[1] = TracerDefault
[2] = TracerOverride
[3] = PlayerHit
RpcType
InventorySystem.Items.Firearms.Modules.PumpActionModule+RpcType
[0] = ResyncOne
[1] = ResyncAll
[2] = Shoot
[3] = SchedulePump
RpcType
InventorySystem.Items.Firearms.Modules.Scp127.Scp127VoiceLineManagerModule+RpcType
[0] = OwnerRegistered
[1] = PlayLine
RpcType
InventorySystem.Items.Firearms.Attachments.FlashlightAttachment+RpcType
[0] = Enabled
[1] = Disabled
[2] = FullResync
ScanSequenceStep
PlayerRoles.PlayableScps.Scp079.Scp079ScannerSequence+ScanSequenceStep
[0] = Init
[1] = CountingDown
[2] = ScanningFindNewTarget
[3] = ScanningFailedCooldown
[4] = ScanningUpdateTarget
Scp0492SoundId
PlayerRoles.PlayableScps.Scp049.Zombies.ZombieAudioPlayer+Scp0492SoundId
[0] = Growl
[1] = AngryGrowl
[2] = Attack
Scp079HudTranslation
PlayerRoles.PlayableScps.Scp079.Scp079HudTranslation
[0] = Zoom
[1] = AccessTier
[2] = Experience
[3] = MaxTierReached
[4] = NoCamera
[5] = GoToCamera
[6] = NotEnoughAux
[7] = EtaTimer
[8] = HigherTierRequired
[9] = InvalidCamera
[10] = DoorAccessDenied
[11] = OpenDoor
[12] = CloseDoor
[13] = LockDoor
[14] = UnlockDoor
[15] = DoorLockCooldown
[16] = AuxPower
[17] = YouAreBeingAttacked
[18] = ReleaseDoorLock
[19] = OpenMap
[20] = CloseMap
[21] = LightContZone
[22] = HeavyContZone
[23] = EntranceZone
[24] = SurfaceZone
[25] = ActivateRoomBlackout
[26] = BlackoutRoomUnavailable
[27] = BlackoutRoomLimit
[28] = BlackoutRoomCooldown
[29] = SendElevator
[30] = Lockdown
[31] = LockdownCooldown
[32] = LockdownNoDoorsError
[33] = PingLocation
[34] = PingRateLimited
[35] = CameraSwitchFailed
[36] = SignalLost
[37] = ReconnectingEta
[38] = FireTeslaGate
[39] = TeslaGateCooldown
[40] = AccessTierUnlocked
[41] = AuxPowerLimitIncreased
[42] = BlackoutRoomAvailable
[43] = BlackoutCapacityIncreased
[44] = LockdownAvailable
[45] = ExpGainAdminCommand
[46] = ExpGainTerminationAssist
[47] = ExpGainTerminationDirect
[48] = ExpGainTerminationWitness
[49] = ExpGainBlockingHuman
[50] = ExpGainTeammateProtection
[51] = ExpGainHidStopped
[52] = DoorLockAlreadyActive
[53] = ActivateZoneBlackout
[54] = ZoneBlackoutAvailable
[55] = ZoneBlackoutCooldown
[56] = BlackoutAlreadyActive
[57] = ZoneBlackoutUnavailable
[58] = CounterTotalLifeforms
[59] = CounterTargets
[60] = CounterScps
[61] = CounterCivils
[62] = CounterMilitary
[63] = UseSpeaker
[64] = ElevatorAccessDenied
[65] = HelpMenuOverview
[66] = HelpMenuVirtuallyIndestructible
[67] = HelpMenuUnlimitedAccess
[68] = HelpMenuDeepLearning
[69] = HelpMenuOverwatch
[70] = BreachScannerAvailable
[71] = AuxRegenSuspended
[72] = AuxRegenReduced
[73] = DoorLockAuxPause
[74] = SpeakerAuxPause
[75] = LockdownAuxPause
[76] = OpenBreachScanner
[77] = CloseBreachScanner
[78] = ScannerAuxPause
[79] = ScannerSelectedZoneCntLabel
[80] = ScannerNoZoneSelectedLabel
[81] = ScanResultNoneFound
[82] = ScanResultRetryingMessage
[83] = ScanResultPlayerDetected
[84] = ScanStatusWaiting
[85] = ScanStatusScanning
[86] = ScanStatusDisabled
[87] = ScannerFilters
[88] = ScannerDescription
[89] = ScannerNoFiltersError
[90] = DoorLockAbilityAvailable
Scp096AbilityState
PlayerRoles.PlayableScps.Scp096.Scp096AbilityState
[0] = None
[1] = TryingNotToCry
[2] = Attacking
[3] = Charging
[4] = PryingGate
Scp096HitResult
PlayerRoles.PlayableScps.Scp096.Scp096HitResult
[0] = None
[1] = Window
[2] = Door
[4] = Human
[12] = Lethal
Scp096HudTranslation
PlayerRoles.PlayableScps.Scp096.Scp096HudTranslation
[0] = HelpMenuDescription
[1] = HelpMenuTryNotToCry
[2] = HelpMenuMeeleAttack
[3] = HelpMenuCharge
[4] = HelpMenuRageOnly
[5] = HelpMenuDocileOnly
[6] = EnterRageKeyInfo
[7] = ExitRageKeyInfo
Scp096RageState
PlayerRoles.PlayableScps.Scp096.Scp096RageState
[0] = Docile
[1] = Distressed
[2] = Enraged
[3] = Calming
Scp127Tier
InventorySystem.Items.Firearms.Modules.Scp127.Scp127Tier
[0] = Tier1
[1] = Tier2
[2] = Tier3
Scp127VoiceLinesTranslation
InventorySystem.Items.Firearms.Modules.Scp127.Scp127VoiceLinesTranslation
[0] = ChamberingDammitThatHurts
[1] = ChamberingFeelThatTmrw
[2] = ChamberingGrunt1
[3] = ChamberingGrunt2
[4] = ChamberingGrunt3
[5] = ChamberingGrunt4
[6] = ChamberingHateThatPart
[7] = ChamberingNopeNeverGettinBetter
[8] = ChamberingThatStings
[9] = ChaosSpawnDrowningConstantly
[10] = ChaosSpawnIDontTrustEm
[11] = ChaosSpawnNotHereNotAgain
[12] = ChaosSpawnNotJustMe
[13] = ChaosSpawnThemAgain
[14] = ChaosSpawnThisIsntGonnaEndWell
[15] = DrawGoodToSeeYa
[16] = DrawHelloAgain
[17] = DrawHelloThere
[18] = DrawHello
[19] = DrawHeyHey
[20] = DrawHowsItGoin
[21] = DroppedDontForgetAboutMe
[22] = DroppedGuessIllWaitHere
[23] = DroppedIllCatchUp
[24] = DroppedSeeyaLaterBoss
[25] = DroppedTakeCareBoss
[26] = DroppedWatchThePaint
[27] = HolsterBeHereIfYouNeedMe
[28] = HolsterByeBye
[29] = HolsterFairEnough
[30] = HolsterGoodbye
[31] = HolsterIsTheSafetyOn2
[32] = HolsterIsTheSafetyOn
[33] = HolsterOffIGo
[34] = HolsterYouKnowWhereToFindMeBoss
[35] = IdleChatterBarDownInQueens
[36] = IdleChatterDifferentFacility
[37] = IdleChatterGettingPaidForThisRight
[38] = IdleChatterSoundedLikeDeath
[39] = IdleChatterThoughtIHeardSomething
[40] = IdleChatterWhatWentWrong
[41] = IdleChatterYouGotAnyPlans
[42] = IdleChatterYouKnowWhereYoureGoin
[43] = MissedAlmostHitSomething
[44] = MissedILikeYourStyleBoss
[45] = MissedInvisHatFellaAround
[46] = MissedUhYouGoodBoss
[47] = MtfSpawnAhaReinforcements
[48] = MtfSpawnDontLetEmTakeMeAgain
[49] = MtfSpawnDontSayAnything
[50] = MtfSpawnFriendsOfYours
[51] = MtfSpawnGotAPlan
[52] = MtfSpawnThatsNotGood
[53] = MtfSpawnThingsAreGettingInterestingNow
[54] = MtfSpawnWereGettingBackup
[55] = OnKillBang
[56] = OnKillBeatItBopIt
[57] = OnKillGoodOneBoss
[58] = OnKillGoodStuff
[59] = OnKillGoodWorkBoss
[60] = OnKillNiceOneBoss
[61] = OnKillNiceShot
[62] = OnKillOooNice
[63] = OnKillRattleHim
[64] = OnKillScram
[65] = OnKillWhamo
[66] = PickupChamberNecksnapMcgee
[67] = PickupChamberPleasedToMeetYa
[68] = PickupChamberRoomForOneMore
[69] = PickupChamberSayWhatYearIsIt
[70] = PickupChamberSweetOxygen
[71] = PickupChamberWaterboarding
[72] = PickupChaosGasMask
[73] = PickupChaosSickGladRagsBoss
[74] = PickupChaosYouFellasFromOuttaTown
[75] = PickupDclassCouplaCorpses
[76] = PickupDclassNeedAHand
[77] = PickupDclassPartnersInCrime
[78] = PickupDclassTagEmBoss
[79] = PickupDclassUsedToOwnAJumpsuit
[80] = PickupDclassWooBreakout
[81] = PickupGenericEasyOnTheGrip
[82] = PickupGenericHeyBossHowsItGoin
[83] = PickupGenericSobbing
[84] = PickupGenericTakeMeWith
[85] = PickupMtfAnyChanceICanGo
[86] = PickupMtfAwJeezRick
[87] = PickupScientistDidntYouStickMeInThatTank
[88] = PickupScientistThoseGlassesBetterBe
[89] = PickupScientistYouDoKnowHowToShootRight
[90] = PickupTutorialHereToRescueMe
[91] = PickupTutorialOutOfPlaceHereBoss
[92] = RankupBetterThanExpected
[93] = RankupDoinPrettyGood
[94] = RankupFeelsGoodToBeBack
[95] = RankupIThinkWereWinning
[96] = RankupManicLaughter
[97] = RankupPartnersInCrimeOrJustice
[98] = ScpKilled049AppleADay
[99] = ScpKilled049BehindThatBeak
[100] = ScpKilled049IAmTheBlackDeath
[101] = ScpKilled049MsBirdface
[102] = ScpKilled049OverdosedOnShells
[103] = ScpKilled049ResurrectThis
[104] = ScpKilled049TakeGoodCareOfTheKids
[105] = ScpKilled0790101Moron
[106] = ScpKilled079AintDyinToAMinifridge
[107] = ScpKilled079KeepTheCamera
[108] = ScpKilled079NeverLikedThatToaster
[109] = ScpKilled079WarrantyRunOut
[110] = ScpKilled0967FeetTall
[111] = ScpKilled096AllTheRage
[112] = ScpKilled096IMayNotHaveEyes2
[113] = ScpKilled096IMayNotHaveEyes
[114] = ScpKilled096LikedTheStatue
[115] = ScpKilled096ThoughtHedNeverShutUp
[116] = ScpKilled106HaveFunInTheCage
[117] = ScpKilled106OldDudesGone
[118] = ScpKilled106PocketThisDimension
[119] = ScpKilled106SinkingFeeling
[120] = ScpKilled106StayForABit
[121] = ScpKilled106SunkIntoTheFloor
[122] = ScpKilled173EyeOpener
[123] = ScpKilled173PeiceThatBackTogether
[124] = ScpKilled173ScrapingWasGettingOnMyNerves
[125] = ScpKilled173ShatteredLikeGlass
[126] = ScpKilled939NothingToSayNow
[127] = ScpKilled939StayDownFreakshow
[128] = ScpKilled939YouAintTheFirst2
[129] = ScpKilled939YouAintTheFirst
[130] = ScpKilled3114NoMoreBones
[131] = ScpKilled3114OneLessSkeleton
[132] = ScpKilled3114WeGotTheSkinwalker
[133] = ScpKilledAllThoseFreakyPowers
[134] = ScpKilledCoupleOfRounds
[135] = ScpKilledGunBeatsWhateverYouAre2
[136] = ScpKilledGunBeatsWhateverYouAre
[137] = ScpKilledNotSoTough
[138] = ScpKilledWhyBuildAContainer
[139] = ScpKilledZombieAintNoPill
[140] = ScpKilledZombieGetHisGoons
[141] = ScpKilledZombieMr12FeetUnder
[142] = ScpKilledZombieSayGoodbyeToUrGoons
[143] = ScpKilledZombieStayDown
[144] = ScpKilledZombieTwoLivesTooMany
[145] = ScpKilledZombieWhatGetsUp
[146] = UserKilledAttacthmentIssues
[147] = UserKilledBooooosss
[148] = UserKilledHeyHeyGetUp
[149] = UserKilledJustStartingToLikeYou
[150] = UserKilledNoNotNow2
[151] = UserKilledNoNotNow
[152] = UserKilledNotAgain2
[153] = UserKilledNotAgain
Scp1344Status
InventorySystem.Items.Usables.Scp1344.Scp1344Status
[0] = Idle
[1] = Equipping
[2] = Activating
[3] = Stabbing
[4] = Active
[5] = Dropping
[6] = Deactivating
[7] = CancelingDeactivation
[8] = Inspecting
Scp1509MessageType
InventorySystem.Items.Scp1509.Scp1509MessageType
[0] = Holstered
[1] = AttackTriggered
[2] = AttackPreformedHitWall
[3] = AttackPreformedHitFlesh
[4] = AttackPreformedHitMissed
[5] = SpawnResurrectParticles
[6] = AttackPerformed
[7] = Inspect
[8] = CanResurrect
[9] = CanNotResurrect
[10] = KilledPlayer
[11] = NewPlayerFullResync
Scp173SoundId
PlayerRoles.PlayableScps.Scp173.Scp173AudioPlayer+Scp173SoundId
[0] = Hit
[1] = Teleport
[2] = Snap
Scp244State
InventorySystem.Items.Usables.Scp244.Scp244State
[0] = Idle
[1] = Active
[2] = Destroyed
[3] = PickedUp
Scp3114HudTranslation
PlayerRoles.PlayableScps.Scp3114.Scp3114HudTranslation
[0] = IdentityStolenWarning
[1] = UnableToAttackWarning
[2] = EquipItemWarning
[3] = ProximityVoiceHint
[4] = RagdollErrorPreviouslyUsed
[5] = RagdollErrorAlreadyDisguised
[6] = RagdollErrorNotHuman
[7] = InspectRagdollOverride
[8] = StartingRagdollHint
[9] = ValidRagdollIndicator
[10] = StrangulationCooldown
[11] = HelpMenuSkeletonsInYourCLoset
[12] = HelpMenuCatchTheseHands
[13] = HelpMenuStrangulation
[14] = HelpMenuUnderTheirSkin
[15] = RevealKeyHoldLongerWarning
Scp3114MaterialType
PlayerRoles.PlayableScps.Scp3114.Scp3114MaterialType
[0] = Original
[1] = Disguise
[2] = Reveal
Scp914InteractCode
Scp914.Scp914InteractCode
[0] = ChangeMode
[1] = Activate
Scp914KnobSetting
Scp914.Scp914KnobSetting
[0] = Rough
[1] = Coarse
[2] = OneToOne
[3] = Fine
[4] = VeryFine
Scp914Mode
Scp914.Scp914Mode
[1] = Dropped
[2] = Inventory
[3] = DroppedAndInventory
[5] = DroppedAndPlayerTeleport
[6] = Held
[7] = DroppedAndHeld
Scp914Sound
Scp914.Scp914Sound
[0] = KnobChange
[1] = Upgrading
Scp939DamageType
PlayerRoles.PlayableScps.Scp939.Scp939DamageType
[0] = None
[14] = Claw
[15] = LungeTarget
[16] = LungeSecondary
Scp939HudTranslation
PlayerRoles.PlayableScps.Scp939.Scp939HudTranslation
[0] = PressKeyToLunge
[1] = HintPreviewVoice
[2] = LocalPreviewHeader
[3] = HintRemoveVoice
[4] = HintTransmitVoice
[5] = PrivacyHeader
[6] = MimicryPrivacySubtitle
[7] = MimicryPrivacyRememberChoice
[8] = MimicryPrivacyDeleteButton
[9] = MimicryPrivacyAcceptButton
[10] = MimicryPrivacyMoreInfoButton
[11] = MimicryPrivacyDescription
[12] = CloudFailedPositionInvalid
[13] = CloudFailedSizeInsufficient
[14] = HelpMenuDescription
[15] = HelpMenuClaw
[16] = HelpMenuFocus
[17] = HelpMenuCloud
[18] = HelpMenuWithManyVoices
[19] = HelpMenuUltrasensitive
[20] = ReturnButton
[21] = MimicPointPlaceButton
[22] = MimicPointPlaceDescription
[23] = MimicPointRemoveButton
[24] = MimicPointRemoveDescription
[25] = MimicPointPlaceConfirmation
[26] = MimicPointRemoveConfirmation
[27] = MimicPointDestroyedDistance
[28] = StolenVoicesHeader
[29] = StolenVoicesDescription
[30] = EnvMimicryHeader
[31] = EnvMimicryDescription
[32] = EnvMimicryCooldown
[33] = MimicFootsteps
[34] = MimicRoles
[35] = MimicShooting
[36] = MimicOther
[37] = PrevMenu
[38] = NextMenu
[39] = Roles
[40] = HintAssignedHotkey
[41] = HintPlayEnvMimicry
[42] = HintStopPlayback
[43] = HintTrimRecording
[44] = HintToggleFavorite
[45] = HintReorganizeRecordings
[46] = YouGotAVoicelinePopup
Scp939LungeState
PlayerRoles.PlayableScps.Scp939.Scp939LungeState
[0] = None
[1] = Triggered
[2] = LandHit
[3] = LandRegular
[4] = LandHarsh
ScpSetting
UserSettings.OtherSettings.ScpSetting
[0] = ScpOptOut
SecurityLevel
EncryptedChannelManager+SecurityLevel
[0] = Unsecured
[1] = EncryptedAndAuthenticated
SensitivitySetting
UserSettings.ControlsSettings.SensitivitySetting
[0] = SensMultiplier
[1] = AdsReductionMultiplier
[2] = Invert
SequenceState
Interactables.Interobjects.CheckpointDoor+SequenceState
[0] = Idle
[1] = Granted
[2] = OpenLoop
[3] = ClosingWarning
ServerLogType
ServerLogs+ServerLogType
[0] = ConnectionUpdate
[1] = RemoteAdminActivity_GameChanging
[2] = RemoteAdminActivity_Misc
[3] = KillLog
[4] = GameEvent
[5] = InternalMessage
[6] = AuthRateLimit
[7] = Teamkill
[8] = Suicide
[9] = AdminChat
[10] = Query
ServerOperativeSystem
Steam.ServerOperativeSystem
[108] = Linux
[119] = Windows
ServerRateLimit
Security.ServerRateLimit
[0] = playerInteract
[1] = commands
ServerReceivedContentType
Query.QueryMessage+ServerReceivedContentType
[0] = Command
ServerShutdownState
ServerShutdown+ServerShutdownState
[0] = NotInitiated
[1] = BroadcastingShutdown
[2] = ShuttingDown
[3] = Complete
ServerType
Steam.ServerType
[100] = Dedicated
[108] = Listen
[112] = SourceTV
SettingType
UserSettings.GUIElements.UserSettingDependency+Dependency+SettingType
[0] = Slider
[1] = Toggle
[2] = Dropdown
ShutdownResult
LiteNetLib.ShutdownResult
[0] = None
[1] = Success
[2] = WasConnected
SpawnableRoomConnectorType
MapGeneration.RoomConnectors.SpawnableRoomConnectorType
[0] = None
[1] = EzStandardDoor
[2] = HczStandardDoor
[3] = LczStandardDoor
[6] = OpenHallway
[7] = ClutterPipesLong
[8] = ClutterSimpleBoxes
[9] = ClutterPipesShort
[10] = ClutterBrokenElectricalBox
[11] = HczBulkDoor
[12] = ClutterBoxesLadder
[13] = ClutterTankSupportedShelf
[14] = ClutterAngledFences
[15] = ClutterHugeOrangePipes
SpectatableListElementType
PlayerRoles.Spectating.SpectatableListElementType
[0] = Standard
[1] = Scp079
[2] = Scp3114
SpectatorSpawnReason
PlayerRoles.Spectating.SpectatorSpawnReason
[0] = None
[1] = KilledByPlayer
[2] = Other
State
PlayerRoles.PlayableScps.Scp1507.Scp1507Spawner+State
[0] = Idle
[1] = WaitForRespawnCycle
[2] = WaitForSpectators
[3] = Spawning
[4] = Spawned
States
Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorCore+States
[0] = NonInitialized
[1] = Idle
[2] = Discovery
[3] = ClientConnecting
[4] = ClientConnected
[5] = Server
StatMessageType
PlayerStatsSystem.SyncedStatMessages+StatMessageType
[0] = CurrentValue
[1] = MaxValue
StatusType
InventorySystem.Items.Usables.StatusMessage+StatusType
[0] = Start
[1] = Cancel
SteamLobbyPrivacy
UserSettings.OtherSettings.SteamLobbyPrivacy
[0] = Private
[1] = Friends
[2] = Public
StorageLocation
FavoriteAndHistory+StorageLocation
[0] = History
[1] = Favorites
[2] = IPHistory
StructureType
MapGeneration.Distributors.StructureType
[0] = StandardLocker
[1] = LargeGunLocker
[2] = ScpPedestal
[3] = Scp079Generator
[4] = SmallWallCabinet
[5] = Workstation
[6] = ExperimentalWeaponLocker
SubtitleType
Subtitles.SubtitleType
[0] = NTFEntrance
[1] = AwaitContainPlural
[2] = AwaitContainSingle
[3] = ThreatRemains
[4] = TerminationCauseUnspecified
[5] = TerminatedBySCP
[6] = TerminatedBySecuritySystem
[7] = TerminatedByWarhead
[8] = ContainedByScientist
[9] = ContainedByClassD
[10] = ContainedByChaos
[11] = SCP
[12] = ContainUnitUnknown
[13] = ContainUnit
[14] = LostInDecontamination
[15] = GeneratorsActivated
[16] = AllGeneratorsEngaged
[17] = OverchargeIn
[18] = OperationalMode
[19] = DecontaminationStart
[20] = DecontaminationMinutes
[21] = Decontamination1Minute
[22] = DecontaminationCountdown
[23] = DecontaminationLockdown
[24] = AlphaWarheadEngage
[25] = AlphaWarheadCancelled
[26] = AlphaWarheadResumed
[27] = TerminatedByMarshmallowMan
[28] = NTFMiniwaveEntrance
[29] = ChaosEntrance
[30] = ChaosMiniwaveEntrance
[31] = DeadMansSwitch
[254] = Custom
[255] = None
SyncData
InventorySystem.Items.MicroHID.Modules.InputSyncModule+SyncData
[0] = None
[1] = Primary
[2] = Secondary
SyncDataFlags
InventorySystem.Items.Firearms.Modules.AutomaticActionModule+SyncDataFlags
[0] = None
[1] = AmmoChamberedBit0
[2] = AmmoChamberedBit1
[4] = AmmoChamberedBit2
[8] = AmmoChamberedBit3
[15] = AmmoChamberedFilter
[16] = Cocked
[32] = BoltLocked
SyncMode
PlayerStatsSystem.SyncedStatBase+SyncMode
[0] = Private
[1] = PrivateAndSpectators
[2] = Public
SystemCursorID
GameCore.SystemCursorID
[32512] = Default
[32513] = TextSelectBeam
[32514] = WaitingCircle
[32515] = Cross
[32516] = UpArrow
[32642] = SizeDiagonalTopBottom
[32643] = SizeDiagonalBottomTop
[32644] = SizeHorizontal
[32645] = SizeVertical
[32646] = SizeAll
[32648] = Block
[32649] = LinkSelect
[32650] = AppStarting
[32651] = Help
[32671] = Pin
[32672] = Person
TargetButton
AdminToys.ShootingTarget+TargetButton
[0] = IncreaseHP
[1] = DecreaseHP
[2] = IncreaseResetTime
[3] = DecreaseResetTime
[4] = ManualReset
[5] = Remove
[6] = GlobalResults
Team
PlayerRoles.Team
[0] = SCPs
[1] = FoundationForces
[2] = ChaosInsurgency
[3] = Scientists
[4] = ClassD
[5] = Dead
[6] = OtherAlive
[7] = Flamingos
TrackerMessage
PlayerRoles.PlayableScps.Scp079.Scp079ScannerSequence+TrackerMessage
[0] = None
[1] = ScannerDisabled
[2] = ScanTimeSync
[3] = ScanNoResults
[4] = ScanSuccessful
TrackType
PlayerRoles.PlayableScps.Scp939.Scp939ChaseThemeProvider+TrackType
[0] = None
[1] = Quiet
[2] = MadeSound
[3] = Detected
TransitionStatus
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.InventorySubcontroller+TransitionStatus
[0] = RetractingPrevious
[1] = EquippingNew
[2] = Done
TurnStatus
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.IdlePoseRetainerSubcontroller+TurnStatus
[0] = Idle
[1] = TurningRight
[2] = TurningLeft
UISetting
UserSettings.UserInterfaceSettings.UISetting
[0] = Language
[1] = EnableSubtitles
[2] = HealthbarMode
[3] = FastRoleIntroMode
[4] = HideIP
[5] = FlashTaskbar
[6] = PhotosensitivityDoNotShow
[7] = ImperialUnits
[8] = InaccuracyAsDispersion
UnconnectedMessageType
LiteNetLib.UnconnectedMessageType
[0] = BasicMessage
[1] = Broadcast
UpdateMessageFlags
Respawning.UpdateMessageFlags
[0] = None
[1] = Timer
[2] = Pause
[4] = Trigger
[8] = Tokens
[11] = All
[16] = Spawn
UpdateType
UserSettings.ServerSpecific.SSDropdownSetting+UpdateType
[0] = None
[1] = Selection
[2] = Options
UpdateType
UserSettings.ServerSpecific.SSPlaintextSetting+UpdateType
[0] = None
[1] = Clear
[2] = Text
[3] = Settings
UpdateType
UserSettings.ServerSpecific.SSSliderSetting+UpdateType
[0] = None
[1] = Value
[2] = Constraints
UpdateType
UserSettings.ServerSpecific.SSTwoButtonsSetting+UpdateType
[0] = None
[1] = Value
[2] = Options
UrgencyLevel
Christmas.Scp2536.UrgencyLevel
[0] = Zero
[1] = Exclusive
[2] = One
[3] = Two
[4] = Three
[5] = Four
UserResponseMode
UserSettings.ServerSpecific.ServerSpecificSettingBase+UserResponseMode
[0] = None
[1] = ChangeOnly
[2] = AcquisitionAndChange
ValidationError
PlayerRoles.PlayableScps.Scp079.Scp079BlackoutRoomAbility+ValidationError
[0] = None
[1] = NotEnoughAux
[26] = NoController
[27] = MaxCapacityReached
[28] = RoomOnCooldown
[60] = AlreadyBlackedOut
ValidationError
PlayerRoles.PlayableScps.Scp079.Scp079BlackoutZoneAbility+ValidationError
[0] = None
[1] = NotEnoughAux
[59] = Cooldown
[61] = Unavailable
ValidationError
PlayerRoles.PlayableScps.Scp079.Scp079LockdownRoomAbility+ValidationError
[0] = None
[1] = Unknown
[6] = NotEnoughAux
[8] = TierTooLow
[31] = Cooldown
[32] = NoDoors
VcMuteFlags
VoiceChat.VcMuteFlags
[0] = None
[1] = LocalRegular
[2] = LocalIntercom
[4] = GlobalRegular
[8] = GlobalIntercom
VcPrivacyFlags
VoiceChat.VcPrivacyFlags
[0] = None
[1] = SettingsSelected
[2] = AllowMicCapture
[4] = AllowRecording
VersionType
GameCore.Version+VersionType
[0] = Release
[1] = PublicRC
[2] = PublicBeta
[3] = PrivateRC
[4] = PrivateRCStreamingForbidden
[5] = PrivateBeta
[6] = PrivateBetaStreamingForbidden
[7] = Development
[8] = Nightly
VoiceChatChannel
VoiceChat.VoiceChatChannel
[0] = None
[1] = Proximity
[2] = Radio
[3] = ScpChat
[4] = Spectator
[5] = RoundSummary
[6] = Intercom
[7] = Mimicry
[8] = Scp1576
[9] = PreGameLobby
[9] = PreGameLobby
VoiceChatSupportMode
NonFacilityCompatibility+SceneDescription+VoiceChatSupportMode
[0] = Unsupported
[1] = WithoutIntercom
[2] = FullySupported
VoiceLinePriority
InventorySystem.Items.Firearms.Modules.Scp127.Scp127VoiceTriggerBase+VoiceLinePriority
[0] = Low
[1] = Normal
[2] = High
[3] = VeryHigh
VoiceLinesName
PlayerRoles.PlayableScps.Scp3114.Scp3114VoiceLines+VoiceLinesName
[0] = KillSlap
[1] = KillStrangle
[2] = Slap
[3] = RandomIdle
[4] = Reveal
[5] = EquipStart
[6] = StartStrangle
VolumeSliderSetting
UserSettings.AudioSettings.MixerAudioSettings+VolumeSliderSetting
[0] = Master
[1] = VoiceChat
[2] = SoundEffects
[3] = MenuMusic
[4] = MenuUI
[5] = Scp127Voice
[6] = Scp3114Voice
[7] = ChaseThemes
WarheadScenarioType
WarheadScenarioType
[0] = Start
[1] = Resume
[2] = DeadmanSwitch
WaveQueueState
Respawning.WaveQueueState
[0] = Idle
[1] = WaveSelected
[2] = WaveSpawning
[3] = WaveSpawned
WearableElements
PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.Wearables.WearableElements
[0] = None
[1] = Scp268Hat
[2] = Scp1344Goggles
[4] = Armor
WearableSlot
InventorySystem.Items.WearableSlot
[0] = Body
[1] = Eyes
[2] = Hat
WorkstationStatus
InventorySystem.Items.Firearms.Attachments.WorkstationController+WorkstationStatus
[0] = Offline
[1] = PoweringUp
[2] = PoweringDown
[3] = Online
External resources
Resources
RoleType, Team, Side and LeadingTeam
Roles
| Id | RoleTypeId | Team | Side | LeadingTeam |
|-----|----------------|------------------|------------------|-----------------|
| -1 | None | Dead | None | Draw |
| 0 | Scp173 | SCPs | Scp | Anomalies |
| 1 | ClassD | ClassD | ChaosInsurgency | ChaosInsurgency |
| 2 | Spectator | Dead | None | Draw |
| 3 | Scp106 | SCPs | Scp | Anomalies |
| 4 | NtfSpecialist | FoundationForces | Mtf | FacilityForces |
| 5 | Scp049 | SCPs | Scp | Anomalies |
| 6 | Scientist | Scientists | Mtf | FacilityForces |
| 7 | Scp079 | SCPs | Scp | Anomalies |
| 8 | ChaosConscript | ChaosInsurgency | ChaosInsurgency | ChaosInsurgency |
| 9 | Scp096 | SCPs | Scp | Anomalies |
| 10 | Scp0492 | SCPs | Scp | Anomalies |
| 11 | NtfSergeant | FoundationForces | Mtf | FacilityForces |
| 12 | NtfCaptain | FoundationForces | Mtf | FacilityForces |
| 13 | NtfPrivate | FoundationForces | Mtf | FacilityForces |
| 14 | Tutorial | OtherAlive | Tutorial | Draw |
| 15 | FacilityGuard | FoundationForces | Mtf | FacilityForces |
| 16 | Scp939 | SCPs | Scp | Anomalies |
| 17 | CustomRole | Dead | None | Draw |
| 18 | ChaosRifleman | ChaosInsurgency | ChaosInsurgency | ChaosInsurgency |
| 19 | ChaosMarauder | ChaosInsurgency | ChaosInsurgency | ChaosInsurgency |
| 20 | ChaosRepressor | ChaosInsurgency | ChaosInsurgency | ChaosInsurgency |
| 21 | Overwatch | Dead | None | Draw |
| 22 | Filmmaker | Dead | None | Draw |
| 23 | Scp3114 | SCPs | Scp | Anomalies |
| 24 | Destroyed | Dead | None | Draw |
| 25 | Flamingo | Dead | None | Draw |
| 26 | AlphaFlamingo | Dead | None | Draw |
| 27 | ZombieFlamingo | Dead | None | Draw |
DamageHandlers
Damage Handlers
All available DamageHandlers
+ Symbol ':' literally means "inherits from"
* In C#, inheritance is a process in which one object acquires all the properties and behaviors of its parent object automatically.
Scp956DamageHandler : StandardDamageHandler
SnowballDamageHandler : AttackerDamageHandler
PlayerStatsSystem.CustomReasonDamageHandler : StandardDamageHandler
PlayerStatsSystem.CustomReasonFirearmDamageHandler : FirearmDamageHandler
PlayerStatsSystem.DisruptorDamageHandler : AttackerDamageHandler
PlayerStatsSystem.ExplosionDamageHandler : AttackerDamageHandler
PlayerStatsSystem.FirearmDamageHandler : AttackerDamageHandler
PlayerStatsSystem.GrayCandyDamageHandler : AttackerDamageHandler
PlayerStatsSystem.JailbirdDamageHandler : AttackerDamageHandler
PlayerStatsSystem.MicroHidDamageHandler : AttackerDamageHandler
PlayerStatsSystem.RecontainmentDamageHandler : AttackerDamageHandler
PlayerStatsSystem.Scp018DamageHandler : AttackerDamageHandler
PlayerStatsSystem.Scp049DamageHandler : ScpDamageHandler
PlayerStatsSystem.Scp096DamageHandler : ScpDamageHandler
PlayerStatsSystem.ScpDamageHandler : AttackerDamageHandler
PlayerStatsSystem.SilentDamageHandler : StandardDamageHandler
PlayerStatsSystem.UniversalDamageHandler : StandardDamageHandler
PlayerStatsSystem.WarheadDamageHandler : StandardDamageHandler
PlayerRoles.PlayableScps.Scp939.Scp939DamageHandler : AttackerDamageHandler
PlayerRoles.PlayableScps.Scp3114.Scp3114DamageHandler : AttackerDamageHandler
PlayerRoles.PlayableScps.Scp1507.Scp1507DamageHandler : AttackerDamageHandler
InventorySystem.Items.Scp1509.Scp1509DamageHandler : AttackerDamageHandler