Table of Contents

title: NW Documentation

Last Update (14.2.0.0)

Index

AchievementName

Achievements.AchievementName
 [0] = TurnThemAll
 [1] = Pacified
 [2] = MelancholyOfDecay
 [3] = DontBlink
 [4] = LightsOut
 [5] = ItsAlwaysLeft
 [6] = AccessGranted
 [7] = DeltaCommand
 [8] = ProceedWithCaution
 [9] = Friendship
 [10] = ForScience
 [11] = IsThisThingOn
 [12] = FireInTheHole
 [13] = HeWillBeBack
 [14] = BePoliteBeEfficient
 [15] = ExecutiveAccess
 [16] = SecureContainProtect
 [17] = TMinus
 [18] = ChangeInCommand
 [19] = ThatCanBeUseful
 [20] = JustResources
 [21] = ThatWasClose
 [22] = SomethingDoneRight
 [23] = WalkItOff
 [24] = AnomalouslyEfficient
 [25] = MicrowaveMeal
 [26] = EscapeArtist
 [27] = Escape207
 [28] = CrisisAverted
 [29] = DidntEvenFeelThat
 [30] = IllPassThanks
 [31] = Overcurrent
 [32] = PropertyOfChaos
 [33] = Overtime
 [34] = RuleBreaker
 [35] = CompleteTheMission
 [36] = ArmyOfOne
 [37] = LMGG
 [38] = OnSpeakingTerms
 [39] = HatsOffToYou
 [40] = Hawkeye
 [41] = AmnesticAmbush
 [42] = AfterlifeCommunicator
 [43] = TheEnemyOfMyEnemy
 [44] = SignalLost
 [45] = ThinkFast
 [46] = TrilateralTermination
 [47] = MutuallyAssuredDestruction
 [48] = UndeadSpaceProgram
 [49] = ArizonaRanger
 [50] = Matador
 [51] = ToothAndNail

ActionCategory

ActionCategory
 [0] = Gameplay
 [1] = Weapons
 [2] = Movement
 [4] = Communication
 [5] = System
 [6] = Unbindable
 [7] = Scp079

ActionName

ActionName
 [0] = Shoot
 [1] = Zoom
 [2] = Jump
 [3] = Interact
 [4] = Inventory
 [5] = Reload
 [6] = Run
 [7] = VoiceChat
 [8] = Sneak
 [9] = MoveForward
 [10] = MoveBackward
 [11] = MoveLeft
 [12] = MoveRight
 [13] = PlayerList
 [14] = CharacterInfo
 [15] = RemoteAdmin
 [16] = ToggleFlashlight
 [17] = AltVoiceChat
 [18] = Noclip
 [19] = GameConsole
 [21] = InspectItem
 [22] = WeaponAlt
 [23] = ThrowItem
 [27] = HideGUI
 [28] = NoClipFogToggle
 [30] = PauseMenu
 [31] = DebugLogMenu
 [32] = Scp079FreeLook
 [33] = Scp079LockDoor
 [34] = Scp079UnlockAll
 [35] = Scp079Blackout
 [36] = Scp079Lockdown
 [37] = Scp079PingLocation
 [38] = Scp079BreachScanner

Activity

InventorySystem.Searching.SearchSessionPipe+Activity
 [0] = Idle
 [1] = Requested
 [2] = Promised

AdminFlags

PlayerStatsSystem.AdminFlags
 [0] = None
 [1] = Noclip
 [2] = GodMode
 [4] = BypassMode

AnimationQuality

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.CullingSubcontroller+AnimationQuality
 [0] = VeryLow
 [1] = Low
 [2] = Medium
 [3] = High
 [4] = Ultra

AnimItemLayer3p

InventorySystem.Items.Thirdperson.AnimItemLayer3p
 [0] = Left
 [1] = Right
 [2] = Middle
 [3] = Additive
 [4] = PreMovement

AnimState3p

InventorySystem.Items.Thirdperson.AnimState3p
 [0] = Override0
 [1] = Override1
 [2] = Override2
 [3] = Additive0
 [4] = Additive1
 [5] = Additive2
 [6] = RunForward
 [7] = SprintForward

AttachmentDescriptiveAdvantages

InventorySystem.Items.Firearms.Attachments.AttachmentDescriptiveAdvantages
 [0] = None
 [2] = Flashlight
 [4] = AmmoCounter
 [8] = FlashSuppression
 [16] = NightVision
 [32] = ShotgunShells

AttachmentDescriptiveDownsides

InventorySystem.Items.Firearms.Attachments.AttachmentDescriptiveDownsides
 [0] = None
 [2] = Laser
 [4] = NoHeadshots

AttachmentEditorsTranslation

InventorySystem.Items.Firearms.Attachments.AttachmentEditorsTranslation
 [0] = Custom
 [1] = PresetId
 [2] = SaveAttachments
 [3] = ClearAttachments
 [4] = DefaultAttachments
 [5] = Presets
 [6] = WorkstationOffline
 [7] = WorkstationStandby
 [8] = WorkstationWelcome
 [9] = WorkstationBooting
 [10] = WorkstationReady
 [11] = WorkstationEquipGun
 [12] = WorkstationShuttingDownHeader
 [13] = WorkstationShuttingDownDescription
 [14] = ShowStatsSummary
 [15] = CloseStatsSummary
 [16] = AttachmentCustomization
 [17] = SpectatorEditorTip

AttachmentName

InventorySystem.Items.Firearms.Attachments.AttachmentName
 [0] = None
 [1] = IronSights
 [2] = DotSight
 [3] = HoloSight
 [4] = NightVisionSight
 [5] = AmmoSight
 [6] = ScopeSight
 [7] = StandardStock
 [8] = ExtendedStock
 [9] = RetractedStock
 [10] = LightweightStock
 [11] = HeavyStock
 [12] = RecoilReducingStock
 [13] = Foregrip
 [14] = Laser
 [15] = Flashlight
 [16] = AmmoCounter
 [17] = StandardBarrel
 [18] = ExtendedBarrel
 [19] = SoundSuppressor
 [20] = FlashHider
 [21] = MuzzleBrake
 [22] = MuzzleBooster
 [23] = StandardMagFMJ
 [24] = StandardMagAP
 [25] = StandardMagJHP
 [26] = ExtendedMagFMJ
 [27] = ExtendedMagAP
 [28] = ExtendedMagJHP
 [29] = DrumMagFMJ
 [30] = DrumMagAP
 [31] = DrumMagJHP
 [32] = LowcapMagFMJ
 [33] = LowcapMagAP
 [34] = LowcapMagJHP
 [35] = CylinderMag5
 [36] = CylinderMag6
 [37] = CylinderMag7
 [38] = CarbineBody
 [39] = RifleBody
 [40] = ShortBarrel
 [41] = ShotgunChoke
 [42] = ShotgunExtendedBarrel
 [43] = NoRifleStock
 [44] = ShotgunSingleShot
 [45] = ShotgunDoubleShot

AttachmentParam

InventorySystem.Items.Firearms.Attachments.AttachmentParam
 [0] = AdsZoomMultiplier
 [1] = AdsMouseSensitivityMultiplier
 [2] = DamageMultiplier
 [3] = PenetrationMultiplier
 [4] = FireRateMultiplier
 [5] = OverallRecoilMultiplier
 [6] = AdsRecoilMultiplier
 [7] = BulletInaccuracyMultiplier
 [8] = HipInaccuracyMultiplier
 [9] = AdsInaccuracyMultiplier
 [10] = DrawSpeedMultiplier
 [11] = GunshotLoudnessMultiplier
 [12] = MagazineCapacityModifier
 [13] = DrawTimeModifier
 [14] = ReloadTimeModifier
 [15] = ShotClipIdOverride
 [16] = AdsSpeedMultiplier
 [17] = SpreadMultiplier
 [18] = SpreadPredictability
 [19] = AmmoConsumptionMultiplier
 [20] = ReloadSpeedMultiplier
 [21] = PreventReload
 [22] = RunningInaccuracyMultiplier
 [23] = DoubleActionSpeedMultiplier

AttachmentParamState

InventorySystem.Items.Firearms.Attachments.AttachmentParamState
 [0] = Disabled
 [2] = UserInterface
 [4] = SilentlyActive
 [6] = ActiveAndDisplayed

AttachmentSlot

InventorySystem.Items.Firearms.Attachments.AttachmentSlot
 [0] = Sight
 [1] = Barrel
 [2] = SideRail
 [3] = BottomRail
 [4] = Ammunition
 [5] = Stock
 [6] = Stability
 [7] = Body
 [255] = Unassigned

AttachmentStatus

InventorySystem.Items.Firearms.Extensions.ConditionalEvaluator+AttachmentStatus
 [0] = Disabled
 [1] = Enabled
 [2] = EnabledAndReady
 [3] = EnabledAndNotReady

AttackResult

PlayerRoles.PlayableScps.Subroutines.AttackResult
 [0] = None
 [1] = AttackedObject
 [2] = AttackedPlayer
 [6] = KilledPlayer

AttackType

PlayerStatsSystem.Scp049DamageHandler+AttackType
 [0] = Instakill
 [1] = CardiacArrest
 [2] = Scp0492

AttackType

PlayerStatsSystem.Scp096DamageHandler+AttackType
 [0] = GateKill
 [1] = SlapLeft
 [2] = SlapRight
 [3] = Charge

AuthenticationResponseFlags

CentralAuth.AuthenticationResponseFunctions+AuthenticationResponseFlags
 [1] = AuthToken
 [2] = BadgeToken
 [4] = DoNotTrack
 [8] = HideBadge

Authorization

InventorySystem.Items.Firearms.Modules.IReloadUnloadValidatorModule+Authorization
 [0] = Idle
 [1] = Allowed
 [2] = Vetoed

AutoHideType

StatusBar+AutoHideType
 [0] = WhenFull
 [1] = WhenEmpty
 [2] = AlwaysVisible

AutosyncInstantiationStatus

InventorySystem.Items.Autosync.AutosyncInstantiationStatus
 [0] = Unspecified
 [1] = Template
 [2] = InventoryInstance
 [3] = SimulatedInstance

AutosyncMessageType

InventorySystem.Items.Autosync.AutosyncMessageType
 [0] = RpcInstance
 [1] = RpcTemplate
 [2] = Cmd

BadgePreferences

ServerRoles+BadgePreferences
 [0] = NoPreference
 [1] = PreferGlobal
 [2] = PreferLocal

BadgeVisibilityPreferences

ServerRoles+BadgeVisibilityPreferences
 [0] = NoPreference
 [1] = Visible
 [2] = Hidden

BanType

BanHandler+BanType
 [0] = UserId
 [1] = IP
 [-1] = NULL

BlockedInteraction

InventorySystem.Items.BlockedInteraction
 [1] = GeneralInteractions
 [2] = OpenInventory
 [4] = BeDisarmed
 [8] = GrabItems
 [16] = ItemPrimaryAction
 [48] = ItemUsage
 [64] = UndisarmPlayers
 [255] = All

BroadcastFlags

Broadcast+BroadcastFlags
 [0] = Normal
 [1] = Truncated
 [2] = AdminChat

BuoyancyMode

WaterPhysics.BuoyancyMode
 [0] = SuperHeavy
 [1] = NonBuoyant
 [2] = ShortTimeFloaters
 [3] = LongTimeFloaters
 [4] = Floater
 [5] = SuperLight

CallType

LiteNetLib.Utils.NetSerializer+CallType
 [0] = Basic
 [1] = Array
 [2] = List

CandyKindID

InventorySystem.Items.Usables.Scp330.CandyKindID
 [0] = None
 [1] = Rainbow
 [2] = Yellow
 [3] = Purple
 [4] = Red
 [5] = Green
 [6] = Blue
 [7] = Pink
 [8] = Orange
 [9] = White
 [10] = Gray
 [11] = Black
 [12] = Brown
 [13] = Evil

CassieAnnouncementType

Subtitles.CassieAnnouncementType
 [0] = None
 [1] = Normal
 [2] = Decontamination
 [3] = Detonation

Category

PlayerRoles.PlayableScps.Scp079.Scp079KeyAbilityBase+Category
 [0] = Movement
 [1] = SpecialAbility
 [2] = OverconInteraction

CentralAuthPreauthFlags

CentralAuthPreauthFlags
 [0] = None
 [1] = ReservedSlot
 [2] = IgnoreBans
 [4] = IgnoreWhitelist
 [8] = IgnoreGeoblock
 [16] = GloballyBanned
 [32] = NorthwoodStaff
 [64] = AuthRejected

ChallengeState

ChallengeState
 [0] = None
 [1] = Processing
 [2] = Done
 [3] = DoneRejoin

ChallengeType

ChallengeType
 [0] = Reply
 [1] = MD5
 [2] = SHA1

ChamberState

InventorySystem.Items.Firearms.Modules.CylinderAmmoModule+ChamberState
 [0] = Empty
 [1] = Live
 [2] = Discharged

ChaosMsgType

InventorySystem.Items.Keycards.ChaosKeycardItem+ChaosMsgType
 [0] = SnakeMsgSync
 [1] = NewConnectionFullSync
 [2] = MovementSwitch
 [3] = UseDetails

ClientFlags

Query.QueryHandshake+ClientFlags
 [0] = None
 [1] = SuppressRaResponses
 [2] = SubscribeServerConsole
 [4] = SubscribeServerLogs
 [8] = RemoteAdminMetadata
 [16] = RestrictPermissions
 [32] = SpecifyLogUsername

ClientInstanceMode

CentralAuth.ClientInstanceMode
 [0] = Unverified
 [1] = ReadyClient
 [2] = Host
 [3] = DedicatedServer
 [4] = Dummy

ClientReceivedContentType

Query.QueryMessage+ClientReceivedContentType
 [0] = ConsoleString
 [1] = CommandException
 [2] = QueryMessage
 [3] = RemoteAdminSerializedResponse
 [4] = RemoteAdminPlaintextResponse
 [5] = RemoteAdminUnsuccessfulPlaintextResponse

ClientSwitchState

PlayerRoles.PlayableScps.Scp079.Cameras.Scp079CurrentCameraSync+ClientSwitchState
 [0] = None
 [1] = SwitchingRoom
 [2] = SwitchingZone

ClientType

CustomLiteNetLib4MirrorTransport+ClientType
 [0] = GameClient
 [1] = VerificationService

CloudState

PlayerRoles.PlayableScps.Scp939.Scp939AmnesticCloudInstance+CloudState
 [0] = Spawning
 [1] = Created
 [2] = Destroyed

CmdTeleportData

PlayerRoles.PlayableScps.Scp173.Scp173TeleportAbility+CmdTeleportData
 [1] = Aiming
 [2] = WantsToTeleport

CoffeeTranslation

CoffeeTranslation
 [0] = EnoughCoffee
 [1] = Orhu
 [2] = Ced
 [3] = Secret
 [4] = Beryl
 [5] = Banzai
 [6] = Decimalis
 [7] = Crimson
 [8] = Meep
 [9] = Pixl
 [10] = X3j
 [11] = Plank
 [12] = M4st3r0re
 [13] = RedZ
 [14] = Naveil
 [15] = Astral
 [16] = Sixxy
 [17] = Morantol
 [18] = Metaverse
 [19] = Ryan
 [20] = Mikel
 [21] = Ender
 [22] = UIU
 [23] = Goop
 [24] = ChemicalWolf
 [25] = MajorFox
 [26] = Dellarie
 [27] = JesusQC
 [28] = Georgia
 [29] = Jegg
 [30] = Danstr
 [31] = Nightshade
 [32] = Lion
 [33] = Goop2
 [34] = Spoon
 [35] = CombatSwift
 [36] = Tychus
 [37] = alleyes
 [38] = Secret3

CollectionDeserializeToBehaviour

Utf8Json.CollectionDeserializeToBehaviour
 [0] = Add
 [1] = OverwriteReplace

ColliderShape

AdminToys.InvisibleInteractableToy+ColliderShape
 [0] = Box
 [1] = Sphere
 [2] = Capsule

CollisionsDisablingReasons

Interactables.Interobjects.DoorUtils.DoorVariant+CollisionsDisablingReasons
 [1] = DoorClosing
 [2] = Scp106

ColorMode

InventorySystem.Drawers.AlertContent+ColorMode
 [0] = White
 [1] = Role
 [2] = Accented

CommandOperationMode

Misc+CommandOperationMode
 [0] = Disable
 [1] = Enable
 [2] = Toggle

Condition

UserSettings.GUIElements.UserSettingDependency+Dependency+Condition
 [0] = EqualsTo
 [1] = LessThan
 [2] = GreaterThan

ConfigShare

GameCore.ConfigSharing+ConfigShare
 [0] = Bans
 [1] = Mutes
 [2] = Whitelist
 [3] = ReservedSlots
 [4] = Groups
 [5] = GroupsMembers
 [6] = GameplayDatabase

ConfigShareTypes

GameCore.ConfigShareTypes
 [0] = Bans
 [1] = Mutes
 [2] = Whitelist
 [3] = ReservedSlots
 [4] = Groups
 [5] = GroupsMembers
 [6] = GameplayDatabase

ConnectionRequestResult

LiteNetLib.ConnectionRequestResult
 [0] = None
 [1] = Accept
 [2] = Reject
 [3] = RejectForce

ConnectionState

LiteNetLib.ConnectionState
 [2] = Outgoing
 [4] = Connected
 [8] = ShutdownRequested
 [16] = Disconnected
 [32] = EndPointChange
 [46] = Any

ConnectRequestResult

LiteNetLib.ConnectRequestResult
 [0] = None
 [1] = P2PLose
 [2] = Reconnection
 [3] = NewConnection

ConsoleLogType

GameCore.ConsoleLogType
 [0] = DoNotLog
 [1] = Log
 [2] = Warning
 [3] = Error

ConsumeError

PlayerRoles.PlayableScps.Scp049.Zombies.ZombieConsumeAbility+ConsumeError
 [0] = None
 [1] = CannotCancel
 [2] = AlreadyConsumed
 [3] = TargetNotValid
 [8] = FullHealth
 [9] = BeingConsumed

CursorOverrideMode

CursorManagement.CursorOverrideMode
 [0] = NoOverride
 [1] = Centered
 [2] = Confined
 [3] = Free

DataType

PlayerPrefsSl+DataType
 [0] = Bool
 [1] = Byte
 [2] = Sbyte
 [3] = Char
 [4] = Decimal
 [5] = Double
 [6] = Float
 [7] = Int
 [8] = Uint
 [9] = Long
 [10] = Ulong
 [11] = Short
 [12] = Ushort
 [13] = String
 [14] = BoolArray
 [15] = ByteArray
 [16] = SbyteArray
 [17] = CharArray
 [18] = DecimalArray
 [19] = DoubleArray
 [20] = FloatArray
 [21] = IntArray
 [22] = UintArray
 [23] = LongArray
 [24] = UlongArray
 [25] = ShortArray
 [26] = UshortArray
 [27] = StringArray

DebugLevel

DebugLevel
 [0] = Muted
 [1] = Narrow
 [2] = Normal
 [3] = Elevated
 [4] = Full

DecalPoolType

Decals.DecalPoolType
 [0] = None
 [1] = Bullet
 [2] = Blood
 [3] = Buckshot
 [4] = GlassCrack

DecontaminationStatus

LightContainmentZoneDecontamination.DecontaminationController+DecontaminationStatus
 [0] = None
 [1] = Disabled
 [2] = Forced

DeliveryMethod

LiteNetLib.DeliveryMethod
 [0] = ReliableUnordered
 [1] = Sequenced
 [2] = ReliableOrdered
 [3] = ReliableSequenced
 [4] = Unreliable

DetectionStatus

InventorySystem.Items.Firearms.Modules.Scp127.Scp127CassieBasedVoiceTriggerBase+DetectionStatus
 [0] = Idle
 [1] = WaitingForTrigger
 [2] = AnnouncementStartedPlaying

DiodeType

AlphaWarheadNukesitePanel+DiodeType
 [0] = InProgress
 [1] = BlastDoor
 [2] = OutsideDoor

DisconnectReason

LiteNetLib.DisconnectReason
 [0] = ConnectionFailed
 [1] = Timeout
 [2] = HostUnreachable
 [3] = NetworkUnreachable
 [4] = RemoteConnectionClose
 [5] = DisconnectPeerCalled
 [6] = ConnectionRejected
 [7] = InvalidProtocol
 [8] = UnknownHost
 [9] = Reconnect
 [10] = PeerToPeerConnection
 [11] = PeerNotFound

DisconnectResult

LiteNetLib.DisconnectResult
 [0] = None
 [1] = Reject
 [2] = Disconnect

DisguiseStatus

PlayerRoles.PlayableScps.Scp3114.Scp3114Identity+DisguiseStatus
 [0] = None
 [1] = Equipping
 [2] = Active

DispatchTime

MainThreadDispatcher+DispatchTime
 [0] = Update
 [1] = LateUpdate
 [2] = FixedUpdate

DisplayExactMode

PlayerStatsSystem.StatSlider+DisplayExactMode
 [0] = PreferenceBased
 [1] = AlwaysExact
 [2] = AlwaysPercent
 [3] = ValueHidden

DisplayVideoSetting

UserSettings.VideoSettings.DisplayVideoSetting
 [0] = Resolution
 [1] = AspectRatio
 [2] = FullscreenMode
 [3] = VSyncCount
 [4] = FpsLimiter
 [5] = GraphicsAPI

DistributionPlatform

GameCore.DistributionPlatform
 [0] = Dedicated
 [1] = Steam
 [2] = Discord

DoorAction

Interactables.Interobjects.DoorUtils.DoorAction
 [0] = Opened
 [1] = Closed
 [2] = AccessDenied
 [3] = Locked
 [4] = Unlocked
 [5] = Destroyed

DoorDamageType

Interactables.Interobjects.DoorUtils.DoorDamageType
 [1] = None
 [2] = ServerCommand
 [4] = Grenade
 [8] = Weapon
 [16] = Scp096
 [32] = ParticleDisruptor

DoorLockMode

Interactables.Interobjects.DoorUtils.DoorLockMode
 [0] = FullLock
 [1] = CanOpen
 [2] = CanClose
 [4] = ScpOverride

DoorLockReason

Interactables.Interobjects.DoorUtils.DoorLockReason
 [0] = None
 [1] = Regular079
 [2] = Lockdown079
 [4] = Warhead
 [8] = AdminCommand
 [16] = DecontLockdown
 [32] = DecontEvacuate
 [64] = SpecialDoorFeature
 [128] = NoPower
 [256] = Isolation
 [512] = Lockdown2176

DoorPermissionFlags

Interactables.Interobjects.DoorUtils.DoorPermissionFlags
 [0] = None
 [1] = Checkpoints
 [2] = ExitGates
 [4] = Intercom
 [8] = AlphaWarhead
 [16] = ContainmentLevelOne
 [32] = ContainmentLevelTwo
 [64] = ContainmentLevelThree
 [128] = ArmoryLevelOne
 [256] = ArmoryLevelTwo
 [512] = ArmoryLevelThree
 [1024] = ScpOverride
 [65535] = All
UserSettings.ServerSpecific.SSDropdownSetting+DropdownEntryType
 [0] = Regular
 [1] = Scrollable
 [2] = ScrollableLoop
 [3] = Hybrid
 [4] = HybridLoop

DtoaMode

Utf8Json.Internal.DoubleConversion.DoubleToStringConverter+DtoaMode
 [0] = SHORTEST
 [1] = SHORTEST_SINGLE

EffectClassification

CustomPlayerEffects.StatusEffectBase+EffectClassification
 [0] = Technical
 [1] = Negative
 [2] = Mixed
 [3] = Positive

EffectReason

Scp956Target+EffectReason
 [0] = None
 [254] = Child
 [255] = HasCandy

ElevatorGroup

Interactables.Interobjects.ElevatorGroup
 [0] = GateA01
 [1] = GateB
 [2] = LczA01
 [3] = LczA02
 [4] = LczB01
 [5] = LczB02
 [6] = Nuke01
 [7] = Scp049
 [8] = Nuke02
 [9] = ServerRoom
 [10] = GateA02

ElevatorSequence

Interactables.Interobjects.ElevatorChamber+ElevatorSequence
 [0] = StartingSequence
 [1] = DoorClosing
 [2] = MovingAway
 [3] = Arriving
 [4] = DoorOpening
 [5] = Ready

EmotionBlendshape

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.EmotionBlendshape
 [0] = Undefined
 [1] = Frown
 [2] = BrowRaise
 [3] = EyeTapLeft
 [4] = EyeTapRight
 [5] = EyeCloseLeft
 [6] = EyeCloseRight
 [7] = EyeOpenLeft
 [8] = EyeOpenRight
 [9] = EyesBottom
 [10] = Worried
 [11] = MouthOpen
 [12] = JawDrop
 [13] = Grin
 [14] = SmileOpen
 [15] = Disgusted
 [16] = Angry
 [17] = LipsTop
 [18] = LipsNormalBottom
 [19] = LipsStretchBottom
 [20] = Ogre
 [21] = Chad
 [22] = MixClosedEyes

EmotionPresetType

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.EmotionPresetType
 [0] = Neutral
 [1] = Happy
 [2] = AwkwardSmile
 [3] = Scared
 [4] = Angry
 [5] = Chad
 [6] = Ogre

EncryptedChannel

EncryptedChannelManager+EncryptedChannel
 [0] = RemoteAdmin
 [1] = GameConsole
 [2] = AdminChat

Entry

InventorySystem.Items.Usables.Scp330.Scp330Translations+Entry
 [0] = Candies

EscapeScenarioType

Escape+EscapeScenarioType
 [0] = None
 [1] = ClassD
 [2] = CuffedClassD
 [3] = Scientist
 [4] = CuffedScientist
 [5] = Custom

EType

LiteNetLib.NetEvent+EType
 [0] = Connect
 [1] = Disconnect
 [2] = Receive
 [3] = ReceiveUnconnected
 [4] = Error
 [5] = ConnectionLatencyUpdated
 [6] = Broadcast
 [7] = ConnectionRequest
 [8] = MessageDelivered
 [9] = PeerAddressChanged

ExampleId

UserSettings.ServerSpecific.Examples.SSAbilitiesExample+ExampleId
 [0] = SpeedBoostKey
 [1] = SpeedBoostToggle
 [2] = HealAlly

ExampleId

UserSettings.ServerSpecific.Examples.SSLightSpawnerExample+ExampleId
 [0] = IntensitySlider
 [1] = RangeSlider
 [2] = ColorPresetDropdown
 [3] = CustomColor
 [4] = ColorInfo
 [5] = ShadowType
 [6] = ShadowStrength
 [7] = LightType
 [8] = LightShape
 [9] = SpotAngle
 [10] = InnerSpotAngle
 [11] = ConfirmButton
 [12] = DestroyAllButton

ExampleId

UserSettings.ServerSpecific.Examples.SSPrimitiveSpawnerExample+ExampleId
 [0] = ConfirmButton
 [1] = DestroyAllButton
 [2] = TypeDropdown
 [3] = ColorPresetDropdown
 [4] = ColorField
 [5] = ColorAlphaSlider
 [6] = CollisionsToggle
 [7] = RendererToggle
 [8] = ColorInfo
 [9] = ScaleSliderX
 [10] = ScaleSliderY
 [11] = ScaleSliderZ

ExplosionType

ExplosionType
 [0] = Grenade
 [1] = SCP018
 [2] = PinkCandy
 [3] = Cola
 [4] = Disruptor
 [5] = Jailbird
 [6] = Custom

ExportPreset

Metrics.DeathsCollector+ExportPreset
 [0] = DeathReasons

FacilityZone

MapGeneration.FacilityZone
 [0] = None
 [1] = LightContainment
 [2] = HeavyContainment
 [3] = Entrance
 [4] = Surface
 [5] = Other

Faction

PlayerRoles.Faction
 [0] = SCP
 [1] = FoundationStaff
 [2] = FoundationEnemy
 [3] = Unclassified
 [4] = Flamingos

FailReason

PlayerRoles.PlayableScps.VisionInformation+FailReason
 [0] = NotOnSameFloor
 [1] = NotInDistance
 [2] = NotInView
 [3] = NotInLineOfSight
 [4] = InDarkRoom
 [5] = IsLooking
 [6] = UnkownReason

FalloffType

FalloffType
 [0] = Linear
 [1] = Exponential
 [2] = Footstep

FastDtoaMode

Utf8Json.Internal.DoubleConversion.DoubleToStringConverter+FastDtoaMode
 [0] = FAST_DTOA_SHORTEST
 [1] = FAST_DTOA_SHORTEST_SINGLE

FilmmakerBlendPreset

PlayerRoles.Filmmaker.FilmmakerBlendPreset
 [0] = Linear
 [1] = Smooth
 [2] = FetchNext
 [3] = Hold

FirearmAnim

InventorySystem.Items.Firearms.Thirdperson.FirearmThirdpersonItem+FirearmAnim
 [0] = Ads
 [1] = Hip
 [2] = Reload

FirearmCategory

InventorySystem.Items.Firearms.FirearmCategory
 [0] = Unclassified
 [1] = Pistol
 [2] = Revolver
 [3] = SubmachineGun
 [4] = Rifle
 [5] = LightMachineGun
 [6] = Shotgun

FirearmWorldmodelType

InventorySystem.Items.Firearms.FirearmWorldmodelType
 [0] = Pickup
 [1] = Thirdperson
 [2] = Presentation

FiringState

InventorySystem.Items.Firearms.Modules.DisruptorActionModule+FiringState
 [0] = None
 [1] = FiringRapid
 [2] = FiringSingle

Flags

Utf8Json.Internal.DoubleConversion.DoubleToStringConverter+Flags
 [0] = NO_FLAGS
 [1] = EMIT_POSITIVE_EXPONENT_SIGN
 [2] = EMIT_TRAILING_DECIMAL_POINT
 [4] = EMIT_TRAILING_ZERO_AFTER_POINT
 [8] = UNIQUE_ZERO

Flags

Utf8Json.Internal.DoubleConversion.StringToDoubleConverter+Flags
 [0] = NO_FLAGS
 [1] = ALLOW_HEX
 [2] = ALLOW_OCTALS
 [4] = ALLOW_TRAILING_JUNK
 [8] = ALLOW_LEADING_SPACES
 [16] = ALLOW_TRAILING_SPACES
 [32] = ALLOW_SPACES_AFTER_SIGN
 [64] = ALLOW_CASE_INSENSIBILITY

FogType

CustomRendering.FogType
 [0] = None
 [1] = Inside
 [2] = Outside
 [3] = Decontamination
 [4] = Amnesia
 [5] = Nuke
 [6] = Scp244
 [7] = BecomingFlamingo
 [8] = HalloweenInside
 [9] = HalloweenOutside
 [10] = ChristmasInside
 [11] = ChristmasOutside
 [12] = PocketDimension

FoldoutMode

UserSettings.ServerSpecific.SSTextArea+FoldoutMode
 [0] = NotCollapsable
 [1] = CollapseOnEntry
 [2] = ExtendOnEntry
 [3] = CollapsedByDefault
 [4] = ExtendedByDefault

FootprintsTranslation

Respawning.Objectives.FootprintsTranslation
 [0] = TimerRewardDisplay
 [1] = InfluenceRewardDisplay
 [2] = GenericRewardsDisplay
 [3] = ObjectiveFeedExample
 [4] = KillObjective
 [5] = DamageObjective
 [6] = EscapeObjective
 [7] = GeneratorObjective
 [8] = ItemPickupObjective

FootstepLoudness

PlayerRoles.FirstPersonControl.Thirdperson.AnimatedCharacterModel+FootstepLoudness
 [8] = Civilian
 [12] = FoundationForces
 [30] = Chaos
 [35] = Scp

ForceCondition

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.GlowInTheDarkSubcontroller+ForceCondition
 [0] = NeverForce
 [1] = ForceWhenFriendly
 [2] = ForceWhenEnemy

ForceResult

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.GlowInTheDarkSubcontroller+ForceResult
 [0] = ForceDarkened
 [1] = ForceNormal

FpcViewMode

PlayerRoles.FirstPersonControl.FpcMotor+FpcViewMode
 [0] = LocalPlayer
 [1] = Server
 [2] = Thirdperson

FreezingMode

InventorySystem.Items.Pickups.PickupStandardPhysics+FreezingMode
 [0] = Default
 [1] = FreezeWhenSleeping
 [2] = NeverFreeze

FriendlyFireAction

FriendlyFireAction
 [0] = Noop
 [1] = Kill
 [2] = Kick
 [3] = Ban

FriendlyFireInteraction

InventorySystem.Items.ThrowableProjectiles.FlybyDetectorProjectile+FriendlyFireInteraction
 [0] = UseFriendlyFireConfig
 [1] = CollideWithEveryone
 [2] = CollideWithOnlyEnemies

GeneratorColliderId

MapGeneration.Distributors.Scp079Generator+GeneratorColliderId
 [0] = Door
 [1] = Switch
 [2] = CancelButton

GeneratorFlags

MapGeneration.Distributors.Scp079Generator+GeneratorFlags
 [1] = None
 [2] = Unlocked
 [4] = Open
 [8] = Activating
 [16] = Engaged

GeoblockingMode

GeoblockingMode
 [0] = None
 [1] = Whitelist
 [2] = Blacklist

GlobalChatIconType

VoiceChat.Playbacks.GlobalChatIconType
 [0] = None
 [1] = Avatar
 [2] = Radio
 [3] = Intercom

GroupMuteFlags

PlayerRoles.Voice.GroupMuteFlags
 [0] = None
 [1] = Spectators
 [2] = Alive
 [4] = Lobby
 [8] = Summary

HandlerOutput

PlayerStatsSystem.DamageHandlerBase+HandlerOutput
 [0] = Nothing
 [1] = Damaged
 [2] = Death

HandlerType

PlayerRoles.PlayableScps.Scp3114.Scp3114DamageHandler+HandlerType
 [0] = Slap
 [1] = Strangulation
 [2] = SkinSteal

HintEffectType

Utils.Networking.HintEffectReaderWriter+HintEffectType
 [0] = Alpha
 [1] = AlphaCurve
 [2] = Outline

HintMessageTypes

Hints.HintMessageParameterFunctions+HintMessageTypes
 [0] = Unknown
 [1] = TextHint
 [2] = TranslationHint

HintParameterType

Utils.Networking.HintParameterReaderWriter+HintParameterType
 [0] = Text
 [1] = Timespan
 [2] = Ammo
 [3] = Item
 [4] = ItemCategory
 [5] = Byte
 [6] = SByte
 [7] = Short
 [8] = UShort
 [9] = Int
 [10] = UInt
 [11] = Long
 [12] = ULong
 [13] = Float
 [14] = Double
 [15] = PackedLong
 [16] = PackedULong
 [17] = Scp330Hint
 [18] = SSKeybind
 [19] = AnimationCurve

HintTranslations

Hints.HintTranslations
 [0] = WarheadDetonateCoverDenied
 [1] = MaxAmmoReached
 [2] = MaxAmmoAlreadyReached
 [3] = MaxItemCategoryReached
 [4] = MaxItemCategoryAlreadyReached
 [5] = MaxItemsAlreadyReached

HintType

Utils.Networking.HintReaderWriter+HintType
 [0] = Translation
 [1] = Text

HitboxType

HitboxType
 [0] = Body
 [1] = Limb
 [2] = Headshot

HitResult

InventorySystem.Items.Scp1509.Scp1509Hitreg+HitResult
 [0] = HitPlayer
 [1] = KilledPlayer
 [2] = HitWall
 [3] = Missed

HolidayType

MapGeneration.Holidays.HolidayType
 [0] = None
 [1] = Christmas
 [2] = Halloween
 [3] = AprilFools

HotkeysTranslation

InventorySystem.Hotkeys.HotkeysTranslation
 [0] = SettingsHeader
 [1] = CreateNewLabel
 [2] = SettingsHeaderHint
 [3] = KeycardPredefinedName
 [4] = PrimaryWeaponPredefinedName
 [5] = SecondaryWeaponPredefinedName
 [6] = MedicalPredefinedName
 [7] = GrenadePredefinedName
 [8] = NameLabel
 [9] = KeyLabel
 [10] = ApperanceLabel
 [11] = SortLabel
 [12] = OverrideLabel
 [13] = OverrideHint
 [14] = ApperanceHidden
 [15] = ApperanceNormal
 [16] = ApperanceSmall
 [17] = SortItemQueue
 [18] = SortItemQueueHint
 [19] = SortInventoryOrder
 [20] = SortInventoryOrderHint
 [21] = OverrideNone
 [22] = OverrideBestMedical
 [23] = OverrideBestMedicalHint
 [24] = OverrideRememberPrev
 [25] = OverrideRememberPrevHint
 [26] = OverrideNearbyDoor
 [27] = OverrideNearbyDoorHint
 [28] = OverrideSkipEmpty
 [29] = OverrideSkipEmptyHint
 [30] = PoolItemsLabel
 [31] = PoolOrderLabel
 [32] = PoolOrderHint
 [33] = RestoreDefaultLabel
 [34] = RestoreDefaultButton
 [35] = TitlePrefix
 [36] = NewHotkeyNamePlaceholder
 [37] = GroupFirearms
 [38] = GroupKeycards
 [39] = GroupThrowable
 [40] = GroupScpItems

IcomText

PlayerRoles.Voice.IntercomDisplay+IcomText
 [0] = Ready
 [1] = Transmitting
 [2] = TrasmittingBypass
 [3] = Restarting
 [4] = AdminUsing
 [5] = Muted
 [6] = Unknown
 [7] = Wait

IconType

InventorySystem.Items.Firearms.Extensions.DisruptorDualCamExtension+IconType
 [0] = None
 [1] = DesintegratorMode
 [2] = BurstMode
 [3] = CriticalWarn
 [4] = CrashWarn

IndicatorType

PlayerRoles.PlayableScps.Scp079.Map.Scp079TeammateIndicators+IndicatorType
 [0] = Low
 [1] = Medium
 [2] = High

InputActivationMode

UserSettings.ToggleOrHoldInput+InputActivationMode
 [0] = Toggle
 [1] = Hold

IntercomState

PlayerRoles.Voice.IntercomState
 [0] = Ready
 [1] = Starting
 [2] = InUse
 [3] = Cooldown
 [4] = NotFound

InventoryGuiAction

InventorySystem.GUI.InventoryGuiAction
 [0] = None
 [1] = Drop
 [2] = Select

InventoryGuiTranslation

InventorySystem.GUI.InventoryGuiTranslation
 [0] = FirearmAmmo
 [1] = FirearmDamage
 [2] = FirearmFireRate
 [3] = FirearmHipAcc
 [4] = FirearmAdsAcc
 [5] = Weight
 [6] = Length
 [7] = DropAmmo
 [8] = ArmorHelmetEfficacy
 [9] = ArmorVestEfficacy
 [10] = ArmorStaminaUsage
 [11] = ArmorMovementSpeed
 [12] = ArmorItemLimits
 [13] = ArmorAmmoLimits
 [14] = ArmorTotal
 [15] = ArmorPenetration
 [16] = RunningInaccuracy
 [17] = MarshmallowCackleHint
 [18] = RemainingCharge
 [19] = RemainingAmmo
 [20] = MicroHidPrimaryHint
 [21] = MicroHidSecondaryHint
 [22] = DisruptorToggleModeHint
 [23] = JailbirdAttackHint
 [24] = JailbirdChargeHint
 [25] = MicroHidReadyToDischarge
 [26] = MicroHidDamaged
 [27] = Scp127OnEquip
 [28] = SnakeHint

InvisibilityFlags

PlayerRoles.Visibility.InvisibilityFlags
 [0] = None
 [1] = OutOfRange
 [2] = Scp268
 [4] = Scp106Sinkhole

IPAddressType

Misc+IPAddressType
 [0] = Unknown
 [1] = IPV4
 [2] = IPV6
 [3] = Localhost
 [4] = Hostname

ItemAddReason

InventorySystem.Items.ItemAddReason
 [0] = Undefined
 [1] = PickedUp
 [2] = AdminCommand
 [3] = StartingItem
 [4] = Scp914Upgrade
 [5] = StatusEffect
 [6] = Scp2536

ItemCategory

ItemCategory
 [0] = None
 [1] = Keycard
 [2] = Medical
 [3] = Radio
 [4] = Firearm
 [5] = Grenade
 [6] = SCPItem
 [7] = SpecialWeapon
 [8] = Ammo
 [9] = Armor

ItemDescriptionType

InventorySystem.Items.ItemDescriptionType
 [0] = Default
 [1] = Keycard
 [2] = Firearm
 [3] = Armor
 [4] = None
 [5] = Scp330Bag
 [6] = Custom

ItemTierFlags

ItemTierFlags
 [0] = Common
 [1] = MilitaryGrade
 [2] = Rare
 [4] = ExtraRare

ItemType

ItemType
 [0] = KeycardJanitor
 [1] = KeycardScientist
 [2] = KeycardResearchCoordinator
 [3] = KeycardZoneManager
 [4] = KeycardGuard
 [5] = KeycardMTFPrivate
 [6] = KeycardContainmentEngineer
 [7] = KeycardMTFOperative
 [8] = KeycardMTFCaptain
 [9] = KeycardFacilityManager
 [10] = KeycardChaosInsurgency
 [11] = KeycardO5
 [12] = Radio
 [13] = GunCOM15
 [14] = Medkit
 [15] = Flashlight
 [16] = MicroHID
 [17] = SCP500
 [18] = SCP207
 [19] = Ammo12gauge
 [20] = GunE11SR
 [21] = GunCrossvec
 [22] = Ammo556x45
 [23] = GunFSP9
 [24] = GunLogicer
 [25] = GrenadeHE
 [26] = GrenadeFlash
 [27] = Ammo44cal
 [28] = Ammo762x39
 [29] = Ammo9x19
 [30] = GunCOM18
 [31] = SCP018
 [32] = SCP268
 [33] = Adrenaline
 [34] = Painkillers
 [35] = Coin
 [36] = ArmorLight
 [37] = ArmorCombat
 [38] = ArmorHeavy
 [39] = GunRevolver
 [40] = GunAK
 [41] = GunShotgun
 [42] = SCP330
 [43] = SCP2176
 [44] = SCP244a
 [45] = SCP244b
 [46] = SCP1853
 [47] = ParticleDisruptor
 [48] = GunCom45
 [49] = SCP1576
 [50] = Jailbird
 [51] = AntiSCP207
 [52] = GunFRMG0
 [53] = GunA7
 [54] = Lantern
 [55] = SCP1344
 [56] = Snowball
 [57] = Coal
 [58] = SpecialCoal
 [59] = SCP1507Tape
 [60] = DebugRagdollMover
 [61] = SurfaceAccessPass
 [62] = GunSCP127
 [63] = KeycardCustomTaskForce
 [64] = KeycardCustomSite02
 [65] = KeycardCustomManagement
 [66] = KeycardCustomMetalCase
 [67] = MarshmallowItem
 [68] = SCP1509
 [-1] = None

JailbirdMessageType

InventorySystem.Items.Jailbird.JailbirdMessageType
 [0] = UpdateState
 [1] = Broken
 [2] = Holstered
 [3] = AttackTriggered
 [4] = AttackPerformed
 [5] = ChargeLoadTriggered
 [6] = ChargeFailed
 [7] = ChargeStarted
 [8] = Inspect

JailbirdWearState

InventorySystem.Items.Jailbird.JailbirdWearState
 [0] = Healthy
 [1] = LowWear
 [2] = MediumWear
 [3] = HighWear
 [4] = AlmostBroken
 [5] = Broken

JsonToken

Utf8Json.JsonToken
 [0] = None
 [1] = BeginObject
 [2] = EndObject
 [3] = BeginArray
 [4] = EndArray
 [5] = Number
 [6] = String
 [7] = True
 [8] = False
 [9] = Null
 [10] = ValueSeparator
 [11] = NameSeparator

KeycardLabelTranslation

InventorySystem.Items.Keycards.TranslatedLabelDetail+KeycardLabelTranslation
 [0] = Scientist
 [1] = Janitor
 [2] = ResearchSupervisor
 [3] = ContEngineer
 [4] = SecurityGuard
 [5] = ZoneManager
 [6] = FacilityManager
 [7] = SurfaceAccessPassNormal
 [8] = SurfaceAccessPassUsed

KeyCodeTranslations

Hints.KeyCodeTranslations
 [0] = ServerSettingNotFound
 [1] = KeyNotAssigned
 [2] = ArrowUp
 [3] = ArrowDown
 [4] = ArrowLeft
 [5] = ArrowRight
 [6] = LeftShift
 [7] = RightShift
 [8] = LeftControl
 [9] = RightControl
 [10] = LeftAlt
 [11] = RightAlt
 [12] = Tab
 [13] = Space
 [14] = Enter
 [15] = MousePrimary
 [16] = MouseSecondary
 [17] = MouseMiddle
 [18] = MouseN

LcdElementType

InventorySystem.Items.MicroHID.MicroHIDMonitor+LcdElementType
 [0] = Windup
 [1] = Winddown
 [2] = ReadyToFire
 [3] = Firing
 [4] = Standby
 [5] = Broken
 [6] = JeffHappy
 [7] = JeffSad
 [8] = JeffConcerned

LeadingTeam

RoundSummary+LeadingTeam
 [0] = FacilityForces
 [1] = ChaosInsurgency
 [2] = Anomalies
 [3] = Flamingos
 [4] = Draw

LegacyInterfaces

LegacyInterfaces
 [0] = GiveOrders
 [1] = FollowOrders
 [2] = SameRank
 [3] = ClassDEscaped
 [4] = ScientistsSurvived
 [5] = KilledByScps
 [6] = TerminatedScps
 [7] = AlphaWarhead
 [8] = WarheadDetonated
 [9] = WarheadUnused
 [10] = RoundRestartTimer
 [11] = SpecialAbility
 [12] = CreateSinkhole
 [13] = UseSinkhole
 [14] = YouDied
 [15] = YouWereKilledByNicknameLabel
 [16] = YouWereKilledByRoleLabel
 [17] = PassiveAbility
 [18] = Hidden

LightingVideoSetting

UserSettings.VideoSettings.LightingVideoSetting
 [0] = RenderShadows
 [1] = ShadowResolution
 [2] = RenderLights

LocalAddrType

LiteNetLib.LocalAddrType
 [1] = IPv4
 [2] = IPv6
 [3] = All

LoggingState

ServerLogs+LoggingState
 [0] = Off
 [1] = Standby
 [2] = Write
 [3] = Terminate
 [4] = Restart

MainBoolsSettings

ServerConfigSynchronizer+MainBoolsSettings
 [1] = FriendlyFire
 [2] = DisabledAchievements

MapGenerationPhase

MapGeneration.MapGenerationPhase
 [0] = RoomCoordsRegistrations
 [1] = ParentRoomRegistration
 [2] = RelativePositioningWaypoints
 [3] = ComplexDecorationsAndClutter
 [4] = SimpleDecorations
 [5] = CullingCaching
 [6] = SpawnableStructures
 [7] = StaticBatching

MappingLifetime

LiteNetLib4Mirror.Open.Nat.MappingLifetime
 [0] = Permanent
 [1] = Session
 [2] = Manual
 [3] = ForcedSession

MessageHeader

InventorySystem.Items.Firearms.Modules.AutomaticActionModule+MessageHeader
 [0] = CmdShoot
 [1] = RpcPublicSync
 [2] = RpcResponse
 [3] = RpcFire
 [4] = RpcDryFire
 [5] = RpcNewPlayerSync
 [6] = RpcRejectionReason

MessageImportance

MessageImportance
 [1] = MostImportant
 [2] = Normal
 [3] = LessImportant
 [4] = LeastImportant

MessageInterceptionResult

InventorySystem.Items.Autosync.MessageInterceptionResult
 [0] = Continue
 [1] = ResetAndContinue
 [2] = Stop

MessageType

InventorySystem.Items.Firearms.Modules.DisruptorActionModule+MessageType
 [0] = RpcRequireReloadTrue
 [1] = RpcRequireReloadFalse
 [2] = RpcRequireReloadFullResync
 [3] = RpcStartFiring
 [4] = RpcStopFiring
 [5] = RpcOnShot
 [6] = CmdRequestStartFiring
 [7] = CmdConfirmDischarge

MessageType

InventorySystem.Items.Firearms.Modules.DoubleActionModule+MessageType
 [0] = RpcNewPlayerResync
 [1] = RpcSetCockedTrue
 [2] = RpcSetCockedFalse
 [3] = RpcFire
 [4] = RpcDryFire
 [5] = CmdUpdatePulling
 [6] = CmdShoot
 [7] = StartPulling
 [8] = StartCocking

MicroHidFiringMode

InventorySystem.Items.MicroHID.Modules.MicroHidFiringMode
 [0] = PrimaryFire
 [1] = ChargeFire
 [2] = BrokenFire

MicroHidPhase

InventorySystem.Items.MicroHID.Modules.MicroHidPhase
 [0] = Standby
 [1] = WindingUp
 [2] = WindingDown
 [3] = WoundUpSustain
 [4] = Firing

MiscControlsSetting

UserSettings.ControlsSettings.MiscControlsSetting
 [0] = AdsToggle
 [1] = SprintToggle
 [2] = SearchToggle
 [3] = Scp079MouseLookToggle
 [4] = SneakToggle
 [5] = RightClickToDrop
 [6] = InventoryToggle
 [7] = Scp079KeybindZoneSwitching
 [8] = AutomaticSpectatorSwitch

MiscPrivacySetting

UserSettings.OtherSettings.MiscPrivacySetting
 [0] = DoNotTrack
 [1] = SteamLobbyPrivacy
 [2] = RichPresence
 [3] = HideSteamProfile
 [4] = BadgePreferences
 [5] = GlobalBadgeVisibility
 [6] = LocalBadgeVisibility

MiscVideoSetting

UserSettings.VideoSettings.MiscVideoSetting
 [0] = BrightnessBoost
 [1] = ExplosionShake
 [2] = HeadBobbing
 [3] = FlashbangDarkMode
 [4] = ShowNeedles
 [5] = Scp939VisionBlur

MixerChannel

AudioPooling.MixerChannel
 [0] = DefaultSfx
 [1] = Interface
 [2] = Weapons
 [3] = VoiceChat
 [4] = NoDucking
 [5] = Scp127VoiceViewmodel

Mode

ManagedHttp+Mode
 [0] = HttpClient
 [1] = UnityWebRequest

Mode

InventorySystem.Items.Firearms.Extensions.ViewmodelReloadOnlyLayerExtension+Mode
 [0] = DuringReloadsAndUnloads
 [1] = OutsideReloadsAndUnloads

Mode

InventorySystem.Items.Autosync.AutosyncRpc+Mode
 [0] = SpecificClient
 [1] = AllClients
 [2] = Conditional

ModifierMode

InventorySystem.Items.Firearms.Modules.Misc.StatModifier+ModifierMode
 [0] = Inactive
 [1] = Add
 [2] = Multiply
 [3] = Override

Modules

ServerLogs+Modules
 [0] = Warhead
 [1] = Networking
 [2] = ClassChange
 [3] = Permissions
 [4] = Administrative
 [5] = GameLogic
 [6] = DataAccess
 [7] = Detector
 [8] = Throwable
 [9] = Door
 [10] = Elevator

MsgType

InventorySystem.Items.Keycards.KeycardItem+MsgType
 [0] = Custom
 [1] = OnKeycardUsed
 [2] = Inspect
 [3] = NewPlayerFullResync

NatAddressType

LiteNetLib.NatAddressType
 [0] = Internal
 [1] = External

NetLogLevel

LiteNetLib.NetLogLevel
 [0] = Warning
 [1] = Error
 [2] = Trace
 [3] = Info

NetworkProtocolType

LiteNetLib4Mirror.Open.Nat.NetworkProtocolType
 [0] = Tcp
 [1] = Udp

NextRoundAction

ServerStatic+NextRoundAction
 [0] = DoNothing
 [1] = Restart
 [2] = Shutdown

NotificationSound

PlayerRoles.PlayableScps.Scp079.GUI.NotificationSound
 [0] = Standard
 [-1] = None

NtpLeapIndicator

LiteNetLib.Utils.NtpLeapIndicator
 [0] = NoWarning
 [1] = LastMinuteHas61Seconds
 [2] = LastMinuteHas59Seconds
 [3] = AlarmCondition

NtpMode

LiteNetLib.Utils.NtpMode
 [3] = Client
 [4] = Server

NullableBoolValue

Utils.Networking.NullableBoolReaderWriter+NullableBoolValue
 [0] = Null
 [1] = True
 [2] = False

OpenerEventType

Interactables.Interobjects.DoorUtils.DoorEventOpenerExtension+OpenerEventType
 [0] = WarheadStart
 [1] = WarheadCancel
 [2] = DeconEvac
 [3] = DeconFinish
 [4] = DeconReset

OptOutExportBehavior

Metrics.ScpPreferencesCollector+OptOutExportBehavior
 [0] = Include
 [1] = Exclude
 [2] = TreatAsZero

OpusApplicationType

VoiceChat.Codec.Enums.OpusApplicationType
 [2048] = Voip
 [2049] = Audio
 [2051] = RestrictedLowDelay

OpusCtlGetRequest

VoiceChat.Codec.Enums.OpusCtlGetRequest
 [4001] = Application
 [4003] = Bitrate
 [4005] = MaxBandwidth
 [4007] = VBR
 [4009] = Bandwidth
 [4011] = Complexity
 [4013] = InbandFec
 [4015] = PacketLossPercentage
 [4017] = Dtx
 [4021] = VBRConstraint
 [4023] = ForceChannels
 [4025] = Signal
 [4027] = LookAhead
 [4029] = SampleRate
 [4031] = FinalRange
 [4033] = Pitch
 [4035] = Gain
 [4037] = LsbDepth

OpusCtlSetRequest

VoiceChat.Codec.Enums.OpusCtlSetRequest
 [4000] = Application
 [4002] = Bitrate
 [4004] = MaxBandwidth
 [4006] = VBR
 [4008] = Bandwidth
 [4010] = Complexity
 [4012] = InbandFec
 [4014] = PacketLossPercentage
 [4016] = Dtx
 [4020] = VBRConstraint
 [4022] = ForceChannels
 [4024] = Signal
 [4034] = Gain
 [4036] = LsbDepth

OpusStatusCode

VoiceChat.Codec.Enums.OpusStatusCode
 [0] = OK
 [-7] = AllocFail
 [-6] = InvalidState
 [-5] = Unimplemented
 [-4] = InvalidPacket
 [-3] = InternalError
 [-2] = BufferTooSmall
 [-1] = BadArguments

OtherAudioSetting

UserSettings.AudioSettings.OtherAudioSetting
 [0] = NoiseReduction
 [1] = ProxVcReverbIntensity
 [2] = SpatialAnnouncements

OtherCondition

InventorySystem.Items.Firearms.Extensions.ConditionalEvaluator+OtherCondition
 [0] = Equipped
 [1] = Firstperson
 [2] = Pickup
 [3] = Thirdperson

OutputCodes

ServerOutput.OutputCodes
 [16] = RoundRestart
 [17] = IdleEnter
 [18] = IdleExit
 [19] = ExitActionReset
 [20] = ExitActionShutdown
 [21] = ExitActionSilentShutdown
 [22] = ExitActionRestart
 [23] = Heartbeat

PacketProperty

LiteNetLib.PacketProperty
 [0] = Unreliable
 [1] = Channeled
 [2] = Ack
 [3] = Ping
 [4] = Pong
 [5] = ConnectRequest
 [6] = ConnectAccept
 [7] = Disconnect
 [8] = UnconnectedMessage
 [9] = MtuCheck
 [10] = MtuOk
 [11] = Broadcast
 [12] = Merged
 [13] = ShutdownOk
 [14] = PeerNotFound
 [15] = InvalidProtocol
 [16] = NatMessage
 [17] = Empty

PanelColliderId

AlphaWarheadNukesitePanel+PanelColliderId
 [1] = Cancel
 [2] = Lever

ParameterMixingMode

InventorySystem.Items.Firearms.Attachments.ParameterMixingMode
 [0] = Override
 [1] = Additive
 [2] = Percent

ParseResult

Utils.CustomParser+ParseResult
 [0] = FullSuccess
 [1] = PartialSuccess
 [2] = Failed

PDTeleportType

PocketDimensionTeleport+PDTeleportType
 [0] = Killer
 [1] = Exit

PerformanceVideoSetting

UserSettings.VideoSettings.PerformanceVideoSetting
 [0] = TextureResolution
 [1] = AntiAliasingType
 [2] = AntiAliasingQuality
 [3] = RagdollFreeze
 [4] = BloomQuality
 [5] = AOQuality
 [6] = BloodDecalsEnabled
 [7] = BulletDecalsEnabled
 [8] = BloodDecalsLimit
 [9] = BulletDecalsLimits
 [10] = AnimationQuality

PhaseFunction

LightContainmentZoneDecontamination.DecontaminationController+DecontaminationPhase+PhaseFunction
 [0] = None
 [1] = GloballyAudible
 [2] = OpenCheckpoints
 [3] = Final

PickupFlags

InventorySystem.Items.Pickups.PickupSyncInfo+PickupFlags
 [1] = Locked
 [2] = InUse

PlayerInfoArea

PlayerInfoArea
 [1] = Nickname
 [2] = Badge
 [4] = CustomInfo
 [8] = Role
 [16] = UnitName
 [32] = PowerStatus

PlayerInfoColorTypes

Misc+PlayerInfoColorTypes
 [0] = Pink
 [1] = Red
 [2] = Brown
 [3] = Silver
 [4] = LightGreen
 [5] = Crimson
 [6] = Cyan
 [7] = Aqua
 [8] = DeepPink
 [9] = Tomato
 [10] = Yellow
 [11] = Magenta
 [12] = BlueGreen
 [13] = Orange
 [14] = Lime
 [15] = Green
 [16] = Emerald
 [17] = Carmine
 [18] = Nickel
 [19] = Mint
 [20] = ArmyGreen
 [21] = Pumpkin
 [22] = Black
 [23] = White

PlayerMovementState

PlayerRoles.FirstPersonControl.PlayerMovementState
 [0] = Crouching
 [1] = Sneaking
 [2] = Walking
 [3] = Sprinting

PlayerPermissions

PlayerPermissions
 [1] = KickingAndShortTermBanning
 [2] = BanningUpToDay
 [4] = LongTermBanning
 [8] = ForceclassSelf
 [16] = ForceclassToSpectator
 [32] = ForceclassWithoutRestrictions
 [64] = GivingItems
 [128] = WarheadEvents
 [256] = RespawnEvents
 [512] = RoundEvents
 [1024] = SetGroup
 [2048] = GameplayData
 [4096] = Overwatch
 [8192] = FacilityManagement
 [16384] = PlayersManagement
 [32768] = PermissionsManagement
 [65536] = ServerConsoleCommands
 [131072] = ViewHiddenBadges
 [262144] = ServerConfigs
 [524288] = Broadcasting
 [1048576] = PlayerSensitiveDataAccess
 [2097152] = Noclip
 [4194304] = AFKImmunity
 [8388608] = AdminChat
 [16777216] = ViewHiddenGlobalBadges
 [33554432] = Announcer
 [67108864] = Effects
 [134217728] = FriendlyFireDetectorImmunity
 [268435456] = FriendlyFireDetectorTempDisable
 [536870912] = ServerLogLiveFeed
 [1073741824] = ExecuteAs
 [2147483648] = Vanish

PlayerPermissionType

PlayerPermissionType
 [0] = RaAccess
 [1] = ViewAccess
 [2] = Misc

PlayerSorting

RemoteAdmin.Communication.RaPlayerList+PlayerSorting
 [0] = Ids
 [1] = Alphabetical
 [2] = Class
 [3] = Team

PopupState

Interactables.Interobjects.PopupInterobject+PopupState
 [0] = Off
 [1] = Enabling
 [2] = On
 [3] = Disabling

PortMapper

LiteNetLib4Mirror.Open.Nat.PortMapper
 [1] = Pmp
 [2] = Upnp

PrimitiveFlags

AdminToys.PrimitiveFlags
 [0] = None
 [1] = Collidable
 [2] = Visible

RaClipBoardType

RemoteAdmin.Communication.RaClipboard+RaClipBoardType
 [0] = Ip
 [1] = UserId
 [2] = PlayerId

RadioCommand

InventorySystem.Items.Radio.RadioMessages+RadioCommand
 [0] = Enable
 [1] = Disable
 [2] = ChangeRange

RadioRangeLevel

InventorySystem.Items.Radio.RadioMessages+RadioRangeLevel
 [0] = LowRange
 [1] = MediumRange
 [2] = HighRange
 [3] = UltraRange
 [-1] = RadioDisabled

RefpointType

PlayerRoles.FirstPersonControl.Thirdperson.RefpointType
 [0] = None
 [1] = LineOfSightPoint
 [2] = Hitbox

RejectionReason

RejectionReason
 [0] = NotSpecified
 [1] = ServerFull
 [2] = InvalidToken
 [3] = VersionMismatch
 [4] = Error
 [5] = AuthenticationRequired
 [6] = Banned
 [7] = NotWhitelisted
 [8] = GloballyBanned
 [9] = Geoblocked
 [10] = Custom
 [11] = ExpiredAuth
 [12] = RateLimit
 [13] = Challenge
 [14] = InvalidChallengeKey
 [15] = InvalidChallenge
 [16] = Redirect
 [17] = Delay
 [18] = VerificationAccepted
 [19] = VerificationRejected
 [20] = CentralServerAuthRejected

RejectionReason

InventorySystem.Items.Firearms.Modules.AutomaticActionModule+RejectionReason
 [1] = TimedOut
 [2] = ModuleBusy
 [3] = NotCocked
 [4] = BoltLocked

ReloaderMessageHeader

InventorySystem.Items.Firearms.Modules.AnimatorReloaderModuleBase+ReloaderMessageHeader
 [0] = Reload
 [1] = Unload
 [2] = Stop
 [3] = RequestRejected
 [4] = Custom

RemoteAdminResponseFlags

RemoteAdminResponse+RemoteAdminResponseFlags
 [1] = Successful
 [2] = LogInConsole

RemovalMode

InventorySystem.Items.Firearms.Extensions.WorldmodelMagazineExtension+RemovalMode
 [0] = DeactivateObject
 [1] = SetScaleZero

ReproProjectAssetType

ReproProjectAssetType
 [0] = Wildcard
 [1] = Scene
 [2] = Prefab
 [3] = Asset

RequestType

InventorySystem.Items.ThrowableProjectiles.ThrowableNetworkHandler+RequestType
 [0] = BeginThrow
 [1] = ConfirmThrowWeak
 [2] = ConfirmThrowFullForce
 [3] = CancelThrow

ResizeDirection

GameCore.ResizableWindow+ResizeDirection
 [0] = None
 [1] = Left
 [2] = Right
 [3] = Top
 [4] = Bottom

RespawnSetting

Respawning.Graphics.RespawnSetting
 [0] = RespawnInterfaceVisible
 [1] = ObjectiveFeedVisible

RespawnTooltipTranslation

Respawning.Graphics.RespawnTooltipTranslation
 [0] = TimerBarTranslation
 [1] = InfluenceTranslation
 [2] = RespawnsTokensTranslation

ResurrectError

PlayerRoles.PlayableScps.Scp049.Scp049ResurrectAbility+ResurrectError
 [0] = None
 [1] = TargetNull
 [2] = Expired
 [3] = MaxReached
 [4] = Refused
 [5] = TargetInvalid

RoleChangeReason

PlayerRoles.RoleChangeReason
 [0] = None
 [1] = RoundStart
 [2] = LateJoin
 [3] = Respawn
 [4] = Died
 [5] = Escaped
 [6] = Revived
 [7] = RemoteAdmin
 [8] = Destroyed
 [9] = RespawnMiniwave
 [10] = ItemUsage
 [11] = Resurrected

RoleSpawnFlags

PlayerRoles.RoleSpawnFlags
 [0] = None
 [1] = AssignInventory
 [2] = UseSpawnpoint
 [-1] = All

RoleTypeId

PlayerRoles.RoleTypeId
 [0] = Scp173
 [1] = ClassD
 [2] = Spectator
 [3] = Scp106
 [4] = NtfSpecialist
 [5] = Scp049
 [6] = Scientist
 [7] = Scp079
 [8] = ChaosConscript
 [9] = Scp096
 [10] = Scp0492
 [11] = NtfSergeant
 [12] = NtfCaptain
 [13] = NtfPrivate
 [14] = Tutorial
 [15] = FacilityGuard
 [16] = Scp939
 [17] = CustomRole
 [18] = ChaosRifleman
 [19] = ChaosMarauder
 [20] = ChaosRepressor
 [21] = Overwatch
 [22] = Filmmaker
 [23] = Scp3114
 [24] = Destroyed
 [25] = Flamingo
 [26] = AlphaFlamingo
 [27] = ZombieFlamingo
 [-1] = None

RoomLevelName

MapGeneration.Rooms.RoomLevelName
 [0] = Main
 [1] = NukeSilo
 [2] = Hcz049Sublevel

RoomName

MapGeneration.RoomName
 [0] = Unnamed
 [1] = LczClassDSpawn
 [2] = LczComputerRoom
 [3] = LczCheckpointA
 [4] = LczCheckpointB
 [5] = LczToilets
 [6] = LczArmory
 [7] = Lcz173
 [8] = LczGlassroom
 [9] = Lcz330
 [10] = Lcz914
 [11] = LczGreenhouse
 [12] = LczAirlock
 [13] = HczCheckpointToEntranceZone
 [14] = HczCheckpointA
 [15] = HczCheckpointB
 [16] = HczWarhead
 [17] = Hcz049
 [18] = Hcz079
 [19] = Hcz096
 [20] = Hcz106
 [21] = Hcz939
 [22] = HczMicroHID
 [23] = HczArmory
 [24] = HczServers
 [25] = HczTesla
 [26] = EzCollapsedTunnel
 [27] = EzGateA
 [28] = EzGateB
 [29] = EzRedroom
 [30] = EzEvacShelter
 [31] = EzIntercom
 [32] = EzOfficeStoried
 [33] = EzOfficeLarge
 [34] = EzOfficeSmall
 [35] = Outside
 [36] = Pocket
 [37] = HczTestroom
 [38] = Hcz127
 [39] = HczAcroamaticAbatement
 [40] = HczWaysideIncinerator

RoomShape

MapGeneration.RoomShape
 [0] = Undefined
 [1] = Endroom
 [2] = Straight
 [3] = Curve
 [4] = TShape
 [5] = XShape

RootCullablePriority

ProgressiveCulling.RootCullablePriority
 [0] = PreCull
 [1] = Rooms
 [2] = Dynamic

RoundRestartType

RoundRestarting.RoundRestartType
 [0] = FullRestart
 [1] = FastRestart
 [2] = RedirectRestart

RpcStateMsg

PlayerRoles.PlayableScps.Scp939.Mimicry.MimicPointController+RpcStateMsg
 [0] = None
 [25] = PlacedByUser
 [26] = RemovedByUser
 [27] = DestroyedByDistance

RpcType

PlayerRoles.PlayableScps.Scp3114.Scp3114Strangle+RpcType
 [0] = TargetResync
 [1] = TargetKilled
 [2] = AttackInterrupted
 [3] = OutOfRange

RpcType

PlayerRoles.PlayableScps.Scp3114.Scp3114StrangleAudio+RpcType
 [0] = ChokeSync
 [1] = Kill

RpcType

PlayerRoles.PlayableScps.Scp106.Scp106StalkAbility+RpcType
 [0] = StalkActive
 [1] = StalkInactive
 [2] = NotEnoughVigor

RpcType

InventorySystem.Items.MicroHID.Modules.BrokenSyncModule+RpcType
 [0] = BreakSpecific
 [1] = ResyncAll
 [2] = UnbreakSpecific

RpcType

InventorySystem.Items.MicroHID.Modules.DrawAndInspectorModule+RpcType
 [0] = AddPickup
 [1] = OnEquipped
 [2] = OnHolstered
 [3] = InspectRequested

RpcType

InventorySystem.Items.MarshmallowMan.MarshmallowItem+RpcType
 [0] = AttackStart
 [1] = Hit
 [2] = Holster
 [3] = Evil
 [4] = Cackle

RpcType

InventorySystem.Items.Firearms.Modules.AnimationToggleableReloaderModule+RpcType
 [0] = LoadableAmmoSync
 [1] = StopAnimations

RpcType

InventorySystem.Items.Firearms.Modules.EventBasedEquipperModule+RpcType
 [0] = SeedSync
 [1] = FirstTimeTrue
 [2] = FirstTimeFalse
 [3] = ResyncAllFirstTime

RpcType

InventorySystem.Items.Firearms.Modules.ImpactEffectsModule+RpcType
 [0] = ImpactDecal
 [1] = TracerDefault
 [2] = TracerOverride
 [3] = PlayerHit

RpcType

InventorySystem.Items.Firearms.Modules.PumpActionModule+RpcType
 [0] = ResyncOne
 [1] = ResyncAll
 [2] = Shoot
 [3] = SchedulePump

RpcType

InventorySystem.Items.Firearms.Modules.Scp127.Scp127VoiceLineManagerModule+RpcType
 [0] = OwnerRegistered
 [1] = PlayLine

RpcType

InventorySystem.Items.Firearms.Attachments.FlashlightAttachment+RpcType
 [0] = Enabled
 [1] = Disabled
 [2] = FullResync

ScanSequenceStep

PlayerRoles.PlayableScps.Scp079.Scp079ScannerSequence+ScanSequenceStep
 [0] = Init
 [1] = CountingDown
 [2] = ScanningFindNewTarget
 [3] = ScanningFailedCooldown
 [4] = ScanningUpdateTarget

Scp0492SoundId

PlayerRoles.PlayableScps.Scp049.Zombies.ZombieAudioPlayer+Scp0492SoundId
 [0] = Growl
 [1] = AngryGrowl
 [2] = Attack

Scp079HudTranslation

PlayerRoles.PlayableScps.Scp079.Scp079HudTranslation
 [0] = Zoom
 [1] = AccessTier
 [2] = Experience
 [3] = MaxTierReached
 [4] = NoCamera
 [5] = GoToCamera
 [6] = NotEnoughAux
 [7] = EtaTimer
 [8] = HigherTierRequired
 [9] = InvalidCamera
 [10] = DoorAccessDenied
 [11] = OpenDoor
 [12] = CloseDoor
 [13] = LockDoor
 [14] = UnlockDoor
 [15] = DoorLockCooldown
 [16] = AuxPower
 [17] = YouAreBeingAttacked
 [18] = ReleaseDoorLock
 [19] = OpenMap
 [20] = CloseMap
 [21] = LightContZone
 [22] = HeavyContZone
 [23] = EntranceZone
 [24] = SurfaceZone
 [25] = ActivateRoomBlackout
 [26] = BlackoutRoomUnavailable
 [27] = BlackoutRoomLimit
 [28] = BlackoutRoomCooldown
 [29] = SendElevator
 [30] = Lockdown
 [31] = LockdownCooldown
 [32] = LockdownNoDoorsError
 [33] = PingLocation
 [34] = PingRateLimited
 [35] = CameraSwitchFailed
 [36] = SignalLost
 [37] = ReconnectingEta
 [38] = FireTeslaGate
 [39] = TeslaGateCooldown
 [40] = AccessTierUnlocked
 [41] = AuxPowerLimitIncreased
 [42] = BlackoutRoomAvailable
 [43] = BlackoutCapacityIncreased
 [44] = LockdownAvailable
 [45] = ExpGainAdminCommand
 [46] = ExpGainTerminationAssist
 [47] = ExpGainTerminationDirect
 [48] = ExpGainTerminationWitness
 [49] = ExpGainBlockingHuman
 [50] = ExpGainTeammateProtection
 [51] = ExpGainHidStopped
 [52] = DoorLockAlreadyActive
 [53] = ActivateZoneBlackout
 [54] = ZoneBlackoutAvailable
 [55] = ZoneBlackoutCooldown
 [56] = BlackoutAlreadyActive
 [57] = ZoneBlackoutUnavailable
 [58] = CounterTotalLifeforms
 [59] = CounterTargets
 [60] = CounterScps
 [61] = CounterCivils
 [62] = CounterMilitary
 [63] = UseSpeaker
 [64] = ElevatorAccessDenied
 [65] = HelpMenuOverview
 [66] = HelpMenuVirtuallyIndestructible
 [67] = HelpMenuUnlimitedAccess
 [68] = HelpMenuDeepLearning
 [69] = HelpMenuOverwatch
 [70] = BreachScannerAvailable
 [71] = AuxRegenSuspended
 [72] = AuxRegenReduced
 [73] = DoorLockAuxPause
 [74] = SpeakerAuxPause
 [75] = LockdownAuxPause
 [76] = OpenBreachScanner
 [77] = CloseBreachScanner
 [78] = ScannerAuxPause
 [79] = ScannerSelectedZoneCntLabel
 [80] = ScannerNoZoneSelectedLabel
 [81] = ScanResultNoneFound
 [82] = ScanResultRetryingMessage
 [83] = ScanResultPlayerDetected
 [84] = ScanStatusWaiting
 [85] = ScanStatusScanning
 [86] = ScanStatusDisabled
 [87] = ScannerFilters
 [88] = ScannerDescription
 [89] = ScannerNoFiltersError
 [90] = DoorLockAbilityAvailable

Scp096AbilityState

PlayerRoles.PlayableScps.Scp096.Scp096AbilityState
 [0] = None
 [1] = TryingNotToCry
 [2] = Attacking
 [3] = Charging
 [4] = PryingGate

Scp096HitResult

PlayerRoles.PlayableScps.Scp096.Scp096HitResult
 [0] = None
 [1] = Window
 [2] = Door
 [4] = Human
 [12] = Lethal

Scp096HudTranslation

PlayerRoles.PlayableScps.Scp096.Scp096HudTranslation
 [0] = HelpMenuDescription
 [1] = HelpMenuTryNotToCry
 [2] = HelpMenuMeeleAttack
 [3] = HelpMenuCharge
 [4] = HelpMenuRageOnly
 [5] = HelpMenuDocileOnly
 [6] = EnterRageKeyInfo
 [7] = ExitRageKeyInfo

Scp096RageState

PlayerRoles.PlayableScps.Scp096.Scp096RageState
 [0] = Docile
 [1] = Distressed
 [2] = Enraged
 [3] = Calming

Scp127Tier

InventorySystem.Items.Firearms.Modules.Scp127.Scp127Tier
 [0] = Tier1
 [1] = Tier2
 [2] = Tier3

Scp127VoiceLinesTranslation

InventorySystem.Items.Firearms.Modules.Scp127.Scp127VoiceLinesTranslation
 [0] = ChamberingDammitThatHurts
 [1] = ChamberingFeelThatTmrw
 [2] = ChamberingGrunt1
 [3] = ChamberingGrunt2
 [4] = ChamberingGrunt3
 [5] = ChamberingGrunt4
 [6] = ChamberingHateThatPart
 [7] = ChamberingNopeNeverGettinBetter
 [8] = ChamberingThatStings
 [9] = ChaosSpawnDrowningConstantly
 [10] = ChaosSpawnIDontTrustEm
 [11] = ChaosSpawnNotHereNotAgain
 [12] = ChaosSpawnNotJustMe
 [13] = ChaosSpawnThemAgain
 [14] = ChaosSpawnThisIsntGonnaEndWell
 [15] = DrawGoodToSeeYa
 [16] = DrawHelloAgain
 [17] = DrawHelloThere
 [18] = DrawHello
 [19] = DrawHeyHey
 [20] = DrawHowsItGoin
 [21] = DroppedDontForgetAboutMe
 [22] = DroppedGuessIllWaitHere
 [23] = DroppedIllCatchUp
 [24] = DroppedSeeyaLaterBoss
 [25] = DroppedTakeCareBoss
 [26] = DroppedWatchThePaint
 [27] = HolsterBeHereIfYouNeedMe
 [28] = HolsterByeBye
 [29] = HolsterFairEnough
 [30] = HolsterGoodbye
 [31] = HolsterIsTheSafetyOn2
 [32] = HolsterIsTheSafetyOn
 [33] = HolsterOffIGo
 [34] = HolsterYouKnowWhereToFindMeBoss
 [35] = IdleChatterBarDownInQueens
 [36] = IdleChatterDifferentFacility
 [37] = IdleChatterGettingPaidForThisRight
 [38] = IdleChatterSoundedLikeDeath
 [39] = IdleChatterThoughtIHeardSomething
 [40] = IdleChatterWhatWentWrong
 [41] = IdleChatterYouGotAnyPlans
 [42] = IdleChatterYouKnowWhereYoureGoin
 [43] = MissedAlmostHitSomething
 [44] = MissedILikeYourStyleBoss
 [45] = MissedInvisHatFellaAround
 [46] = MissedUhYouGoodBoss
 [47] = MtfSpawnAhaReinforcements
 [48] = MtfSpawnDontLetEmTakeMeAgain
 [49] = MtfSpawnDontSayAnything
 [50] = MtfSpawnFriendsOfYours
 [51] = MtfSpawnGotAPlan
 [52] = MtfSpawnThatsNotGood
 [53] = MtfSpawnThingsAreGettingInterestingNow
 [54] = MtfSpawnWereGettingBackup
 [55] = OnKillBang
 [56] = OnKillBeatItBopIt
 [57] = OnKillGoodOneBoss
 [58] = OnKillGoodStuff
 [59] = OnKillGoodWorkBoss
 [60] = OnKillNiceOneBoss
 [61] = OnKillNiceShot
 [62] = OnKillOooNice
 [63] = OnKillRattleHim
 [64] = OnKillScram
 [65] = OnKillWhamo
 [66] = PickupChamberNecksnapMcgee
 [67] = PickupChamberPleasedToMeetYa
 [68] = PickupChamberRoomForOneMore
 [69] = PickupChamberSayWhatYearIsIt
 [70] = PickupChamberSweetOxygen
 [71] = PickupChamberWaterboarding
 [72] = PickupChaosGasMask
 [73] = PickupChaosSickGladRagsBoss
 [74] = PickupChaosYouFellasFromOuttaTown
 [75] = PickupDclassCouplaCorpses
 [76] = PickupDclassNeedAHand
 [77] = PickupDclassPartnersInCrime
 [78] = PickupDclassTagEmBoss
 [79] = PickupDclassUsedToOwnAJumpsuit
 [80] = PickupDclassWooBreakout
 [81] = PickupGenericEasyOnTheGrip
 [82] = PickupGenericHeyBossHowsItGoin
 [83] = PickupGenericSobbing
 [84] = PickupGenericTakeMeWith
 [85] = PickupMtfAnyChanceICanGo
 [86] = PickupMtfAwJeezRick
 [87] = PickupScientistDidntYouStickMeInThatTank
 [88] = PickupScientistThoseGlassesBetterBe
 [89] = PickupScientistYouDoKnowHowToShootRight
 [90] = PickupTutorialHereToRescueMe
 [91] = PickupTutorialOutOfPlaceHereBoss
 [92] = RankupBetterThanExpected
 [93] = RankupDoinPrettyGood
 [94] = RankupFeelsGoodToBeBack
 [95] = RankupIThinkWereWinning
 [96] = RankupManicLaughter
 [97] = RankupPartnersInCrimeOrJustice
 [98] = ScpKilled049AppleADay
 [99] = ScpKilled049BehindThatBeak
 [100] = ScpKilled049IAmTheBlackDeath
 [101] = ScpKilled049MsBirdface
 [102] = ScpKilled049OverdosedOnShells
 [103] = ScpKilled049ResurrectThis
 [104] = ScpKilled049TakeGoodCareOfTheKids
 [105] = ScpKilled0790101Moron
 [106] = ScpKilled079AintDyinToAMinifridge
 [107] = ScpKilled079KeepTheCamera
 [108] = ScpKilled079NeverLikedThatToaster
 [109] = ScpKilled079WarrantyRunOut
 [110] = ScpKilled0967FeetTall
 [111] = ScpKilled096AllTheRage
 [112] = ScpKilled096IMayNotHaveEyes2
 [113] = ScpKilled096IMayNotHaveEyes
 [114] = ScpKilled096LikedTheStatue
 [115] = ScpKilled096ThoughtHedNeverShutUp
 [116] = ScpKilled106HaveFunInTheCage
 [117] = ScpKilled106OldDudesGone
 [118] = ScpKilled106PocketThisDimension
 [119] = ScpKilled106SinkingFeeling
 [120] = ScpKilled106StayForABit
 [121] = ScpKilled106SunkIntoTheFloor
 [122] = ScpKilled173EyeOpener
 [123] = ScpKilled173PeiceThatBackTogether
 [124] = ScpKilled173ScrapingWasGettingOnMyNerves
 [125] = ScpKilled173ShatteredLikeGlass
 [126] = ScpKilled939NothingToSayNow
 [127] = ScpKilled939StayDownFreakshow
 [128] = ScpKilled939YouAintTheFirst2
 [129] = ScpKilled939YouAintTheFirst
 [130] = ScpKilled3114NoMoreBones
 [131] = ScpKilled3114OneLessSkeleton
 [132] = ScpKilled3114WeGotTheSkinwalker
 [133] = ScpKilledAllThoseFreakyPowers
 [134] = ScpKilledCoupleOfRounds
 [135] = ScpKilledGunBeatsWhateverYouAre2
 [136] = ScpKilledGunBeatsWhateverYouAre
 [137] = ScpKilledNotSoTough
 [138] = ScpKilledWhyBuildAContainer
 [139] = ScpKilledZombieAintNoPill
 [140] = ScpKilledZombieGetHisGoons
 [141] = ScpKilledZombieMr12FeetUnder
 [142] = ScpKilledZombieSayGoodbyeToUrGoons
 [143] = ScpKilledZombieStayDown
 [144] = ScpKilledZombieTwoLivesTooMany
 [145] = ScpKilledZombieWhatGetsUp
 [146] = UserKilledAttacthmentIssues
 [147] = UserKilledBooooosss
 [148] = UserKilledHeyHeyGetUp
 [149] = UserKilledJustStartingToLikeYou
 [150] = UserKilledNoNotNow2
 [151] = UserKilledNoNotNow
 [152] = UserKilledNotAgain2
 [153] = UserKilledNotAgain

Scp1344Status

InventorySystem.Items.Usables.Scp1344.Scp1344Status
 [0] = Idle
 [1] = Equipping
 [2] = Activating
 [3] = Stabbing
 [4] = Active
 [5] = Dropping
 [6] = Deactivating
 [7] = CancelingDeactivation
 [8] = Inspecting

Scp1509MessageType

InventorySystem.Items.Scp1509.Scp1509MessageType
 [0] = Holstered
 [1] = AttackTriggered
 [2] = AttackPreformedHitWall
 [3] = AttackPreformedHitFlesh
 [4] = AttackPreformedHitMissed
 [5] = SpawnResurrectParticles
 [6] = AttackPerformed
 [7] = Inspect
 [8] = CanResurrect
 [9] = CanNotResurrect
 [10] = KilledPlayer
 [11] = NewPlayerFullResync

Scp173SoundId

PlayerRoles.PlayableScps.Scp173.Scp173AudioPlayer+Scp173SoundId
 [0] = Hit
 [1] = Teleport
 [2] = Snap

Scp244State

InventorySystem.Items.Usables.Scp244.Scp244State
 [0] = Idle
 [1] = Active
 [2] = Destroyed
 [3] = PickedUp

Scp3114HudTranslation

PlayerRoles.PlayableScps.Scp3114.Scp3114HudTranslation
 [0] = IdentityStolenWarning
 [1] = UnableToAttackWarning
 [2] = EquipItemWarning
 [3] = ProximityVoiceHint
 [4] = RagdollErrorPreviouslyUsed
 [5] = RagdollErrorAlreadyDisguised
 [6] = RagdollErrorNotHuman
 [7] = InspectRagdollOverride
 [8] = StartingRagdollHint
 [9] = ValidRagdollIndicator
 [10] = StrangulationCooldown
 [11] = HelpMenuSkeletonsInYourCLoset
 [12] = HelpMenuCatchTheseHands
 [13] = HelpMenuStrangulation
 [14] = HelpMenuUnderTheirSkin
 [15] = RevealKeyHoldLongerWarning

Scp3114MaterialType

PlayerRoles.PlayableScps.Scp3114.Scp3114MaterialType
 [0] = Original
 [1] = Disguise
 [2] = Reveal

Scp914InteractCode

Scp914.Scp914InteractCode
 [0] = ChangeMode
 [1] = Activate

Scp914KnobSetting

Scp914.Scp914KnobSetting
 [0] = Rough
 [1] = Coarse
 [2] = OneToOne
 [3] = Fine
 [4] = VeryFine

Scp914Mode

Scp914.Scp914Mode
 [1] = Dropped
 [2] = Inventory
 [3] = DroppedAndInventory
 [5] = DroppedAndPlayerTeleport
 [6] = Held
 [7] = DroppedAndHeld

Scp914Sound

Scp914.Scp914Sound
 [0] = KnobChange
 [1] = Upgrading

Scp939DamageType

PlayerRoles.PlayableScps.Scp939.Scp939DamageType
 [0] = None
 [14] = Claw
 [15] = LungeTarget
 [16] = LungeSecondary

Scp939HudTranslation

PlayerRoles.PlayableScps.Scp939.Scp939HudTranslation
 [0] = PressKeyToLunge
 [1] = HintPreviewVoice
 [2] = LocalPreviewHeader
 [3] = HintRemoveVoice
 [4] = HintTransmitVoice
 [5] = PrivacyHeader
 [6] = MimicryPrivacySubtitle
 [7] = MimicryPrivacyRememberChoice
 [8] = MimicryPrivacyDeleteButton
 [9] = MimicryPrivacyAcceptButton
 [10] = MimicryPrivacyMoreInfoButton
 [11] = MimicryPrivacyDescription
 [12] = CloudFailedPositionInvalid
 [13] = CloudFailedSizeInsufficient
 [14] = HelpMenuDescription
 [15] = HelpMenuClaw
 [16] = HelpMenuFocus
 [17] = HelpMenuCloud
 [18] = HelpMenuWithManyVoices
 [19] = HelpMenuUltrasensitive
 [20] = ReturnButton
 [21] = MimicPointPlaceButton
 [22] = MimicPointPlaceDescription
 [23] = MimicPointRemoveButton
 [24] = MimicPointRemoveDescription
 [25] = MimicPointPlaceConfirmation
 [26] = MimicPointRemoveConfirmation
 [27] = MimicPointDestroyedDistance
 [28] = StolenVoicesHeader
 [29] = StolenVoicesDescription
 [30] = EnvMimicryHeader
 [31] = EnvMimicryDescription
 [32] = EnvMimicryCooldown
 [33] = MimicFootsteps
 [34] = MimicRoles
 [35] = MimicShooting
 [36] = MimicOther
 [37] = PrevMenu
 [38] = NextMenu
 [39] = Roles
 [40] = HintAssignedHotkey
 [41] = HintPlayEnvMimicry
 [42] = HintStopPlayback
 [43] = HintTrimRecording
 [44] = HintToggleFavorite
 [45] = HintReorganizeRecordings
 [46] = YouGotAVoicelinePopup

Scp939LungeState

PlayerRoles.PlayableScps.Scp939.Scp939LungeState
 [0] = None
 [1] = Triggered
 [2] = LandHit
 [3] = LandRegular
 [4] = LandHarsh

ScpSetting

UserSettings.OtherSettings.ScpSetting
 [0] = ScpOptOut

SecurityLevel

EncryptedChannelManager+SecurityLevel
 [0] = Unsecured
 [1] = EncryptedAndAuthenticated

SensitivitySetting

UserSettings.ControlsSettings.SensitivitySetting
 [0] = SensMultiplier
 [1] = AdsReductionMultiplier
 [2] = Invert

SequenceState

Interactables.Interobjects.CheckpointDoor+SequenceState
 [0] = Idle
 [1] = Granted
 [2] = OpenLoop
 [3] = ClosingWarning

ServerLogType

ServerLogs+ServerLogType
 [0] = ConnectionUpdate
 [1] = RemoteAdminActivity_GameChanging
 [2] = RemoteAdminActivity_Misc
 [3] = KillLog
 [4] = GameEvent
 [5] = InternalMessage
 [6] = AuthRateLimit
 [7] = Teamkill
 [8] = Suicide
 [9] = AdminChat
 [10] = Query

ServerOperativeSystem

Steam.ServerOperativeSystem
 [108] = Linux
 [119] = Windows

ServerRateLimit

Security.ServerRateLimit
 [0] = playerInteract
 [1] = commands

ServerReceivedContentType

Query.QueryMessage+ServerReceivedContentType
 [0] = Command

ServerShutdownState

ServerShutdown+ServerShutdownState
 [0] = NotInitiated
 [1] = BroadcastingShutdown
 [2] = ShuttingDown
 [3] = Complete

ServerType

Steam.ServerType
 [100] = Dedicated
 [108] = Listen
 [112] = SourceTV

SettingType

UserSettings.GUIElements.UserSettingDependency+Dependency+SettingType
 [0] = Slider
 [1] = Toggle
 [2] = Dropdown

ShutdownResult

LiteNetLib.ShutdownResult
 [0] = None
 [1] = Success
 [2] = WasConnected

SpawnableRoomConnectorType

MapGeneration.RoomConnectors.SpawnableRoomConnectorType
 [0] = None
 [1] = EzStandardDoor
 [2] = HczStandardDoor
 [3] = LczStandardDoor
 [6] = OpenHallway
 [7] = ClutterPipesLong
 [8] = ClutterSimpleBoxes
 [9] = ClutterPipesShort
 [10] = ClutterBrokenElectricalBox
 [11] = HczBulkDoor
 [12] = ClutterBoxesLadder
 [13] = ClutterTankSupportedShelf
 [14] = ClutterAngledFences
 [15] = ClutterHugeOrangePipes

SpectatableListElementType

PlayerRoles.Spectating.SpectatableListElementType
 [0] = Standard
 [1] = Scp079
 [2] = Scp3114

SpectatorSpawnReason

PlayerRoles.Spectating.SpectatorSpawnReason
 [0] = None
 [1] = KilledByPlayer
 [2] = Other

State

PlayerRoles.PlayableScps.Scp1507.Scp1507Spawner+State
 [0] = Idle
 [1] = WaitForRespawnCycle
 [2] = WaitForSpectators
 [3] = Spawning
 [4] = Spawned

States

Mirror.LiteNetLib4Mirror.LiteNetLib4MirrorCore+States
 [0] = NonInitialized
 [1] = Idle
 [2] = Discovery
 [3] = ClientConnecting
 [4] = ClientConnected
 [5] = Server

StatMessageType

PlayerStatsSystem.SyncedStatMessages+StatMessageType
 [0] = CurrentValue
 [1] = MaxValue

StatusType

InventorySystem.Items.Usables.StatusMessage+StatusType
 [0] = Start
 [1] = Cancel

SteamLobbyPrivacy

UserSettings.OtherSettings.SteamLobbyPrivacy
 [0] = Private
 [1] = Friends
 [2] = Public

StorageLocation

FavoriteAndHistory+StorageLocation
 [0] = History
 [1] = Favorites
 [2] = IPHistory

StructureType

MapGeneration.Distributors.StructureType
 [0] = StandardLocker
 [1] = LargeGunLocker
 [2] = ScpPedestal
 [3] = Scp079Generator
 [4] = SmallWallCabinet
 [5] = Workstation
 [6] = ExperimentalWeaponLocker

SubtitleType

Subtitles.SubtitleType
 [0] = NTFEntrance
 [1] = AwaitContainPlural
 [2] = AwaitContainSingle
 [3] = ThreatRemains
 [4] = TerminationCauseUnspecified
 [5] = TerminatedBySCP
 [6] = TerminatedBySecuritySystem
 [7] = TerminatedByWarhead
 [8] = ContainedByScientist
 [9] = ContainedByClassD
 [10] = ContainedByChaos
 [11] = SCP
 [12] = ContainUnitUnknown
 [13] = ContainUnit
 [14] = LostInDecontamination
 [15] = GeneratorsActivated
 [16] = AllGeneratorsEngaged
 [17] = OverchargeIn
 [18] = OperationalMode
 [19] = DecontaminationStart
 [20] = DecontaminationMinutes
 [21] = Decontamination1Minute
 [22] = DecontaminationCountdown
 [23] = DecontaminationLockdown
 [24] = AlphaWarheadEngage
 [25] = AlphaWarheadCancelled
 [26] = AlphaWarheadResumed
 [27] = TerminatedByMarshmallowMan
 [28] = NTFMiniwaveEntrance
 [29] = ChaosEntrance
 [30] = ChaosMiniwaveEntrance
 [31] = DeadMansSwitch
 [254] = Custom
 [255] = None

SyncData

InventorySystem.Items.MicroHID.Modules.InputSyncModule+SyncData
 [0] = None
 [1] = Primary
 [2] = Secondary

SyncDataFlags

InventorySystem.Items.Firearms.Modules.AutomaticActionModule+SyncDataFlags
 [0] = None
 [1] = AmmoChamberedBit0
 [2] = AmmoChamberedBit1
 [4] = AmmoChamberedBit2
 [8] = AmmoChamberedBit3
 [15] = AmmoChamberedFilter
 [16] = Cocked
 [32] = BoltLocked

SyncMode

PlayerStatsSystem.SyncedStatBase+SyncMode
 [0] = Private
 [1] = PrivateAndSpectators
 [2] = Public

SystemCursorID

GameCore.SystemCursorID
 [32512] = Default
 [32513] = TextSelectBeam
 [32514] = WaitingCircle
 [32515] = Cross
 [32516] = UpArrow
 [32642] = SizeDiagonalTopBottom
 [32643] = SizeDiagonalBottomTop
 [32644] = SizeHorizontal
 [32645] = SizeVertical
 [32646] = SizeAll
 [32648] = Block
 [32649] = LinkSelect
 [32650] = AppStarting
 [32651] = Help
 [32671] = Pin
 [32672] = Person

TargetButton

AdminToys.ShootingTarget+TargetButton
 [0] = IncreaseHP
 [1] = DecreaseHP
 [2] = IncreaseResetTime
 [3] = DecreaseResetTime
 [4] = ManualReset
 [5] = Remove
 [6] = GlobalResults

Team

PlayerRoles.Team
 [0] = SCPs
 [1] = FoundationForces
 [2] = ChaosInsurgency
 [3] = Scientists
 [4] = ClassD
 [5] = Dead
 [6] = OtherAlive
 [7] = Flamingos

TrackerMessage

PlayerRoles.PlayableScps.Scp079.Scp079ScannerSequence+TrackerMessage
 [0] = None
 [1] = ScannerDisabled
 [2] = ScanTimeSync
 [3] = ScanNoResults
 [4] = ScanSuccessful

TrackType

PlayerRoles.PlayableScps.Scp939.Scp939ChaseThemeProvider+TrackType
 [0] = None
 [1] = Quiet
 [2] = MadeSound
 [3] = Detected

TransitionStatus

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.InventorySubcontroller+TransitionStatus
 [0] = RetractingPrevious
 [1] = EquippingNew
 [2] = Done

TurnStatus

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.IdlePoseRetainerSubcontroller+TurnStatus
 [0] = Idle
 [1] = TurningRight
 [2] = TurningLeft

UISetting

UserSettings.UserInterfaceSettings.UISetting
 [0] = Language
 [1] = EnableSubtitles
 [2] = HealthbarMode
 [3] = FastRoleIntroMode
 [4] = HideIP
 [5] = FlashTaskbar
 [6] = PhotosensitivityDoNotShow
 [7] = ImperialUnits
 [8] = InaccuracyAsDispersion

UnconnectedMessageType

LiteNetLib.UnconnectedMessageType
 [0] = BasicMessage
 [1] = Broadcast

UpdateMessageFlags

Respawning.UpdateMessageFlags
 [0] = None
 [1] = Timer
 [2] = Pause
 [4] = Trigger
 [8] = Tokens
 [11] = All
 [16] = Spawn

UpdateType

UserSettings.ServerSpecific.SSDropdownSetting+UpdateType
 [0] = None
 [1] = Selection
 [2] = Options

UpdateType

UserSettings.ServerSpecific.SSPlaintextSetting+UpdateType
 [0] = None
 [1] = Clear
 [2] = Text
 [3] = Settings

UpdateType

UserSettings.ServerSpecific.SSSliderSetting+UpdateType
 [0] = None
 [1] = Value
 [2] = Constraints

UpdateType

UserSettings.ServerSpecific.SSTwoButtonsSetting+UpdateType
 [0] = None
 [1] = Value
 [2] = Options

UrgencyLevel

Christmas.Scp2536.UrgencyLevel
 [0] = Zero
 [1] = Exclusive
 [2] = One
 [3] = Two
 [4] = Three
 [5] = Four

UserResponseMode

UserSettings.ServerSpecific.ServerSpecificSettingBase+UserResponseMode
 [0] = None
 [1] = ChangeOnly
 [2] = AcquisitionAndChange

ValidationError

PlayerRoles.PlayableScps.Scp079.Scp079BlackoutRoomAbility+ValidationError
 [0] = None
 [1] = NotEnoughAux
 [26] = NoController
 [27] = MaxCapacityReached
 [28] = RoomOnCooldown
 [60] = AlreadyBlackedOut

ValidationError

PlayerRoles.PlayableScps.Scp079.Scp079BlackoutZoneAbility+ValidationError
 [0] = None
 [1] = NotEnoughAux
 [59] = Cooldown
 [61] = Unavailable

ValidationError

PlayerRoles.PlayableScps.Scp079.Scp079LockdownRoomAbility+ValidationError
 [0] = None
 [1] = Unknown
 [6] = NotEnoughAux
 [8] = TierTooLow
 [31] = Cooldown
 [32] = NoDoors

VcMuteFlags

VoiceChat.VcMuteFlags
 [0] = None
 [1] = LocalRegular
 [2] = LocalIntercom
 [4] = GlobalRegular
 [8] = GlobalIntercom

VcPrivacyFlags

VoiceChat.VcPrivacyFlags
 [0] = None
 [1] = SettingsSelected
 [2] = AllowMicCapture
 [4] = AllowRecording

VersionType

GameCore.Version+VersionType
 [0] = Release
 [1] = PublicRC
 [2] = PublicBeta
 [3] = PrivateRC
 [4] = PrivateRCStreamingForbidden
 [5] = PrivateBeta
 [6] = PrivateBetaStreamingForbidden
 [7] = Development
 [8] = Nightly

VoiceChatChannel

VoiceChat.VoiceChatChannel
 [0] = None
 [1] = Proximity
 [2] = Radio
 [3] = ScpChat
 [4] = Spectator
 [5] = RoundSummary
 [6] = Intercom
 [7] = Mimicry
 [8] = Scp1576
 [9] = PreGameLobby
 [9] = PreGameLobby

VoiceChatSupportMode

NonFacilityCompatibility+SceneDescription+VoiceChatSupportMode
 [0] = Unsupported
 [1] = WithoutIntercom
 [2] = FullySupported

VoiceLinePriority

InventorySystem.Items.Firearms.Modules.Scp127.Scp127VoiceTriggerBase+VoiceLinePriority
 [0] = Low
 [1] = Normal
 [2] = High
 [3] = VeryHigh

VoiceLinesName

PlayerRoles.PlayableScps.Scp3114.Scp3114VoiceLines+VoiceLinesName
 [0] = KillSlap
 [1] = KillStrangle
 [2] = Slap
 [3] = RandomIdle
 [4] = Reveal
 [5] = EquipStart
 [6] = StartStrangle

VolumeSliderSetting

UserSettings.AudioSettings.MixerAudioSettings+VolumeSliderSetting
 [0] = Master
 [1] = VoiceChat
 [2] = SoundEffects
 [3] = MenuMusic
 [4] = MenuUI
 [5] = Scp127Voice
 [6] = Scp3114Voice
 [7] = ChaseThemes

WarheadScenarioType

WarheadScenarioType
 [0] = Start
 [1] = Resume
 [2] = DeadmanSwitch

WaveQueueState

Respawning.WaveQueueState
 [0] = Idle
 [1] = WaveSelected
 [2] = WaveSpawning
 [3] = WaveSpawned

WearableElements

PlayerRoles.FirstPersonControl.Thirdperson.Subcontrollers.Wearables.WearableElements
 [0] = None
 [1] = Scp268Hat
 [2] = Scp1344Goggles
 [4] = Armor

WearableSlot

InventorySystem.Items.WearableSlot
 [0] = Body
 [1] = Eyes
 [2] = Hat

WorkstationStatus

InventorySystem.Items.Firearms.Attachments.WorkstationController+WorkstationStatus
 [0] = Offline
 [1] = PoweringUp
 [2] = PoweringDown
 [3] = Online

External resources

Resources

RoleType, Team, Side and LeadingTeam

Roles
| Id  | RoleTypeId     | Team             | Side             | LeadingTeam     |
|-----|----------------|------------------|------------------|-----------------|
| -1  | None           | Dead             | None             | Draw            |
| 0   | Scp173         | SCPs             | Scp              | Anomalies       |
| 1   | ClassD         | ClassD           | ChaosInsurgency  | ChaosInsurgency |
| 2   | Spectator      | Dead             | None             | Draw            |
| 3   | Scp106         | SCPs             | Scp              | Anomalies       |
| 4   | NtfSpecialist  | FoundationForces | Mtf              | FacilityForces  |
| 5   | Scp049         | SCPs             | Scp              | Anomalies       |
| 6   | Scientist      | Scientists       | Mtf              | FacilityForces  |
| 7   | Scp079         | SCPs             | Scp              | Anomalies       |
| 8   | ChaosConscript | ChaosInsurgency  | ChaosInsurgency  | ChaosInsurgency |
| 9   | Scp096         | SCPs             | Scp              | Anomalies       |
| 10  | Scp0492        | SCPs             | Scp              | Anomalies       |
| 11  | NtfSergeant    | FoundationForces | Mtf              | FacilityForces  |
| 12  | NtfCaptain     | FoundationForces | Mtf              | FacilityForces  |
| 13  | NtfPrivate     | FoundationForces | Mtf              | FacilityForces  |
| 14  | Tutorial       | OtherAlive       | Tutorial         | Draw            |
| 15  | FacilityGuard  | FoundationForces | Mtf              | FacilityForces  |
| 16  | Scp939         | SCPs             | Scp              | Anomalies       |
| 17  | CustomRole     | Dead             | None             | Draw            |
| 18  | ChaosRifleman  | ChaosInsurgency  | ChaosInsurgency  | ChaosInsurgency |
| 19  | ChaosMarauder  | ChaosInsurgency  | ChaosInsurgency  | ChaosInsurgency |
| 20  | ChaosRepressor | ChaosInsurgency  | ChaosInsurgency  | ChaosInsurgency |
| 21  | Overwatch      | Dead             | None             | Draw            |
| 22  | Filmmaker      | Dead             | None             | Draw            |
| 23  | Scp3114        | SCPs             | Scp              | Anomalies       |
| 24  | Destroyed      | Dead             | None             | Draw            |
| 25  | Flamingo       | Dead             | None             | Draw            |
| 26  | AlphaFlamingo  | Dead             | None             | Draw            |
| 27  | ZombieFlamingo | Dead             | None             | Draw            |

DamageHandlers

Damage Handlers
All available DamageHandlers

+ Symbol ':' literally means "inherits from"
* In C#, inheritance is a process in which one object acquires all the properties and behaviors of its parent object automatically.


Scp956DamageHandler : StandardDamageHandler
SnowballDamageHandler : AttackerDamageHandler
PlayerStatsSystem.CustomReasonDamageHandler : StandardDamageHandler
PlayerStatsSystem.CustomReasonFirearmDamageHandler : FirearmDamageHandler
PlayerStatsSystem.DisruptorDamageHandler : AttackerDamageHandler
PlayerStatsSystem.ExplosionDamageHandler : AttackerDamageHandler
PlayerStatsSystem.FirearmDamageHandler : AttackerDamageHandler
PlayerStatsSystem.GrayCandyDamageHandler : AttackerDamageHandler
PlayerStatsSystem.JailbirdDamageHandler : AttackerDamageHandler
PlayerStatsSystem.MicroHidDamageHandler : AttackerDamageHandler
PlayerStatsSystem.RecontainmentDamageHandler : AttackerDamageHandler
PlayerStatsSystem.Scp018DamageHandler : AttackerDamageHandler
PlayerStatsSystem.Scp049DamageHandler : ScpDamageHandler
PlayerStatsSystem.Scp096DamageHandler : ScpDamageHandler
PlayerStatsSystem.ScpDamageHandler : AttackerDamageHandler
PlayerStatsSystem.SilentDamageHandler : StandardDamageHandler
PlayerStatsSystem.UniversalDamageHandler : StandardDamageHandler
PlayerStatsSystem.WarheadDamageHandler : StandardDamageHandler
PlayerRoles.PlayableScps.Scp939.Scp939DamageHandler : AttackerDamageHandler
PlayerRoles.PlayableScps.Scp3114.Scp3114DamageHandler : AttackerDamageHandler
PlayerRoles.PlayableScps.Scp1507.Scp1507DamageHandler : AttackerDamageHandler
InventorySystem.Items.Scp1509.Scp1509DamageHandler : AttackerDamageHandler