Class TryRaycastRoomFix
Patches MapGeneration.RoomUtils.TryRaycastRoom(UnityEngine.Vector3, UnityEngine.Vector3, out MapGeneration.RoomIdentifier) to fix the method accidentally returning true and leaving when hitting a IRoomObject with a null original room.
[HarmonyPatch(typeof(RoomUtils), "TryRaycastRoom")]
public class TryRaycastRoomFix
- Inheritance
-
TryRaycastRoomFix
- Inherited Members
- Extension Methods
Remarks
Most of the logic comes from https://github.com/KadavasKingdom/SLFixes so shoutout to SlejmUr.