Namespace Exiled.API.Features.Core
Namespaces
Classes
- EBehaviour
- EBehaviour is a versatile component designed to enhance the functionality of playable characters. 
 It can be easily integrated with various types of playable characters, making it a valuable tool for user-defined playable character behaviours.
- EObject
- The base class of all Exiled objects. 
- StaticActor
- This is a generic Singleton implementation for components. 
 Create a derived class of the script you want to "Singletonize"
- TickComponent
- The component which handles tick related features. 
- TypeCastObject<T>
- The interface which allows defined objects to be cast to each other.